Little Raven wrote: ↑Tue May 18, 2021 2:44 pm
Uh huh.
I want to preface this by saying that I absolutely believe that popular culture influences how people approach society, and vice versa. It's all one big stew, and there is often wisdom to be gained by critically examining the themes and messages present in entertainment. But I don’t think this particular article does a very good job of that, at least in relation to Mass Effect. (maybe it’s more on-point in reference to Brooklyn 99 – I don’t watch that show.) In fact, I find myself wondering if the author ever actually played the game.
Because there’s a pretty fundamental problem with the article.
Sheppard is not a cop. Cops have rules. They may break those rules with various amounts of impunity, but they have them. Sheppard is a
Spectre. We are explicitly told at the beginning of the first game that Spectres
have no rules. (outside of some vague “Keep the Council mostly happy” type thing) Spectres can go anywhere, interrogate anyone, and serve as judge/jury/executioner at will. The tamest Spectre in the galaxy makes the most out of control cop imaginable look like a teddy bear by comparison.
For obvious reasons, Spectres have no real-life counterpart that I’m aware of, but the trope shows up ALL THE TIME in sci-fi universes. Star Wars has the Jedi Knights, Warhammer 40K has the Inquisitors…even the Culture series has the Special Circumstances committee. You find them in more mundane settings too…James Bond is pretty much a Spectre, and in lots of stories, Batman is kind of this figure as well. (sure, he’s technically outside of the system, but he sure works closely with law enforcement most of the time) I suspect that’s because such a person makes a fantastic vehicle for story-telling – they can go wherever the story takes them without worrying about pesky things like laws and licenses, and can engage in constant deadly drama without winding up in prison.
But because such a person is so deeply detached from anything resembling reality, I’m not sure we can really pull much insight into reality from them, outside of “people love power fantasies,” which is true, but not particularly enlightening. The game quite deliberately never goes very deeply into exactly how people become Spectres (although Garrus mentions a “Spectre training course” at one point…thinking about how THAT would work for more than about 10 seconds gets hilarious) or how such a system weeds out bad apples, because it’s very important that the audience NOT think about such things – all that would do is detract from the fun. This is the problem Star Wars eventually ran into. Jedi can kinda work (from an audience perspective) if there’s one of them and you follow him around having adventures. Once you have actual Jedi Councils doing actual government work, everything starts getting either silly or dystopian (or both!) in very short order.
It’s not like the Mass Effect universe doesn’t have cops. It has lots of them, and the player interacts with several of them. They have actual cop jobs (mostly keeping order and paperwork) which they attempt with various methods and levels of success. Many of them are envious of Sheppard’s expanded authority and more than a few will try to utilize Sheppard to “solve their problems” but virtually all of them will remark on the differences between them and Sheppard. They have rules – Sheppard doesn’t.
There’s a fascinating discussion to be had on what, exactly, the role of art and entertainment should be in society. Not every culture has come to the same answer that we have. Should art always contain a moral lesson? The communists certainly thought so. (and I’m not using that as some kind of slur…many cultures have come to the conclusion that art is powerful…probably because it is…and must therefore be carefully managed by the powers that be to promote the public welfare) I’d love to dive into that as well, but for now I have to get back to work. So…maybe later.