WYBaugh wrote: ↑Tue Mar 29, 2022 3:43 pm
jz, you're killin' me. You sold me on Gangsters and this looks really cool!
Come to the dark side...
After a day off I'm back to playing the eleven mission, the city of Dur-Sharrukin. I've had to restart it twice because I kept running out of money
. However, I figured out how to stay solvent long enough to earn enough Prestige to unlock trade and start the gold rolling in. I won't post that information unless
someone else buys the damn game and needs that help.
Someone on the Steam forum posted a complaint about the game, that he can't concentrate on trying to build up one type of home because the game requires you to raise all types in a balancing act. Well, that's the point of the game, silly person
.
An example here in my eleventh mission. My objective include a certain number of higher levels villas (for townsfolk) and residences (for aristocrats). But to achieve those levels I need more peasants out there doing the grunt work. In this shot, I can see, near the center top, that I have 4% (-109) unemployment of peasants. Yes, it's weird that unemployed workers are shown as negatives, but that field is really "
missing workers", in other words employment slots that are not filled. So a negative number is good, it means I have excess workers. Well, not all that good, those excess workers are being fed, housed and given various items but not contributing.
Slackers!
Now let's look at what will give me more peasants when I need them. Having an excess of109 workers might seem a lot, but more than that are required just to add one new farm. So I will need to plan to have more. Looks at the little window labeled "Poor House" in the below image. OK, it doesn't mean these people are in the
poor house, it means the house they live in is
pretty poor. Trust me, it makes more sense once you play the game. Anyway, I have level 2 housing for these peasants, they are getting milk and bread and so 70 of them live there. In the game there is never a partially filled house, so a level 2 house will always have 70 peasants, unless they all die of sickness (more later).
Now, how do I add more peasants to my city? If, again looking at the image, if I get that house pottery and well water I can raise the house to level 3 which means it will now provide 107 workers. And instead of only paying four gold in taxes it will pay thirteen. However, that means I need to set up production for pottery as well as putting down a well water building with a provider that walk a path to provide all the houses with that water. And what do those pottery production and well water buildings need to get them to work?
Peasants!
So what can I do? I can add some more houses. I've added another eleven houses above and to the right of the existing houses in a new row and added new sellers of milk and bread to walk that route to bring those houses up to level 2 right away. In the image below you can see the people streaming in.
And here we are, more peasants! I now have just over eight hundred peasants to put to work. But things aren't going to be rosy too long. On the left side you can see a warehouse that in the previous image had plenty of milk, but now is almost empty. I may need to set up a new pasture to generate milk, then a caravanserai to transport the milk to that now almost empty warehouse. Busy, busy, busy!