Wonder Woman (from Monolith)
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- Blackhawk
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Wonder Woman (from Monolith)
Just recently announced. Here's the reveal:
It's being made by Monolith, responsible for the Shadow of Mordor/War titles, and word is that it will use their Nemesis system. It has enough potential to keep me watching.
It's being made by Monolith, responsible for the Shadow of Mordor/War titles, and word is that it will use their Nemesis system. It has enough potential to keep me watching.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- hepcat
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Re: Wonder Woman (from Monolith)
I've been wondering why they haven't used the Nemesis system/Shadows of Mordor gameplay in another game. It seems easy enough to adapt it to any franchise. And it was a wonderful game.
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- Isgrimnur
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Re: Wonder Woman (from Monolith)
Screen Rant, Shadow Of War's Nemesis System
In 2015, shortly after the release of the initial game, Warner Bros. filed for a patent that would see their developers get the exclusive rights to this unique gameplay mechanic. In 2021, after a lengthy legal battle, this patent was eventually approved, resulting in the system being banned from use by other studios.
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The Harry Potter game Hogwarts Legacy looks to be developing a more personalized narrative and may work well with a Nemesis System involving both students and teachers. The other prime candidates are the upcoming DC titles, including Suicide Squad: Kill The Justice League and Gotham Knights. Both will contain colorful comic book thugs which could mimic a criminal empire similar to that of the Orcs.
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- Isgrimnur
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Re: Wonder Woman (from Monolith)
Games Industry
According to IGN, the patent protects the "Nemesis characters, nemesis forts, social vendettas and followers in computer games."
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This encompasses a hierarchy of procedurally-generated NPCs that interact with and remember the player's actions. The patent also covers changes to the NPCs' positions in the hierarchy, as well as their appearance and behaviour, again based on the actions of the player.
Finally, it includes the Social Conquest battles from the 2017 sequel Shadow of War, which allowed players to use these NPCs to defend their own strongholds and attack those of other players.
The patent will go into effect on February 23 and, providing they continue paying the fees, could be maintained until 2035.
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Warner Bros originally applied for this patent in 2015, but has been asked to revise and resubmit it several times.
This has been due to similarities with other patents, including ones held by Square Enix, online title Webkinz and mobile title QONQR.
It's almost as if people are the problem.
- Octavious
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Re: Wonder Woman (from Monolith)
It's a cool system and all, but I don't love that nobody can do anything similar without sending money over to them.
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- stimpy
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Re: Wonder Woman (from Monolith)
Wow.....that trailer was great!!!!!! At showing nothing!!!!
He/Him/His/Porcupine
- Blackhawk
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Re: Wonder Woman (from Monolith)
It was of an announcement than a trailer.
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- Sudy
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Re: Wonder Woman (from Monolith)
This makes me feel like half the gameplay mechanisms I dreamed up as a 12-year-old could be patented.
I saw a commercial on late night TV. It said, "Forget everything you know about slipcovers." So I did. And it was a load off my mind. Then the commercial tried to sell me slipcovers, and I didn't know what the hell they were. -- Mitch Hedberg
- pr0ner
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Re: Wonder Woman (from Monolith)
Gotta do more than actually dream them up to get them patented.
Hodor.
- Sudy
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Re: Wonder Woman (from Monolith)
My lawyers advised me poorly.
I saw a commercial on late night TV. It said, "Forget everything you know about slipcovers." So I did. And it was a load off my mind. Then the commercial tried to sell me slipcovers, and I didn't know what the hell they were. -- Mitch Hedberg