Schrek Morale check:
[1d100, target 33- (front armor at 33%), roll result 71]
"Shit that Griffin is going to eat us for lunch, bail out!"
Lich rolls his eyes. "Stupid treadheads. You really think you're going to be safer on foot?" he mutters, then briefly watches artillery land. One shell lands pretty close to a Scorpion tank, the blast stripping almost all the armor from the front, while the other lands directly behind the Griffin approaching the central hill - shrapnel bounces off the back of the 55-ton mech's head, causing it to stumble forward.
El Guapo switches targets to the approaching Griffin, blasting at it with a substantial laser salvo, breaching its right torso armor. The other Griffin turns out to be out of range of the LRMs and LB-10X autocannon, so our mechwarrior snaps off a few shots at a different target instead - the Thunderbolt that Leraje is targeting, blasting chunks out of its armor as well. Lich has a similar problem - the Timber Wolf's LRMs, even being clan-spec, just don't have the range to reach that far Griffin. But the extended-range lasers do, one connecting with the right torso. While the Griffin's armor remains intact, it's unable to stay upright and drops to the ground, face first, scraping armor off its right side.
Bass backs up, firing almost all the Stormcrow's lasers (the disabled heat sinks preventing an alpha strike) at the advancing Spartan as TheMix moves in to support him - an AC/20 round flies high over our Vulture, causing our mechwarrior to breathe a sigh of relief. However, the Spartan crests the hill and pounds our mech with streak SRMs and a PPC shot, removing some torso armor. TheMix's return fire melts and blasts large amounts of armor from the Spartan, the assault mech's armor showing yellow - Bass adds to the firepower, turning the right section red. The Spartan is unable to keep its balance and keels over to the right, crunching its torso armor and exposing the internals.
"Watch out, SRM Carrier in range!" Leraje calls out, trying to warn Isgrimnur as the Thug advances - blasting the Thunderbolt with two PPC shots and causing heavy internal damage to the right torso while another PPC blast takes out the SRM Carrier. However, not before it lets loose with its considerably unpleasant weapons load. Isgrimnur blasts a nearby Vedette with an SRM salvo, completely wrecking the treads, while sending a PPC blast at the Archer to the north. The Vedette's crew bails out very rapidly. Isgrimnur avoids a forty-LRM salvo from the Archer, and ducks underneath the first of the cloud of SRMs puffing at his mech, but then the rest of the cloud connects, blasting off little patches of armor here, there, everywhere. A few SRMs make contact with the cockpit, knocking our mechwarrior out momentarily, and the mech teeters before hitting the ground.
Isgrimnur's Manticore buddy backs up away from the crowd of tanks making its way down the valley, but takes an AC/2 round and multiple SRMs to the treads, which promptly slip off, leaving the heavy tank stuck. To add insult to injury, the Spartan to the north, fuses the tank's turret in place with a well-placed PPC blast. Still, our tank manages to put a laser blast and several SRMs through a nearby Vedette, eliminating it.
Akalon moves a little bit to the west, running laser across the advancing Griffin as well and removing a substantial amount of left-side armor. However, incoming fire spoils our mechwarrior's aim and one of the lasers only gets a partial connection while the fourth one misses. The SRM salvo from the nearby Falcon finds its way through the left torso armor, disabling both the lasers in that section. Said Falcon pays the price, however, as SRMs from Leraje's Demon tank buddy find its way at the secondary target and send the lift fans flying into the distance. Our Behemoth then puts a pair of AC/10 rounds through the hovertank, putting it out of its misery.
Akalon's Drillson buddy circles around the Drillson that's speeding past us and opens fire, mostly missing, but a couple of SRMs damage a drive fan, greatly slowing the hostile hovertank down.
Between a gauss slug from Leraje's Demon buddy and LRMs from the Behemoth, the Vedette approaching from the northeast takes an armor breach and turns around, withdrawing (somewhat slowly and gingerly)
Siljanus and WestOrEast engage the mechs trying to get by to the west - a PPC from Siljanus and a couple of lasers, accompanied by LRMs, from WestOrEast's Griffin connect with the Shadow Hawk, melting through its right torso armor and blowing out a heat sink in a spray of green fluid. This time, Siljanus' Mackie just takes a couple of lasers and an autocannon blast to the right leg instead of the head.
Current battlefield state:
Vedette immobilized, bailed out (7/18) (kill credit Isgrimnur)
SRM Carrier destroyed (8/18) (kill credit Leraje)
Vedette AC2 destroyed (9/18) (kill credit Isgrimnur buddy Manticore)
Falcon destroyed (10/18) (kill credit El Guapo buddy Behomoth, assist Leraje buddy Demon)
Vedette crippled and withdrawing (11/18) ("kill" credit El Guapo buddy Behemoth, assist Leraje buddy Demon)
Long Tom 4622, 4724 landing this turn
Isgrimnur buddy - Manticore immobilized, turret locked northwest (41% chance of staying in the fight)
Lich buddy - Schrek PPC Carrier crew bailed
Akalon - 2x ER Medium Lasers disabled, right arm red
Note: "crippled, withdrawing" units will still fire, but count as destroyed for the purposes of mission objectives
Hatchetman 0223 +1
Shadow Hawk 0330 +3
Locust 0326 ACE (expect +3 or +4)
Behemoth 1309 +1
Laser Carrier 1318 +1
Hetzer 1719 +2
Scorpion 1819 +2
Vedette 2022 +2
Archer 2320 +1
Hetzer 2819 +1
Partisan 2919 +1
Vedette 3120 +0 (crippled, withdrawing)
Griffin 3626 +2
Drillson 3732 +2 (no LOS if attack comes through 3631, 3632)
Condor 3825 ACE (expect +3 or +4)
Laser Carrier 4520 +1
Griffin 4521 +3
Vedette 4619 +2 (crippled, withdrawing)
SRM Carrier 4620 +2
Bandersnatch 4624 +2 (possible partial cover if attack comes through 4525, 4625)
Vedette 4728 +2
Manticore 4822 +2
Spartan 4828 +1