Initiative Phase for Round #14
-------------------
1st Octopus Overlords rolls a 13[9+4].
Clan Smoke Jaguar rolls a 6[6+0].
Wind direction is Northeast.
Weapon Attack Phase
-------------------
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER Medium Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 5, rolls 11 : - Direct Blow - hits RT
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 9 damage to RT.
Armor destroyed.
14 Internal Structure remaining.
Critical hit on RT. Roll is (7+2) = 9; 1 location.
CRITICAL HIT on LRM 15.
ER Medium Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 5, rolls 8 : - Direct Blow - hits CT
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 8 damage to CT.
14 Armor remaining.
ER Medium Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 5, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Streak SRM 6 at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 6, rolls 9 : - Direct Blow - 6 missile(s) hit.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 2 damage to RT.
12 Internal Structure remaining.
Critical hit on RT. Roll is (11+1) = 12; 3 locations.
CRITICAL HIT on SRM 2 Ammo (43).
*** SRM 2 Ammo EXPLODES! 172 DAMAGE! ***
Pilot of Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) "Lienhart Lin" takes 2 damage (2 total hits).
Pilot of Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) "Lienhart Lin" needs a 3 to stay conscious. Rolls 8 : successful!
Pilot of Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) "Lienhart Lin" needs a 5 to stay conscious. Rolls 8 : successful!
>Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : succeeds.
The pilot ejects safely!
*** Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) DESTROYED by ejection! ***
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 172 damage to RT.
SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
160 damage transfers to CT.
Critical hit on RT. Roll is 6; no effect.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 160 damage to CT.
SECTION DESTROYED.
Critical hit on CT. Roll is 7; no effect.
Location has no more hittable critical slots.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 2 damage to LT.
11 Armor remaining.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 2 damage to CT.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 2 damage to RL.
27 Armor remaining.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 2 damage to RT.
2 damage transfers to CT.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 2 damage to CT.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 2 damage to RL.
25 Armor remaining.
Machine Gun at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow -hits LL
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 1 damage to LL.
10 Armor remaining.
Machine Gun at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 8, rolls 10 : hits RL
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 2 damage to RL.
23 Armor remaining.
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Large Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 7, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 7, rolls 9 : hits RA
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 7 damage to RA.
Armor destroyed.
3 Internal Structure remaining.
Critical hit on RA. Roll is 4; no effect.
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
Medium Pulse Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 5, rolls 3 : misses
Medium Pulse Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 5, rolls 6 : hits RT
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 7 damage to RT.
Needs 7+ to destroy Searchlight, rolls 10.
Searchlight destroyed!
11 Armor remaining.
Medium Pulse Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 5, rolls 4 : misses
Medium Pulse Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 5, rolls 8 : - Direct Blow - hits RA
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 8 damage to RA.
8 Armor remaining.
ER Large Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits LA
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 5 damage to LA.
11 Armor remaining.
ER Large Laser at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 7, rolls 9 : hits RL
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 10 damage to RL.
Armor destroyed.
4 Internal Structure remaining.
Critical hit on RL. Roll is 9; 1 location.
CRITICAL HIT on Hip.
Ultra AC/5 at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 7, rolls 2 : misses
Ultra AC/5 at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 7, rolls 6 : misses
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
ER PPC at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 5, rolls 5 : - Glancing Blow -hits LL
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 7 damage to LL.
14 Armor remaining.
Medium Pulse Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 4, rolls 6 : hits RT
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 7 damage to RT.
2 Armor remaining.
Medium Pulse Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 4, rolls 4 : - Glancing Blow -hits LL
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 3 damage to LL.
11 Armor remaining.
Medium Pulse Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 4, rolls 6 : hits CT
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 7 damage to CT.
12 Armor remaining.
Streak SRM 6 at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 6, rolls 9 : - Direct Blow - 6 missile(s) hit.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to RT.
0 Armor remaining.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to RT.
13 Internal Structure remaining.
Critical hit on RT. Roll is (10+1) = 11; 2 locations.
CRITICAL HIT on +LRM 20.
CRITICAL HIT on LRM 20 Ammo (0).
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to RA.
15 Armor remaining.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to RT.
11 Internal Structure remaining.
Critical hit on RT. Roll is (5+1) = 6; no effect.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to LL.
9 Armor remaining.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 2 damage to LA.
20 Armor remaining.
ER Small Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 12, rolls 9 : misses
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 7, rolls 5 : misses
ER Large Laser at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 7, rolls 5 : misses
LRM 20 at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 7, rolls 5 : misses
Medium Pulse Laser at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits (using Partial cover (horizontal 50%) table) RT
Marauder MAD-5SO ID:75 (1st Octopus Overlords) takes 1 damage to RT.
Needs 7+ to destroy Searchlight, rolls 4.
16 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar)
LRM 10 ((Clan) Artemis-capable ammo) at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 7, rolls 6 : misses
SRM 4 ((Clan) Artemis-capable ammo) at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 10, rolls 4 : misses
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 9 : hits RT
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 10 damage to RT.
10 Armor remaining.
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 10 : hits LA
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 10 damage to LA.
5 Armor remaining.
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 6 : misses
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 7 : misses
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow -hits LA
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 3 damage to LA.
2 Armor remaining.
Weapons fire for Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar)
Small Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 6, rolls 3 : misses
Auto-Rifle (Modern, Generic) at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 6, rolls 7 : 2 troopers hit (using Right Side table), causing 1 damage.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 1 damage to RT.
1 damage transfers to CT.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 1 damage to CT.
Weapons fire for Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar)
Small Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 12, rolls 8 : misses
Auto-Rifle (Modern, Generic) at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 12, rolls 5 : misses
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
LRM 10 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 9 : 8 missile(s) hit (using Rear table).
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 5 damage to LA.
19 Armor remaining.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 3 damage to LTR.
4 Armor remaining.
LRM 10 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 11, rolls 7 : misses
Streak SRM 2 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 11, rolls 5 : fails to achieve lock.
Streak SRM 2 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 11, rolls 5 : fails to achieve lock.
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 9 : hits (using Rear table) LTR
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 8 damage to LTR.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on LT. Roll is 5; no effect.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 8 : hits (using Rear table) RA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to RA.
5 damage transfers to RTR.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to RTR.
2 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 11 : - Direct Blow - hits (using Rear table) RA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 6 damage to RA.
6 damage transfers to RTR.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 6 damage to RTR.
Armor destroyed.
12 Internal Structure remaining.
Critical hit on RT. Roll is (6+1) = 7; no effect.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Rear table) RTR
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 2 damage to RTR.
10 Internal Structure remaining.
Critical hit on RT. Roll is (3-2) = 1; no effect.
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
ER PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 6, rolls 8 : hits LL
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 10 damage to LL.
17 Armor remaining.
Gauss Rifle at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 6, rolls 12 : - Direct Blow - hits CT
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 17 damage to CT.
17 Armor remaining.
Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)
PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 6, rolls 12 : - Direct Blow - hits LA
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 12 damage to LA.
6 Armor remaining.
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER Large Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
ER Large Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 11 : - Direct Blow - hits RL
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 11 damage to RL.
11 Armor remaining.
ER PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Weapons fire for Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords)
PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 7, rolls 9 : hits LL
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 10 damage to LL.
5 Armor remaining.
Medium Pulse Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 9, rolls 9 : - Glancing Blow -hits RT
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 3 damage to RT.
14 Armor remaining.
Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 9, rolls 10 : hits LA
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 5 damage to LA.
8 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 9, rolls 11 : hits CT
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 5 damage to CT.
30 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits RA
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 2 damage to RA.
19 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
LRM 15 (Artemis-capable ammo) at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 3 : misses
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER PPC at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
LRM 15 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 5 : misses
Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 7, rolls 3 : misses
PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 7, rolls 8 : hits (using Right Side table) LT
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 10 damage to LT.
3 Armor remaining.
Weapons fire for Archer ARC-2R ID:26 (1st Octopus Overlords)
LRM 20 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 6, rolls 2 : misses
LRM 20 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 6, rolls 2 : misses
Weapons fire for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 12 : no fire..
SRM 2 at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 10 : AMS engaged! 1 missile(s) hit (w/ -4 malus).
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 2 damage to RL.
2 damage transfers to RT.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 2 damage to RT.
7 Armor remaining.
Weapons fire for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
AC/5 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 11, rolls 7 : misses
Weapons fire for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)
Medium Laser at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
AC/5 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 12, rolls 11 : misses
SRM 2 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
LRM 10 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 11, rolls 2 : misses
LB 10-X AC at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 11, rolls 5 : misses
Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Large Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Medium Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Machine Gun at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Machine Gun at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -hits LL
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 1 damage to LL.
13 Armor remaining.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
Roll #1, (2 (Base piloting skill) + 1 (20+ damage)); needs 3, rolls 4 : succeeds.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) must make 2 piloting skill roll(s) (hip actuator hit; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit) + 1 (20+ damage)); needs 8, rolls 8 : succeeds.
Roll #2, (5 (Base piloting skill) + 1 (20+ damage) + 2 (hip actuator hit)); needs 8, rolls 4 : falls.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) falls on its left side, suffering 6 damage.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 5 damage to LA.
6 Armor remaining.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 1 damage to LA.
5 Armor remaining.
Pilot of Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) "Connor Quinn" must roll 8 to avoid damage; rolls 5 : fails.
Pilot of Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) "Connor Quinn" takes 1 damage (1 total hits).
Pilot of Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) "Connor Quinn" needs a 3 to stay conscious. Rolls 10 : successful!
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (40+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 2 (40+ damage)); needs 5, rolls 10 : succeeds.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 7 : succeeds.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 6 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Thug THG-11EO ID:69 (1st Octopus Overlords)
Breaking grapple of Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar), no need to roll (original attacker).
Thug THG-11EO ID:69 (1st Octopus Overlords) is displaced into hex 2222.
Physical attacks for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Kick (Left leg) at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 5, rolls 8 : - Direct Blow - hits (using Rear Kick table) LL
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 14 damage to LL.
Armor destroyed.
7 Internal Structure remaining.
Critical hit on LL. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on Foot.
CRITICAL HIT on Hip.
Physical attacks for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Kick (Left leg) at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 7, rolls 11 : - Direct Blow - hits (using Kick table) RL
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 10 damage to RL.
7 Armor remaining.
Physical attacks for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Kick (Left leg) at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 6, rolls 7 : hits (using Kick table) LL
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 11 damage to LL.
4 Armor remaining.
Thug THG-11EO ID:69 (1st Octopus Overlords) must make 1 piloting skill roll(s) (Base piloting skill).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (break grapple); needs Automatic Success, rolls 4 : succeeds.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 11 : succeeds.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) must make 3 piloting skill roll(s) (leg/foot actuator hit; hip actuator hit; was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (leg/foot actuator hit) + 2 (hip actuator hit) + 0 (was kicked)); needs 7, rolls 8 : succeeds.
Roll #2, (4 (Base piloting skill) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 8 : succeeds.
Roll #3, (4 (Base piloting skill) + 0 (was kicked) + 1 (leg/foot actuator hit) + 2 (hip actuator hit)); needs 7, rolls 6 : falls.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) goes back to the hull down position instead of falling to the ground.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (was kicked).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 0 (was kicked) - 1 (stable)); needs 2, rolls 9 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 20 heat, sinks 20 heat and is now at 0 heat.
Adding 5 heat from a fire...
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 5 heat, sinks 5 heat and is now at 0 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 20 heat, sinks 17 heat and is now at 3 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 33 heat, sinks 30 heat and is now at 3 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 22 heat, sinks 21 heat and is now at 1 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 39 heat, sinks 34 heat and is now at 5 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 15 heat, sinks 19 heat and is now at 3 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 19 heat, sinks 19 heat and is now at 0 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 22 heat, sinks 26 heat and is now at 0 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 30 heat, sinks 28 heat and is now at 6 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 7 heat, sinks 8 heat and is now at 0 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 12 heat, sinks 10 heat and is now at 9 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 3 heat, sinks 3 heat and is now at 0 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 8 heat, sinks 8 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 8 heat, sinks 8 heat and is now at 0 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 13 heat, sinks 10 heat and is now at 3 heat.
LoaderMech SRM6-FLU ID:34 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 42 heat, sinks 44 heat and is now at 2 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 13 heat, sinks 13 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 36 heat, sinks 34 heat and is now at 4 heat.
Adding 5 heat from a fire...
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 25 heat, sinks 26 heat and is now at 4 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 3 heat, sinks 3 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 1 heat, sinks 1 heat and is now at 0 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 10 heat, sinks 10 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 35 heat, sinks 39 heat and is now at 0 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 8 heat, sinks 12 heat and is now at 0 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 41 heat, sinks 41 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 20 heat, sinks 20 heat and is now at 3 heat.