Prison Architect by Introversion

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jztemple2
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Re: Prison Architect by Introversion

Post by jztemple2 »

Anyone still playing this game? If you are, then you are in for a treat, there is a new, free update being released next week: We're happy to announce Free for Life!
This is the Free for life update, and you guessed it: it’s free!

With this free update you will get:

Prisoner Log and improved Scheduler
• Always be aware of what's happening in your prison with the new Prisoner Log. Check your inmates’ activities, uncover misconducts ahead of time and keep track of who gets released, reformed, or reoffended. We also improved the game’s Scheduler, adding new options and settings in the palm of your hand.

Save and Reuse
• Whenever you create a new prison, a new policy, or a quick build, you’ll be able to save them in your Preferences. Save time setting up your prison next time you wish to start afresh!

Aging is caring
• Now inmates are divided into Young, Senior and Elderly. After spending an extended period of time in your prison, they will change both visually and functionally. They will also develop different needs compared to younger inmates.

New Guards ranks
• Hired guards will now arrive at your prison unranked and will need to work hard to get promoted to Officer and Specialist Officer. Their commitment will be paid off though, as each increase in rank will provide additional perks.

Improved building and planning tools
• The planning menu is getting renewed with lots of new options for fences and walls. Moreover, when “drawing” your walls and using construction options, you’ll see a new cursor-based tooltip stating the horizontal and vertical dimensions of the room, along with the planned cost for the currently drawn selection.

Coming September 12th! For free!

My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Unagi
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Re: Prison Architect by Introversion

Post by Unagi »

I actually started up a prison a few weeks ago. I got the Gangs DLC and wanted to see if they fixed the one bug that made me rage quit the last time. They have.

I will probably give this a look. I still refuse to buy the 'perfect storm' DLC as it looks exactly like what I wouldn't want to ever add to the game.

Fingers crossed that there is some way to save an initial 'planning' diagram. Not speaking about quick-build 'blue prints' - but just the chalk outline part. I'm concerned from the description my hope will be for not.
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jztemple2
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Re: Prison Architect by Introversion

Post by jztemple2 »

New DLC coming: We are proud to announce “Undead”, the next expansion for Prison Architect!
Paradox Interactive and Double Eleven today announced Undead, the eighth and spookiest expansion for Prison Architect. Undead introduces a new objective for players: survival. Undead rise from the grave and can infect anyone they bite, so inmates and guards band together to make it out alive. Prison Architect: Undead arrives in the land of the living when it launches on October 11th for PC, Xbox One, and PlayStation 4.

Barricade the door and entertain yourself with this trailer:


The undead are a relentless bunch and can spread quickly through prison populations. Placing a Graveyard Quick Room adds a bit of spooky flair to your compound, but be ready to deal with the Undead hordes it spawns.

If you can’t manage the outbreak effectively, your prisoners become infected and increase the size of the horde. Whether you call in extra help from bounty hunters or make use of everything at your disposal as a weapon, do whatever it takes to keep your inmates alive. Undead also introduces the “Undead Overlay” option in Settings, letting players add a layer of darkness and suspense to the creepy content update.

Prison Architect: Undead Key Features (also available in “Escape Mode”):

Welcome the Graveyard
This brand new Quick Room satisfies your inmates’ needs for Freedom and Comfort, making them feel calmer for 12 hours. Be mindful when you add gravestones though, as they will easily interrupt this peaceful atmosphere…

The Rise of the Dead
In Undead, no one is safe. And there are many ways to become infected. One inmate can get sick, some others can be bitten by an unfriendly undead, or again a bunch of infected inmates can rise (aka spawn) directly from the Graveyard. Wardens have no power over the Infected units, they will move and act independently in the prison until stopped. Inmates and guards can try and fight them off, but if they fail, they will join the deadly bunch!

Who you gonna call? Bounty Hunters!
When things go south (because they will) and your prison can’t hold off the outbreak, call the Bounty Hunter Emergency Service: tough, trained bounty hunters will join your fight against the undead.

New traps, techniques, and weapons
Desperate times call for desperate (and creative) measures. Use Undead chum to lure the undead, build a walled-off area and lock them inside, or steal that glorious chainsaw you’ve been eyeing for a while: everything is allowed to fight off the horde.

The Kickstand Update
Launching alongside the Undead expansion is The Kickstand, a free update available to all players. This update brings a range of additions and improvements to the game. Two new dogs, Corgis and Siberian Huskies, arrive for some cuddly fun, and three quickrooms expand your prisons: Security, Kennel, and Parole. Additionally, cameras can now be locked and monitors can be made a priority for guards. Courtesy of community feedback, we’ve also added a new empty room that players can use to separate prisons into different sectors without the need to wall them off.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Holman
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Re: Prison Architect by Introversion

Post by Holman »

Prison Architect has released what they're calling the "sunset" update. With this, the game's development is complete.
It’s been a real joy and honor here at Paradox Interactive and Double Eleven to work on this game for you. It’s been just over a decade since Introversion first put out an Alpha build of Prison Architect and the game has come so far since then. While we’re closing this chapter, the book is certainly not yet finished.We’ll see you around.
So the PA "chapter" is finished, but "the book" isn't. Are we to take this to mean that a successor game is in the works?
Much prefer my Nazis Nuremberged.
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Unagi
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Re: Prison Architect by Introversion

Post by Unagi »

Holman wrote: Tue May 16, 2023 6:02 pm Prison Architect has released what they're calling the "sunset" update. With this, the game's development is complete.
It's almost sad to read this....


I will need to give it a look. I've been a stable fan, (although I put it down as a buggy mess a number of times).

Last played: 04/24/2023
Hours played: 2,222.2 hours


As their final Update... I am just going to say this: It had better not fucking break anything.


Looks like the only thing they have done that may make a difference for me is adding 4 new male inmate heads.

:horse:
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jztemple2
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Re: Prison Architect by Introversion

Post by jztemple2 »

Unagi wrote: Tue May 16, 2023 6:52 pm Hours played: 2,222.2 hours
:shock: That's an order of magnitude more than I've put in on any game.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Unagi
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Re: Prison Architect by Introversion

Post by Unagi »

jztemple2 wrote: Tue May 16, 2023 9:22 pm
Unagi wrote: Tue May 16, 2023 6:52 pm Hours played: 2,222.2 hours
:shock: That's an order of magnitude more than I've put in on any game.
I have some amazing hours I could share. Not sure there is any pride in this:

Rimworld: 4,797 hours.
Prison Architect: 2,222.2 hours
Factorio: 1,873 hours.
Civ VI: 1,754 hours.
Stellaris: 1,747 hours.
Kerbal Space Program: 975 hours.
Elite Dangerous: 933 hours.
Subnautica: 692 hours.
Space Engineers: 681 hours.
Project Zomboid: 653 hours.
Dyson Sphere: 577 hours.
Stardew Valley: 562 hours.
Dwarf Fortress (Steam): 443 hours
Hard Space: 431 hours.
Planet Coaster: 383 hours.
Microsoft Flight Simulator: 376 hours.
UBOAT: 316 hours.

btw...
Satisfactory: 291 (I can't say it shows at all.. maybe 5 of it is from previous plays, and about 48 hours of that is probably over-night un-paused)
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jztemple2
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Re: Prison Architect by Introversion

Post by jztemple2 »

My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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jztemple2
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Re: Prison Architect by Introversion

Post by jztemple2 »

So, since maybe we're looking at new content for Prison Architect, I looked up my stats on the game. I bought the game on Steam in July of 2013 when it was in alpha. Played on and off for awhile. Full release of the game was October of 2015. I last played it January of 2016, or at least that's the last time I took a screenshot. Never got any of the DLC. So I'll be interested in what this new announcement has to say.

By the way, there's a sale on the game and the DLC for the next eighteen or so hours.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Unagi
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Re: Prison Architect by Introversion

Post by Unagi »

jztemple2 wrote: Sun Jan 14, 2024 7:21 pm So, since maybe we're looking at new content for Prison Architect, I looked up my stats on the game. I bought the game on Steam in July of 2013 when it was in alpha. Played on and off for awhile. Full release of the game was October of 2015. I last played it January of 2016, or at least that's the last time I took a screenshot. Never got any of the DLC. So I'll be interested in what this new announcement has to say.

By the way, there's a sale on the game and the DLC for the next eighteen or so hours.
This read funny to me.

First, you establish the context:
Full release of the game was October of 2015.
I last played it January of 2016
Never got any of the DLC
To me, that did not sound like someone who had any lasting interest in the game - so your conclusion actually made me lol.
So I'll be interested in what this new announcement has to say.
:lol:
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