Battlestar Galactica Boardgame 3 - Exodus

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Turtle
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Boomer chooses to place the crisis card back on top of the crisis deck.

Cylon Helo must choose his cards for this turn.

Turn 40: Scoop/Cylon Helo
Enlarge Image

Decks, Hand Sizes, and Ongoing Effects:
Spoiler:
Destiny Deck: 10

Player hand sizes:
1. El Guapo - Tory: 2
2. Remus West - Cylon Cally: 4
3. Grundbegriff - Boomer: 3
4. Scoop20906 - Cylon Helo: 4 Supercrisis: 1
5. Zurai - Apollo: 0 Quorum: 0
6. Lars - Sympathetic Cylon Dee: 1

Ongoing Card effects:
Player pages updated.
Last edited by Turtle on Wed Nov 23, 2011 9:19 pm, edited 1 time in total.
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Remus West
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Remus West »

Zurai is now Apollo not Starbuck.


Scoop, given Grund leaving that card on top it may be interesting to use the Human fleet location to take a look at it and either leave it there (unlikely) or move it to the bottom of the deck. I'd suggest either that or the basestar bridge to place more raiders then decrease the jump/increase the pusuit tracks. I think I'd risk the crisis being good for them and go ahead and place the raider in zone 4 and then hitting the jump/pusuit. If the pursuit track goes up then all our friends come out to play and if the crisis activates the raiders.......fun fun fun.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Cylon Helo draws 1 Tactics and 1 Piloting skill card.

Player pages updated.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Grundbegriff »

Turtle wrote:Player pages updated.
I'm not updated.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

:doh:

Just uploaded everything again to be sure.

Also, I had VASSAL crash on me last turn, so I might have missed redoing some changes. If you notice anything off with your player pages, let me know.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

Aside from my player page saying I'm Helo, everything seems correct :lol:
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Scoop20906 »

Sorry for the holiday delay.

Cylon Helo/Scoop will move to to the Basestar Bridge and perform the following:

1. Place 3 raiders in Sector 4 on the cylon fleet pursuit board.
2. Roll a die: On 1-3, decrease the jump track by 1; on 4-8, increase the pursuit track by 1.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Cylon Helo rolls an 8 his Basestar bridge roll, causing the pursuit track to increase to position 5, causing all Cylon Fleet board ships to jump to the Galactica board.

Apollo must choose 1 skill card since he started his turn in sickbay.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Zurai, I'd strongly recommend drawing a leadership card, to get executive order. Though if you already have an executive order card, then whatever's fine.

Grund, do you have a repair card? The ideal turn would be for Apollo (after moving) to executive order Boomer, and then Boomer then repairs the FTL control and then immediately jumps.

If there's no executive order and/or no repair, then I'll have to rethink.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Turn 41: Zurai/Apollo
Enlarge Image

Decks, Hand Sizes, and Ongoing Effects:
Spoiler:
Destiny Deck: 10

Player hand sizes:
1. El Guapo - Tory: 2
2. Remus West - Cylon Cally: 4
3. Grundbegriff - Boomer: 3
4. Scoop20906 - Cylon Helo: 4 Supercrisis: 1
5. Zurai - Apollo: 0 Quorum: 1
6. Lars - Sympathetic Cylon Dee: 1

Ongoing Card effects:
Player pages updated.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Remus West »

El Guapo wrote:Zurai, I'd strongly recommend drawing a leadership card, to get executive order. Though if you already have an executive order card, then whatever's fine.

Grund, do you have a repair card? The ideal turn would be for Apollo (after moving) to executive order Boomer, and then Boomer then repairs the FTL control and then immediately jumps.

If there's no executive order and/or no repair, then I'll have to rethink.
Seeing as Zurai has 0 cards I doubt he already has an XO. :P
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Remus West wrote:
El Guapo wrote:Zurai, I'd strongly recommend drawing a leadership card, to get executive order. Though if you already have an executive order card, then whatever's fine.

Grund, do you have a repair card? The ideal turn would be for Apollo (after moving) to executive order Boomer, and then Boomer then repairs the FTL control and then immediately jumps.

If there's no executive order and/or no repair, then I'll have to rethink.
Seeing as Zurai has 0 cards I doubt he already has an XO. :P
That's his "hand size", not his "up his sleeve size".
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Remus West »

Crap! Scoop, I just noticed you have a Super Crisis still. You need to keep that in mind in case there is a good time for you to play that in place of any other action on your turn.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

Leadership please.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

I guess if Boomer doesn't have a repair, probably the best thing if you do draw an XO would be to XO me, so that I get out of sickbay before my turn. I'd probably move to communications and move the two civvies that are immediately in harms way.

If no XO, probably either move to communications and move a couple civvies, or launch in a viper and do some CAG stuff to get vipers into place. And actually it'd be good to move the CAG title over to Boomer anyhow so that Apollos isn't clogging up three titles - ideally we'll get the CAG title to boomer and the President title over to me, and leave Apollo with the admiralty.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Remus West »

With that cough I don't know that you should be up and about, young woman. You need to stay put and get some rest.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Apollo receives his card and page updated.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

So, Boomer: Do you have a Repair?

Please say yes.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Grundbegriff »

El Guapo wrote:Grund, do you have a repair card? The ideal turn would be for Apollo (after moving) to executive order Boomer, and then Boomer then repairs the FTL control and then immediately jumps.
Yes, I do.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Alright, then.

Image

Make it so.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

Apollo moves to the Hangar, then plays Executive Order 2 on Boomer.

Get us the Hell out of this Cylon deathtrap.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Grundbegriff »

Boomer plays Repair 2 to fix the FTL Drive.
That done, Boomer activates the FTL Drive.

JUMP!!!
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Boomer rolls to see if there is population loss from an emergency jump, rolling a 2. Population decreased by 3.

Admiral Apollo receives 2 destination cards to choose from.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Scoop20906 »

Remus West wrote:Crap! Scoop, I just noticed you have a Super Crisis still. You need to keep that in mind in case there is a good time for you to play that in place of any other action on your turn.
Its not as good as what just happened. :twisted:
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Scoop20906 »

Turtle wrote:Boomer rolls to see if there is population loss from an emergency jump, rolling a 2. Population decreased by 3.

Admiral Apollo receives 2 destination cards to choose from.
That was actually a pretty cool moment. Humanity escapes but not without leaving some ships behind.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Zurai, re: destinations, I think our best shot at winning is to choose a 3 distance destination even if it costs three fuel, and then just hope to hell that we jump again before we lose a fuel to a crisis.

That is, if a 3 distance destination is available.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Remus West »

I agree. Hopefully you have 2 distance 1s to choose from.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

Yeah, I think we have to gamble in order to win right now. My other option just doesn't give us much of a chance to win the game, IMO. This one's a real risk, but I think we have to take it.

CAGmiralident Apollo chooses the following destination:

Cylon Raiders
Distance: 3
Lose 2 fuel and place 3 raiders behind (sector 4) Galactica.

That gets us to distance 8 with 2 fuel remaining, but there's an extremely high chance we'll lose 1 civilian (which may have fuel or morale) in the near future and a decent chance we'll lose two.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Player pages updated.

Turn 41 - Crisis Status: Zurai/Apollo
Enlarge Image

Decks, Hand Sizes, and Ongoing Effects:
Spoiler:
Destiny Deck: 10

Player hand sizes:
1. El Guapo - Tory: 2
2. Remus West - Cylon Cally: 4
3. Grundbegriff - Boomer: 2
4. Scoop20906 - Cylon Helo: 4 Supercrisis: 1
5. Zurai - Apollo: 0 Quorum: 0
6. Lars - Sympathetic Cylon Dee: 1

Ongoing Card effects:
Turn 41 Crisis: Keep Tabs on Visitor
CURRENT PLAYER CHOOSES
Skill Check: 12 - Politics, Leadership, and Tactics
Pass: No effect
Fail: Roll a die. if 4 or lower, -2 population.
OR
The current player discards 4 random skill cards.
Raiders Activate
Jump Track Advancement
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

Hah, that is an easy choice.

Apollo chooses to discard four of his nonexistent skill cards.

And, hey, jump advancement. Hopefully that ship isn't carrying fuel and isn't a party ship. We can afford to lose population and, to a lesser degree, food.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Grundbegriff »

Now you see why I left it there!
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Zurai »

Grundbegriff wrote:Now you see why I left it there!
Yep. Good choice.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

For Dee, I'd suggest leadership, engineering, and one other (tactics, I guess). An XO could be used on me (who could then launch Apollo out on a viper), or a repair card could be used to repair the Pegasus Engine room.

In any event, this turn should be very revealing in terms of what Dee's agenda is. Fingers crossed that it's "Join the Colonials"!
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Raiders Activate
No raiders on the main board. Pursuit track advances by 1. A raider is randomly placed in Cylon Fleet sector 1.

CAG must choose where to place 1 Civilian ship.

Jump Track Advancement - Jump track advances to position 2.

Dee must choose her 3 skill cards for this turn.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Much as I'd love for that to be the case, the destination put 3 raiders into sector 4, which should activate with the crisis.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Remus West »

Yep. First raider shoots the civie then the other 2 move to sector 5.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Turtle »

Whoops. Thanks for keeping me on track guys.

Redoing...

Destination card places 3 Raiders on the main game board in sector 4.

Raiders Activate (For reals this time)
1st Raider in sector 4 destroys the Carina, 1000 souls lost. (1 Population)
2nd and 3rd Raiders move to sector 5.

Jump Track Advancement - Jump track advances to position 2.

Dee must choose her 3 skill cards for this turn.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by El Guapo »

Great! -1 population is no problem. Oh, and my condolences to the families involved.

Also good news for Lars if his agenda is the "humans win and morale and population must be within 2 of each other" one.

Ideally if Dee draws an executive order, she can hit me with it, I can get out of sickbay, and then I can use command to both get Apollo into a viper in sector 5, and then he can use his ability and his CAG goodness to get some unmanned vipers out and get the CAG title to Boomer.

Though Dee fixing the Pegasus Engine Room is also appealing, naturally.
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Re: Battlestar Galactica Boardgame 3 - Exodus

Post by Lars »

Cylon Dee will take a Leadership, Tactics, and Engineering card..
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