Half Life - I beat it at last
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- The Mad Hatter
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Half Life - I beat it at last
It was pretty fun overall - the Source engine upgrade made it look fairly good and the three way battles were cool. There was way too much jumping around though. I really hope that's been toned down in the sequel, I hated all that bounding about.
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- Chesspieceface
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- Giles Habibula
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When I first played the original HL, I was amazed at how long it was. I have no idea how many levels there were (I guess there really weren't 'levels' so to speak), but it seemed like I played it forever.
The original NOLF struck me the same way.
I wish they still made FPSs that long.
The original NOLF struck me the same way.
I wish they still made FPSs that long.
"I've been fighting with reality for over thirty-five years, and I'm happy to say that I finally won out over it." -- Elwood P. Dowd
- Chesspieceface
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- The Mad Hatter
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True, I believe it's being modified for the Source engine. Opposing Force is there and I've loaded it up, but I'm having a tough time dealing with the old graphics. Half-Life in Source was pretty nice; Opposing Force definitely is showing its age.Demosthenes wrote:Unfortunately Blue Shift, is MIA for the moment. Can't be played via Steam at all.
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- ImLawBoy
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- CeeKay
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You know, I had successfully forgotten about that short until you brought it up.Suitably Ironic Moniker wrote:The screencap is from the Pixar short shown before The Incredibles that featuread a jackalope espousing the joys of bounding. It was a reference TMH's bounding comment.I have no idea what that means.
Bastard.
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- Chesspieceface
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I just thought it was created on a different version of HL1 than all the others so they had some trouble porting it to steam, along with the AWOL but awesome Hi-Def pack.ImLawBoy wrote:I thought I remembered something about Blue Shift being done with a different publisher, so they couldn't get the rights to provide it via Source.
kind of like a cloud I was up way up in the sky and I was feeling some feelings that I couldn't believe; sometimes I don't believe them myself but I decided I was never coming down
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Developed by 'gearbox' same as OpFor. I'm pretty sure its an engine version issue. Valve has commented that they will eventually get around to putting it on Steam.
kind of like a cloud I was up way up in the sky and I was feeling some feelings that I couldn't believe; sometimes I don't believe them myself but I decided I was never coming down
- bluefugue
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Talk about long FPS's -- ever play Unreal?Giles Habibula wrote:When I first played the original HL, I was amazed at how long it was. I have no idea how many levels there were (I guess there really weren't 'levels' so to speak), but it seemed like I played it forever.
The original NOLF struck me the same way.
I wish they still made FPSs that long.
- Giles Habibula
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Yes, but never finished it. I got stuck on some level where there were all these wooden walkways in this room(or rooms) with water underneath, and got hopelessly lost and confused and frustrated. Saved the game and quit. Then it got deleted a year later. When I finally felt like finishing it one day, I just could not muster up enough determination to play the thing through all over again up to that point.bluefugue wrote:
Talk about long FPS's -- ever play Unreal?
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- Blackhawk
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In order to do some of the things they did in Blue Shift, they made some heavy modifications of the engine and system itself. That is what has prevented it from being imported - HL/OpFor were just a matter of adding the content to Steam; BS would involve a bunch of reprogramming.Demosthenes wrote:I just thought it was created on a different version of HL1 than all the others so they had some trouble porting it to steam, along with the AWOL but awesome Hi-Def pack.ImLawBoy wrote:I thought I remembered something about Blue Shift being done with a different publisher, so they couldn't get the rights to provide it via Source.
I do believe, however, that there is a way to have a standalone HL installation just for Blue Shift on the same machine as a Steam HL install.
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- bluefugue
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The funny thing is, I'm pretty sure the level you were stuck at was around the Temple of Chizra, which is very early into the game.Giles Habibula wrote:Yes, but never finished it. I got stuck on some level where there were all these wooden walkways in this room(or rooms) with water underneath, and got hopelessly lost and confused and frustrated. Saved the game and quit. Then it got deleted a year later. When I finally felt like finishing it one day, I just could not muster up enough determination to play the thing through all over again up to that point.bluefugue wrote:
Talk about long FPS's -- ever play Unreal?