Let's Play: Battletech via MegaMek (G2)

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
NickAragua
Posts: 6109
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

Zenn7 wrote: Thu Mar 31, 2022 5:38 pm Will there? We're almost done on this planet objective wise. Now we have to get the Jumbo patched up enough to get it off planet.

We're in pretty good shape for pushing forward here. Any of our tanks left to provide support? How difficult will it be to get the rest of Beta Assault over there?
Jumbo will need a minimum of three more weeks of repairs or jury-rigging.

You guys have one PPC Carrier. The bridges across the river won't support... well, anything over 15 tons really. So the Awesome and Annihilator will have to cross the river manually. The PPC Carrier won't be crossing at all, but can provide decent fire support where it is.
Black Lives Matter
Freyland
Posts: 3050
Joined: Sat Jan 01, 2005 11:03 pm

Re: Let's Play: Battletech via MegaMek (G2)

Post by Freyland »

And every hit on our mechs while they are crossing will be upper half. Just not worth it.
Sims 3 and signature unclear.
User avatar
TotallyNotEvil
Posts: 235
Joined: Tue Aug 17, 2021 8:03 pm

Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

Is no other lance in position to support them?
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Let's Play: Battletech via MegaMek (G2)

Post by Zenn7 »

We promised to turn this guy into paste.

We already let him get away once. Doing so again is going to seriously ding our future threats...
User avatar
TheMix
Posts: 10954
Joined: Thu Oct 14, 2004 5:19 pm
Location: Broomfield, Colorado

Re: Let's Play: Battletech via MegaMek (G2)

Post by TheMix »

Just thinking that when the main job of protecting is done, we can linger on the planet a bit longer to go hunting. Right now it feels like we are still a bit too exposed.

Black Lives Matter

Isgrimnur - Facebook makes you hate your friends and family. LinkedIn makes you hate you co-workers. NextDoor makes you hate your neighbors.
User avatar
El Guapo
Posts: 41314
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

TheMix wrote: Thu Mar 31, 2022 9:10 pm Just thinking that when the main job of protecting is done, we can linger on the planet a bit longer to go hunting. Right now it feels like we are still a bit too exposed.
Enlarge Image
Black Lives Matter.
User avatar
El Guapo
Posts: 41314
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

Are there any other lances available that can go after this guy? Crossing the river under these circumstances seems too risky, but doesn't seem like that means we can't find a better opportunity to paste this guy.
Black Lives Matter.
User avatar
Leraje
Posts: 608
Joined: Tue Feb 18, 2020 11:27 am
Location: NYC

Re: Let's Play: Battletech via MegaMek (G2)

Post by Leraje »

Freyland wrote: Thu Mar 31, 2022 4:28 pm Disengage.
Too much to lose if rolls go poorly.
Agreed. Both Victor and Executioner are assault skirmishers not too well suited for slugging matches.
User avatar
NickAragua
Posts: 6109
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

Other lances?
Nothing that can get here by the time they get away.
Black Lives Matter
moleymoleymoley
Posts: 126
Joined: Mon Dec 03, 2018 10:04 am

Re: Let's Play: Battletech via MegaMek (G2)

Post by moleymoleymoley »

Let him go, we've already been schooled overextending once
User avatar
$iljanus
Forum Moderator
Posts: 13689
Joined: Wed Oct 13, 2004 3:46 pm
Location: New England...or under your bed

Re: Let's Play: Battletech via MegaMek (G2)

Post by $iljanus »

[X] "Negative. Two, four, disengage immediately."

Diminishing returns and too much risk in the pursuit of vengeance. We’re still in possession of the fancy missiles and contract is wrapping up.
Black lives matter!

Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
User avatar
El Guapo
Posts: 41314
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

$iljanus wrote: Fri Apr 01, 2022 4:21 pm [X] "Negative. Two, four, disengage immediately."
[X] But also drop a Zeppelin-borne nuke on them

Diminishing returns and too much risk in the pursuit of vengeance. We’re still in possession of the fancy missiles and contract is wrapping up.
Agree 100% with your recommendations.
Black Lives Matter.
User avatar
TheMix
Posts: 10954
Joined: Thu Oct 14, 2004 5:19 pm
Location: Broomfield, Colorado

Re: Let's Play: Battletech via MegaMek (G2)

Post by TheMix »

What I really wish is that we had a way to drop/deploy one of those fancy missiles. How satisfying would it be to yell "You want the missile? Here!" as we blew him into chunks? :twisted:

Black Lives Matter

Isgrimnur - Facebook makes you hate your friends and family. LinkedIn makes you hate you co-workers. NextDoor makes you hate your neighbors.
User avatar
NickAragua
Posts: 6109
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

Vote Results:
Spoiler:
Let them go - almost unanimous
"Negative. Two, four, disengage immediately." Zenn7 orders after a moment's thought. "Return to our side of the river."

"Although... " he adds, slyly. "No reason we can't keep shooting across the river."

Which is how the retreating Goblin winds up getting blown up by our Schrek, while the retreating Cataphract catches a gauss round from our Executioner; Atrophy lets rip with the Annihilator's LBX autocannons and disables a retreating Patton tank, the pellets completely jamming up its treads.

The salvage is ok - we get the wreck of an Archer and multiple other mechs, while our mechs suffered minimal armor damage. The loss of the Demon tank and its gauss rifle stings a little, but we'll be ok, it's not like we can't buy another one nowadays. The Archer is especially good, because that gives us a few appropriately-rated actuators and structural elements to let us repair Hyena's old ride - the Warhammer 7S - and bring it back into service without having to visit a factory.

October 30, 2052

While tracking down the Leopard's location, Alpha-Ranger lance (accompanied by a little Falcon hovertank buddy) is intercepted by a lance of heavy tanks. Alpha Ranger is Lich in a Timber Wolf, plus a Dervish, a Griffin and a Quickdraw.

Just a lance of heavy tanks. Three Manticores and a Partisan. Literally, that's it.

Round 1:
Spoiler:
Image
The tanks are understandably reluctant to actually engage a medium-heavy mech lance. But if they're having doubts, it's a little too late for that.

"Should have kept on driving." Lich comments.

Round 2:
Spoiler:
Image
Lich cranks the Timber Wolf's speed to the maximum, sprinting as far as he can, which turns out to be a mistake, as a couple of the tanks decide not to stay in cover entirely and open fire instead. Luckily, our lance leader has three other mechs backing him up with LRMs, which suppress the Partisan and Manticore and prevent them from inflicting any damage on the Timber Wolf.

Round 3:
Spoiler:
Image
The Partisan in the back of the enemy formation is Lich's target, and it eats both of the Timber Wolf's PPCs as well as multiple laser slashes, the vehicle more or less falling apart after that beating.

The rest of the lance focuses fire on a Manticore, immobilizing it with lasers and short-range missiles.

Round 4:
Spoiler:
Image
The remaining two tanks attempt to flee, one disabling our Falcon hovertank on its way out with a well-placed PPC shot to the skirt. Lich has no interest in letting any of them go, so while the rest of the lance cuts the turret off the northern Manticore, Lich delivers a PPC and long-range missile-fueled beating to the southern one, slowing down.

"Still can't get over how you can fire these clan launchers at point blank range." Lich comments.

Round 5:
"Hold on, all units, try to miss that last guy. And lose line of sight if you can. Ranger-Three, fire up that ECM and active probe, and let's tail him to see where he goes." Lich orders.

We make a big show of blasting the ground all around the no-doubt shell-shocked Manticore, then follow it at maximum sensor range.

... aaaand they lead us to an Overlord-class dropship on the ground.

Overlords are, as we've experimentally established multiple times, monstrous in combat, whether in space, in the air, or on the ground. We have no idea who this belongs to, why it's here, on this random mining world, or where its complement of mechs and aerospace fighters is (all that we're seeing guarding it is a company's worth of tanks, plus a swarm of non-combat units loading and unloading stuff).

However, if we are able to secure said dropship, that would enable us to either get the parts we need to fix our Jumbo, or, even better, "acquire" a second Overlord. Our fellow mercs can be seen salivating over this as well, and are willing to commit a heavy mech lance along with a medium tank lance to help us. We'd still want to bring something hard-hitting that preferably out-ranges the Overlord so that we can pound it from range without entering anything resembling its optimal weapons range - Moley's Alpha-Urban, Leraje's Gamma-Battle and Wolf's Gamma-Striker lances fit the bill (we'll have to swap out the injured guy in the Rifleman from the latter). Actually, we'd probably want two of those on board. Of course, if we deploy a whole company, that'll leave our dropships vulnerable to counter-attack, since there's an Overlord's worth of mechs out there somewhere.

Or, we could forego this somewhat foolhardy idea and go for the easier Leopard target.

Pick up to three, or the "none" option:
[] Alpha-Urban lance: Moley/Summoner, Hyena/TimberWolf, Caesar, Moneyshot/Hunchback
Good long-range punch; the Hunchback won't be getting much action.
[] Gamma-Battle lance: Leraje/Warhawk, Grasshopper, Catapult, Xwraith/Thunderbolt
The Catapult has a damaged actuator for one of its missile pods.
[] Gamma-Striker lance: Wolf/Hellbringer, Bass/Stormcrow, Rifleman, Stefan/Trebuchet
The Rifleman (or the pilot) will have to be swapped out, the pilot is nursing a broken arm.
[] Let's not risk attacking a random Overlord
It belongs to some unknown faction, and we don't know where all of its mechs are.
Black Lives Matter
User avatar
Hyena
Posts: 2288
Joined: Thu Oct 14, 2004 4:14 am
Location: San Antonio, TX

Re: Let's Play: Battletech via MegaMek (G2)

Post by Hyena »

NickAragua wrote: Tue Apr 05, 2022 12:29 pm
Or, we could forego this somewhat foolhardy idea and go for the easier Leopard target.

Pick up to three, or the "none" option:
[X] Alpha-Urban lance: Moley/Summoner, Hyena/TimberWolf, Caesar, Moneyshot/Hunchback
Good long-range punch; the Hunchback won't be getting much action.
[X] Gamma-Battle lance: Leraje/Warhawk, Grasshopper, Catapult, Xwraith/Thunderbolt
The Catapult has a damaged actuator for one of its missile pods.
[X] Gamma-Striker lance: Wolf/Hellbringer, Bass/Stormcrow, Rifleman, Stefan/Trebuchet
The Rifleman (or the pilot) will have to be swapped out, the pilot is nursing a broken arm.
[] Let's not risk attacking a random Overlord
It belongs to some unknown faction, and we don't know where all of its mechs are.
If we decide to take it on, I think overwhelming force is necessary (plus it would be a helluva lot of fun). However, no matter how much I really want to see what we can do in terms of taking this bad boy on, I will go with the hive mind on this. I'm fine either way, I just want to see some action!
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis

"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
User avatar
TheMix
Posts: 10954
Joined: Thu Oct 14, 2004 5:19 pm
Location: Broomfield, Colorado

Re: Let's Play: Battletech via MegaMek (G2)

Post by TheMix »

Tough call.

How far is this from our dropship?

If it's relatively close, then I'm for overwhelming numbers. The faster it's over, the better. I don't like leaving our dropship exposed, but if we can keep it brief, maybe we'd be okay? Also, overwhelming numbers should mean less damage on our end.

Black Lives Matter

Isgrimnur - Facebook makes you hate your friends and family. LinkedIn makes you hate you co-workers. NextDoor makes you hate your neighbors.
User avatar
NickAragua
Posts: 6109
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

TheMix wrote: Tue Apr 05, 2022 1:00 pm How far is this from our dropship?
Pretty close - anything that gets deployed can be back within 24 hours.
Black Lives Matter
User avatar
El Guapo
Posts: 41314
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

Any chance this is a trap? Just seems weird that a tank lance decided to approach and take on a mech lance, and then led us back to a lightly guarded Overlord.

Also, if we go, can we hail them / demand surrender at the beginning? Ideally I'd like to know who the faction is before we start shooting them, just in case it's someone that we are on good terms with.
Black Lives Matter.
User avatar
TheMix
Posts: 10954
Joined: Thu Oct 14, 2004 5:19 pm
Location: Broomfield, Colorado

Re: Let's Play: Battletech via MegaMek (G2)

Post by TheMix »

NickAragua wrote: Tue Apr 05, 2022 1:17 pm
TheMix wrote: Tue Apr 05, 2022 1:00 pm How far is this from our dropship?
Pretty close - anything that gets deployed can be back within 24 hours.
But not enough time to pull something back if our ship comes under attack.

Black Lives Matter

Isgrimnur - Facebook makes you hate your friends and family. LinkedIn makes you hate you co-workers. NextDoor makes you hate your neighbors.
User avatar
TotallyNotEvil
Posts: 235
Joined: Tue Aug 17, 2021 8:03 pm

Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

NickAragua wrote: Tue Apr 05, 2022 12:29 pm
Just a lance of heavy tanks. Three Manticores and a Partisan. Literally, that's it.
I always get the weirdest engagements.
NickAragua wrote: Tue Apr 05, 2022 12:29 pm Round 1:
Spoiler:
Image
The tanks are understandably reluctant to actually engage a medium-heavy mech lance. But if they're having doubts, it's a little too late for that.

"Should have kept on driving." Lich comments.
Really should.
NickAragua wrote: Tue Apr 05, 2022 12:29 pm Round 3:
Spoiler:
Image
The Partisan in the back of the enemy formation is Lich's target, and it eats both of the Timber Wolf's PPCs as well as multiple laser slashes, the vehicle more or less falling apart after that beating.

The rest of the lance focuses fire on a Manticore, immobilizing it with lasers and short-range missiles.
... I have C-PPCs? I thought it had 2x ERLLs, 1x ERML and 2x LRM20s, alongside 5 JJs (the Pryde, sans an ERML to add the fifth JJ) or just a stock Pryde for open terrain. What's actually on it?

Don't tell me it's double C-ERPPCs, 2x ERML and the two LRM20s, because that's pretty damn good, and also hotter than hell. Good for a Plains config, expecting the LRM to run out (tho still massively hot if adding two ERMLs).
NickAragua wrote: Tue Apr 05, 2022 12:29 pm Round 4:
Spoiler:
Image
The remaining two tanks attempt to flee, one disabling our Falcon hovertank on its way out with a well-placed PPC shot to the skirt. Lich has no interest in letting any of them go, so while the rest of the lance cuts the turret off the northern Manticore, Lich delivers a PPC and long-range missile-fueled beating to the southern one, slowing down.

"Still can't get over how you can fire these clan launchers at point blank range." Lich comments.
I really can't, they are so fucking good. Ice cold, super light weight, incredible range.
NickAragua wrote: Tue Apr 05, 2022 12:29 pm Round 5:
"Hold on, all units, try to miss that last guy. And lose line of sight if you can. Ranger-Three, fire up that ECM and active probe, and let's tail him to see where he goes." Lich orders.

We make a big show of blasting the ground all around the no-doubt shell-shocked Manticore, then follow it at maximum sensor range.

... aaaand they lead us to an Overlord-class dropship on the ground.

Overlords are, as we've experimentally established multiple times, monstrous in combat, whether in space, in the air, or on the ground. We have no idea who this belongs to, why it's here, on this random mining world, or where its complement of mechs and aerospace fighters is (all that we're seeing guarding it is a company's worth of tanks, plus a swarm of non-combat units loading and unloading stuff).

However, if we are able to secure said dropship, that would enable us to either get the parts we need to fix our Jumbo, or, even better, "acquire" a second Overlord. Our fellow mercs can be seen salivating over this as well, and are willing to commit a heavy mech lance along with a medium tank lance to help us. We'd still want to bring something hard-hitting that preferably out-ranges the Overlord so that we can pound it from range without entering anything resembling its optimal weapons range - Moley's Alpha-Urban, Leraje's Gamma-Battle and Wolf's Gamma-Striker lances fit the bill (we'll have to swap out the injured guy in the Rifleman from the latter). Actually, we'd probably want two of those on board. Of course, if we deploy a whole company, that'll leave our dropships vulnerable to counter-attack, since there's an Overlord's worth of mechs out there somewhere.

Or, we could forego this somewhat foolhardy idea and go for the easier Leopard target.

Pick up to three, or the "none" option:
[] Alpha-Urban lance: Moley/Summoner, Hyena/TimberWolf, Caesar, Moneyshot/Hunchback
Good long-range punch; the Hunchback won't be getting much action.
[] Gamma-Battle lance: Leraje/Warhawk, Grasshopper, Catapult, Xwraith/Thunderbolt
The Catapult has a damaged actuator for one of its missile pods.
[] Gamma-Striker lance: Wolf/Hellbringer, Bass/Stormcrow, Rifleman, Stefan/Trebuchet
The Rifleman (or the pilot) will have to be swapped out, the pilot is nursing a broken arm.
[] Let's not risk attacking a random Overlord
It belongs to some unknown faction, and we don't know where all of its mechs are.
That was a sneaky call, I love it.
User avatar
NickAragua
Posts: 6109
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

TotallyNotEvil wrote: Tue Apr 05, 2022 2:43 pm ... I have C-PPCs? I thought it had 2x ERLLs, 1x ERML and 2x LRM20s, alongside 5 JJs (the Pryde, sans an ERML to add the fifth JJ) or just a stock Pryde for open terrain. What's actually on it?
Whoops, yeah, they're definitely ERLLs. My goof.
Black Lives Matter
User avatar
NickAragua
Posts: 6109
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

TheMix wrote: Tue Apr 05, 2022 2:16 pm But not enough time to pull something back if our ship comes under attack.
El Guapo wrote: Tue Apr 05, 2022 1:54 pm Any chance this is a trap? Just seems weird that a tank lance decided to approach and take on a mech lance, and then led us back to a lightly guarded Overlord.

Also, if we go, can we hail them / demand surrender at the beginning? Ideally I'd like to know who the faction is before we start shooting them, just in case it's someone that we are on good terms with.
No comment; but yes, having a little chit chat is always an option.
Black Lives Matter
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Let's Play: Battletech via MegaMek (G2)

Post by Zenn7 »

Hyena wrote: Tue Apr 05, 2022 12:54 pm
NickAragua wrote: Tue Apr 05, 2022 12:29 pm
Or, we could forego this somewhat foolhardy idea and go for the easier Leopard target.

Pick up to three, or the "none" option:
[X] Alpha-Urban lance: Moley/Summoner, Hyena/TimberWolf, Caesar, Moneyshot/Hunchback
Good long-range punch; the Hunchback won't be getting much action.
[X] Gamma-Battle lance: Leraje/Warhawk, Grasshopper, Catapult, Xwraith/Thunderbolt
The Catapult has a damaged actuator for one of its missile pods.
[X] Gamma-Striker lance: Wolf/Hellbringer, Bass/Stormcrow, Rifleman, Stefan/Trebuchet
The Rifleman (or the pilot) will have to be swapped out, the pilot is nursing a broken arm.
[] Let's not risk attacking a random Overlord
It belongs to some unknown faction, and we don't know where all of its mechs are.
If we decide to take it on, I think overwhelming force is necessary (plus it would be a helluva lot of fun). However, no matter how much I really want to see what we can do in terms of taking this bad boy on, I will go with the hive mind on this. I'm fine either way, I just want to see some action!
I agree.

El Guapo wrote: Tue Apr 05, 2022 1:54 pm Any chance this is a trap? Just seems weird that a tank lance decided to approach and take on a mech lance, and then led us back to a lightly guarded Overlord.
The fact that Nick has declined comment makes me wonder about my response, but it wasn't like he let us follow him. We took shots at him and "unluckily" missed as he was running away. Then we followed in stealth (from a distance tracking w/ our superior electronics - as stealthy as battlemechs get). I would think that's a hard trap to set to get someone to follow you stealthily. They'd have to gamble on:
1 - we have some means of following that we thought wouldn't be obvious
2 - we'd bother to follow rather than destroy them. If Lich had just gone w/ killing them all, they'd be out 4 tanks for setting a failed trap. Seems kins of expensive for a gamble that is not in the "highly likely to succeed" bucket.
User avatar
El Guapo
Posts: 41314
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

Is it too meta-gamey to ask whether MegaMek has trap engagements built into it?
Black Lives Matter.
User avatar
Leraje
Posts: 608
Joined: Tue Feb 18, 2020 11:27 am
Location: NYC

Re: Let's Play: Battletech via MegaMek (G2)

Post by Leraje »

1. Definetly establish who the Overlord belongs to.
2. If we go after it - send in a full Steiner scout company.
User avatar
$iljanus
Forum Moderator
Posts: 13689
Joined: Wed Oct 13, 2004 3:46 pm
Location: New England...or under your bed

Re: Let's Play: Battletech via MegaMek (G2)

Post by $iljanus »

Leraje wrote: Tue Apr 05, 2022 11:53 pm 1. Definetly establish who the Overlord belongs to.
2. If we go after it - send in a full Steiner scout company.
I concur!

I wonder if we come a calling some smarmy exec from ComStar Verizon will walk out of a hatch and say, “Hey, fancy meeting you here! Say, I heard you had some missiles that you acquired recently. Perhaps we can come to an arrangement…that will let you walk away with your lives insert evil laugh here.”
Black lives matter!

Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Let's Play: Battletech via MegaMek (G2)

Post by Zenn7 »

$iljanus wrote: Wed Apr 06, 2022 7:39 pm
Leraje wrote: Tue Apr 05, 2022 11:53 pm 1. Definetly establish who the Overlord belongs to.
2. If we go after it - send in a full Steiner scout company.
I concur!

I wonder if we come a calling some smarmy exec from ComStar Verizon will walk out of a hatch and say, “Hey, fancy meeting you here! Say, I heard you had some missiles that you acquired recently. Perhaps we can come to an arrangement…that will let you walk away with your lives insert evil laugh here.”
After all the upgrades we've made since our last Comstar encounter and our experience fighting the clans, Comstar may not be quite so scary...
User avatar
NickAragua
Posts: 6109
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

Vote Results:
Spoiler:
Let's not risk attacking a random Overlord |||??
Just Alpha-Urban lance ||
All Three ||||

Check who they are, first
Moley leads Alpha-Urban lance on a little excursion towards the Overlord, with Leraje and Wolf's lances hanging back a bit to avoid spooking everyone - having just four mechs approach your dropship is a little less cause for alarm than having a whole company do so.

"Unidentified dropship, state your reason for being here." Moley transmits after identifying himself.

"This is Captain Kristina Okamoto of the Green Egg, home of the 11th FedCom Regimental Combat Team. Part of it, anyway. We're here to track down some stolen missiles. Heard anything about that? And are you interested in a contract to help track those down?"

"Uh... " Moley states, stalling for time. "... where's the ham?"

"Say again, Urban-Leader?"

"Never mind." Moley replies, sad that nobody reads the classics anymore. "Give me a minute to have a chat with some higher-ranking people, please."

"Don't take too long." Comes the response. "I've got a couple of hangars full of mechwarriors eager to continue their search."

Moley communicates the situation to Leraje, who gets the rest of the command staff on the horn to discuss this. The attitudes range from "just keep quiet, fix our dropship and get out of here" to "what can we get for the missiles we do have? can we get parts to fix our dropship?", with "just give them the damn missiles" also getting thrown around. The enthusiasm to take on the dropship itself has waned considerably, though. We pretty quickly coalesce to a decision, however.

[] "Nope, never heard of any stolen missiles. Just looking for parts to fix our dropship, then we'll be on our way out of system."
[] "We might have a line on some stolen missiles. Any chance you can hook us up with some spare dropship parts in exchange?"
[] "Sure, we found some in a warehouse in the area, you can have them."

---

Also, we probably just blew up some of these people's heavy tanks. How do we address that?

[] Apologize for blowing up those tanks; ask what we can do to make up for it
[] Don't mention the tanks; none of the mechs that did it are present within sensor range
Black Lives Matter
User avatar
Isgrimnur
Posts: 82286
Joined: Sun Oct 15, 2006 12:29 am
Location: Chookity pok
Contact:

Re: Let's Play: Battletech via MegaMek (G2)

Post by Isgrimnur »

They offered us a contract. I'd say it's negotiating time.
It's almost as if people are the problem.
User avatar
Hyena
Posts: 2288
Joined: Thu Oct 14, 2004 4:14 am
Location: San Antonio, TX

Re: Let's Play: Battletech via MegaMek (G2)

Post by Hyena »

Isgrimnur wrote: Thu Apr 07, 2022 12:39 pm They offered us a contract. I'd say it's negotiating time.
Everything is a negotiation...
"You laugh at me because I'm different; I laugh at you because you're all the same." ~Jonathan Davis

"The object of education is to prepare the young to educate themselves throughout their lives." ~Robert M. Hutchins
User avatar
Leraje
Posts: 608
Joined: Tue Feb 18, 2020 11:27 am
Location: NYC

Re: Let's Play: Battletech via MegaMek (G2)

Post by Leraje »

NickAragua wrote: Thu Apr 07, 2022 12:35 pm [] "Nope, never heard of any stolen missiles. Just looking for parts to fix our dropship, then we'll be on our way out of system."
[x] "We might have a line on some stolen missiles. Any chance you can hook us up with some spare dropship parts in exchange?"
[] "Sure, we found some in a warehouse in the area, you can have them."
Always open to negotiate. Unless we promised to kill you...
NickAragua wrote: Thu Apr 07, 2022 12:35 pm [] Apologize for blowing up those tanks; ask what we can do to make up for it
[x] Don't mention the tanks; none of the mechs that did it are present within sensor range
Tanks? What tanks?
User avatar
TotallyNotEvil
Posts: 235
Joined: Tue Aug 17, 2021 8:03 pm

Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

Agreed, don't mention the tanks, and see how much we can get for missiles.

I'd like the parts and a fat load of cash, to be honest. Everyone wants these fuckers, I'd expect a few million a pop at least, just to cover our costs.
User avatar
El Guapo
Posts: 41314
Joined: Sat Jul 09, 2005 4:01 pm
Location: Boston

Re: Let's Play: Battletech via MegaMek (G2)

Post by El Guapo »

Leraje wrote: Thu Apr 07, 2022 12:50 pm
NickAragua wrote: Thu Apr 07, 2022 12:35 pm [] "Nope, never heard of any stolen missiles. Just looking for parts to fix our dropship, then we'll be on our way out of system."
[x] "We might have a line on some stolen missiles. Any chance you can hook us up with some spare dropship parts in exchange?"
[] "Sure, we found some in a warehouse in the area, you can have them."
Always open to negotiate. Unless we promised to kill you...
NickAragua wrote: Thu Apr 07, 2022 12:35 pm [] Apologize for blowing up those tanks; ask what we can do to make up for it
[x] Don't mention the tanks; none of the mechs that did it are present within sensor range
Tanks? What tanks?
Agree with this. Our relationship with FedCom is too important to risk it over them busting us with the missiles. But you know, our engagement here has been so messy that we haven't been able to tie everything out just yet, but we're pretty sure that we could find them some missiles for the right price.

And yeah, don't mention the tanks. If they ask us directly about it then we apologize (they didn't identify themselves, though!) and probably offer to pay them the value of the tanks.
Black Lives Matter.
Zenn7
Posts: 4449
Joined: Wed Dec 22, 2004 10:15 pm
Location: Michigan

Re: Let's Play: Battletech via MegaMek (G2)

Post by Zenn7 »

El Guapo wrote: Thu Apr 07, 2022 1:32 pm
Leraje wrote: Thu Apr 07, 2022 12:50 pm
NickAragua wrote: Thu Apr 07, 2022 12:35 pm [] "Nope, never heard of any stolen missiles. Just looking for parts to fix our dropship, then we'll be on our way out of system."
[x] "We might have a line on some stolen missiles. Any chance you can hook us up with some spare dropship parts in exchange?"
[] "Sure, we found some in a warehouse in the area, you can have them."
Always open to negotiate. Unless we promised to kill you...
NickAragua wrote: Thu Apr 07, 2022 12:35 pm [] Apologize for blowing up those tanks; ask what we can do to make up for it
[x] Don't mention the tanks; none of the mechs that did it are present within sensor range
Tanks? What tanks?
Agree with this. Our relationship with FedCom is too important to risk it over them busting us with the missiles. But you know, our engagement here has been so messy that we haven't been able to tie everything out just yet, but we're pretty sure that we could find them some missiles for the right price.

And yeah, don't mention the tanks. If they ask us directly about it then we apologize (they didn't identify themselves, though!) and probably offer to pay them reduce the payment we are requesting for the missiles by the value of the tanks.
FTFY

And agreed.
User avatar
TheMix
Posts: 10954
Joined: Thu Oct 14, 2004 5:19 pm
Location: Broomfield, Colorado

Re: Let's Play: Battletech via MegaMek (G2)

Post by TheMix »

Yeah. Definitely not a fan of "just hand them over". Getting these missiles (and holding onto them!) has cost us quite a bit. I think that asking them to cover our expenses, at the very least, should be the minimum. Though probably better to not lead with "yeah, we have them, but you can't have them unless...". So I'm in favor of negotiating a contract (that we make sure covers our expenses) and then "finding" the missiles for them.

Also, do we need to give a heads up to our "allies"?

Black Lives Matter

Isgrimnur - Facebook makes you hate your friends and family. LinkedIn makes you hate you co-workers. NextDoor makes you hate your neighbors.
User avatar
gbasden
Posts: 7670
Joined: Wed Oct 13, 2004 1:57 am
Location: Sacramento, CA

Re: Let's Play: Battletech via MegaMek (G2)

Post by gbasden »

Hey, the tanks intercepted us, not the other way around.

[x] "We might have a line on some stolen missiles. Any chance you can hook us up with some spare dropship parts in exchange?"

[x] Don't mention the tanks; none of the mechs that did it are present within sensor range
User avatar
$iljanus
Forum Moderator
Posts: 13689
Joined: Wed Oct 13, 2004 3:46 pm
Location: New England...or under your bed

Re: Let's Play: Battletech via MegaMek (G2)

Post by $iljanus »

gbasden wrote: Thu Apr 07, 2022 2:04 pm Hey, the tanks intercepted us, not the other way around.

[x] "We might have a line on some stolen missiles. Any chance you can hook us up with some spare dropship parts in exchange?"

[x] Don't mention the tanks; none of the mechs that did it are present within sensor range
Probably best to keep on good terms with the FedCom folks but since we saved them the trouble of liberating the missiles from hostile factions we should try for some parts and space bucks.

Also, why complicate things by bringing up tanks...?
Black lives matter!

Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
moleymoleymoley
Posts: 126
Joined: Mon Dec 03, 2018 10:04 am

Re: Let's Play: Battletech via MegaMek (G2)

Post by moleymoleymoley »

Man I LOVE this twist, great work Nick!
User avatar
TotallyNotEvil
Posts: 235
Joined: Tue Aug 17, 2021 8:03 pm

Re: Let's Play: Battletech via MegaMek (G2)

Post by TotallyNotEvil »

You know, it's not often that I look at a mech and go "damn, that's kind of brilliant", but just now I found these:
https://www.sarna.net/wiki/Komodo

45 t, moves 5/8/5, 7.5t of armor, ECM, TAG, AMS x2, 14 DHS 10x ML. It heats up a bit if you jump and fire, that's true, but remember how absurdly annoying the loads of elementals were back in Luthien? Granted, in the DM'ed battle they are pretty much an annoyance only, with the exception of an unlucky head crit making it dangerous for a moment there, but they essentially amounted to nothing. In the other battles, tho, when the enemy would somehow bring fourty fucking elementals and the same weight of Clan mechs, the toads were stupidly hard to deal with. Not really worth wasting an entire round of shooting, and a lot of waste of big gun firepower to kill a single one, that individually doesn't amount to anything.

But look at these Komodos! They are freaking perfect for hunting down the fuckers. All that's missing is maybe a small SRM launcher for Infernos that can roast them. Fast enough to keep whatever range they want, the double AMS neuters their SRMs pretty well, the MLs are the IS's most efficient weapons and in useful damage intervals for taking them off the board (they need ten damage to die, yes?).

Lose one AMS and its ammo for another ton and a half of armor and you have made a very scary L2 ML Hunchback that has a ton of usability with its TAG and ECM bubble, on top of great maneuverability to get into range (and into other's backs!) for all those MLs.
User avatar
NickAragua
Posts: 6109
Joined: Mon Feb 23, 2009 5:20 pm
Location: Boston, MA

Re: Let's Play: Battletech via MegaMek (G2)

Post by NickAragua »

Heh, when you get the Dracs so pissed off at you that they design a mech specifically to kill you...
Black Lives Matter
Post Reply