Warlords III: Darklords Rising just released...

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Pyperkub
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

Was too dammed hot last night (97, with no AC - though the house stayed under 85). Will try again tonight, but heatwave is still in full power.
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

T30 sent to Nick!
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Re: Warlords III: Darklords Rising just released...

Post by Zenn7 »

Pyperkub wrote: Wed May 27, 2020 6:25 pm Was too dammed hot last night (97, with no AC - though the house stayed under 85). Will try again tonight, but heatwave is still in full power.
Ummm.... how do you survive without AC??? Fans blowing directly on you on high?
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

Zenn7 wrote: Wed May 27, 2020 10:25 pm
Pyperkub wrote: Wed May 27, 2020 6:25 pm Was too dammed hot last night (97, with no AC - though the house stayed under 85). Will try again tonight, but heatwave is still in full power.
Ummm.... how do you survive without AC??? Fans blowing directly on you on high?
Our condo is a downstairs unit, almost always in the shade - fans usually do the trick. Most years, there's only a handful of days where we need AC. That number anecdotally appears to be rising however... multiple day heatwaves are the worst, as the unit doesn't shed the heat too well, so there's a cumulative effect inside.
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Re: Warlords III: Darklords Rising just released...

Post by Zenn7 »

Turn 30 sent to Ralph.

Pyperkub, I think I found your last city (not counting the one you just took from me; I reclaimed the other one you took).
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Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum »

Turn 30 sent to Archinerd. This was the turn the Wiggumites decided to stop being patsies and fight back! :horse:
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Re: Warlords III: Darklords Rising just released...

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Sorry, I still have the turn.
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Re: Warlords III: Darklords Rising just released...

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Turn sent. It's been a long week, thanks for the patience and sorry for the delay.
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Re: Warlords III: Darklords Rising just released...

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Archinerd wrote: Fri Jun 05, 2020 10:37 pm Turn sent. It's been a long week...
You keep creeping south with that big army it will get longer. :wink:
Turn sent.
Jesus said, "Do not be afraid of those who kill the body but cannot kill the soul. Rather, be afraid of the One who can destroy both soul and body."[Matt 10:28] God can totally destroy us.

Jesus also said, "For my Father's will is that everyone who looks to the Son and believes in him shall have eternal life, and I will raise them up at the last day.”[John 6:40] Eternal life is conditional.

His disciple John wrote, "Whoever has the Son has eternal life; whoever does not have the Son of God does not have eternal life. [1 John 5:12] Eternal life is optional.
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Re: Warlords III: Darklords Rising just released...

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Those are refugees.
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Re: Warlords III: Darklords Rising just released...

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Turn 31 sent to Nick!
Black Lives definitely Matter Lorini!

Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
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Re: Warlords III: Darklords Rising just released...

Post by Zenn7 »

Turn 31 sent to Ralph.

EDIT:

Pyperkub of the North has lost his homeland and a roaming band of thugs. Now to close the net on his hero.

Arch, good news! Since I'm almost done with PK, I can start giving you some attention! :twisted:
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Re: Warlords III: Darklords Rising just released...

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Better hurry, there may not be anything left soon!
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Re: Warlords III: Darklords Rising just released...

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FYI, it's at me again. I hope to get to it this evening.
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Re: Warlords III: Darklords Rising just released...

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Turn went out this morning.
Get off my lawn.
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Re: Warlords III: Darklords Rising just released...

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t32 sent to Nick!
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Re: Warlords III: Darklords Rising just released...

Post by NickAragua »

Man, these green guys are really cleaning up in that area my scouts just finished exploring.
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Re: Warlords III: Darklords Rising just released...

Post by Zenn7 »

Those green guys are stalling out trying to reach people to fight.

Turn 32 sent to Ralph.
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Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum »

Passed along to Archinerd.

Can someone explain why when getting a quest I only have the option to take easy quests?
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Re: Warlords III: Darklords Rising just released...

Post by El Guapo »

Ralph-Wiggum wrote: Wed Jun 24, 2020 8:45 am Passed along to Archinerd.

Can someone explain why when getting a quest I only have the option to take easy quests?
I believe that it depends on the level of the city that the hero is in. E.g., like a village = only easy questions, upgraded town = easy or medium quests, upgraded to fort = quests of any difficulty.
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

El Guapo wrote: Wed Jun 24, 2020 12:48 pm
Ralph-Wiggum wrote: Wed Jun 24, 2020 8:45 am Passed along to Archinerd.

Can someone explain why when getting a quest I only have the option to take easy quests?
I believe that it depends on the level of the city that the hero is in. E.g., like a village = only easy questions, upgraded town = easy or medium quests, upgraded to fort = quests of any difficulty.
Bingo.
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Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum »

And the level of the city depends on the troops that can be made?
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Re: Warlords III: Darklords Rising just released...

Post by Archinerd »

Asking for a friend. What happens to your hero if the city they were teleporting to is burned down before they get there?
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

Bounce.
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Re: Warlords III: Darklords Rising just released...

Post by Archinerd »

Is it instant or does it take a few turns?
Is it also possible the hero arrived just in time to be slaughtered with the rest of the defenders?
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Re: Warlords III: Darklords Rising just released...

Post by Zenn7 »

Ralph-Wiggum wrote: Wed Jun 24, 2020 3:35 pm And the level of the city depends on the troops that can be made?
No - level of city and troops that can be made are independent. You just click on the production button to buy whatever troop(s) you want to make in a given city. The better ones just cost a lot more to set up and more turns to produce (better being relative to how they defined it).
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Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum »

So how do you upgrade a city’s level and what does upgrading it do?
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Re: Warlords III: Darklords Rising just released...

Post by Zenn7 »

Ralph-Wiggum wrote: Wed Jun 24, 2020 8:02 pm So how do you upgrade a city’s level and what does upgrading it do?
Hover over a city until you see the hammer and anvil icon. Right click. The middle but for city/building (or something like that) - select that. You can upgrade to level 2 or level 3 (you can upgrade from level 1 to level 3 immediately). Other than the gold to pay for it, there are no requirements.

Upgraded cities provide 2 benefits:
1 - you can take on harder quests:
L1 city - Easy
L2 city - Average
L3 city - Hard (whatever they're called).

2 - FORTIFY defense bonus. Each level of city provides +1 Fortify (L3 city provides +3 Fortify). Like Leadership and Morale, Defense is added to all your units defending the city. It is countered by SIEGE modifiers on the attacker's side.

Unless you need something to sink gold in, probably not your best use of gold on a large number of cities, but if you want to do harder quests, you want a couple upgraded. Also probably not so bad for your best production cities to increase the Fortification bonus of the defenders. Don't want that city you just bought the very expensive uber unit for your side to fall.

EDIT - that's just my $.02 - I have not seen/read any advice one way or the other regarding upgrading cities (mostly, because I haven't looked). Pyperkub would likely be a better source as to the value of upgrading cities.
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

Archinerd wrote:Is it instant or does it take a few turns?
Is it also possible the hero arrived just in time to be slaughtered with the rest of the defenders?
I think it will take 2 turns (like you had done a new vector to get then out) to return from whence they came. You should be able to look at the vector dialog for the originating city to see when they will arrive. If you don't see them there, check your other cities.
Last edited by Pyperkub on Sat Jun 27, 2020 6:10 pm, edited 1 time in total.
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

t33 sent to Nick!
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Re: Warlords III: Darklords Rising just released...

Post by NickAragua »

Whoops, just noticed it in my inbox.
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Re: Warlords III: Darklords Rising just released...

Post by Zenn7 »

ElGuapo, check your email. You sent the wrong file.

Thank you for not making me the only one to do that in this game. :p
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Re: Warlords III: Darklords Rising just released...

Post by Zenn7 »

Turn 33 sent to Ralph.

Game actually bugged on me. One stack I deselected and then couldn't reselect. It became an enemy stack to me. Attacked it w/ a single Pegasus, killed 2 units (and the Pegasus), saw 2 Wraiths (which were not part of my stack) during the fight.

When it was over, my 4 survivors returned to my army.

Never saw that before. So long as it doesn't keep happening, not a big deal (just lowered the maintenance bill a little). But wanted to throw that out in case anyone else has issues with it.
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Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum »

Just sent the turn to Archinerd (sorry for the delay!).

A quick question: I clicked on cast a spell, then the spell I wanted to cast before hitting cancel. When I tried to cast the spell again I wasn't allowed to because I didn't have enough mana. It seemed like canceling the spell still used my mana? Is that a bug or intentional?
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

Ralph-Wiggum wrote: Fri Jul 10, 2020 5:01 pm Just sent the turn to Archinerd (sorry for the delay!).

A quick question: I clicked on cast a spell, then the spell I wanted to cast before hitting cancel. When I tried to cast the spell again I wasn't allowed to because I didn't have enough mana. It seemed like canceling the spell still used my mana? Is that a bug or intentional?
No clue actually.
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

t34 sent to nick last night. would have posted then, but needed to get my turbotax turns in on time!
Black Lives definitely Matter Lorini!

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Re: Warlords III: Darklords Rising just released...

Post by Zenn7 »

Turn 34 sent to Ralph.

I think I squandered my earlier lead. :think:
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Re: Warlords III: Darklords Rising just released...

Post by Pyperkub »

Anyone know where we're stuck?

I hope everyone is well! Happy Friday!
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Re: Warlords III: Darklords Rising just released...

Post by Ralph-Wiggum »

Sent the turn to Archinerd a few days ago, but don't know where it's at now.
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Re: Warlords III: Darklords Rising just released...

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Just sent it along this morning.
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