Scoop's Werewolf Game - RevHempus71's Revenge! - Night 3

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Remus West
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Remus West »

RMC wrote:Aw... Semaj is looking at me.. Do these pants make my butt look big?

:)
No, your hips do.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by theohall »

 withdraw RMC 
 


Either Moliere or RevHempus71

Let's start with  Moliere 
 
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Moliere »

theohall wrote:Let's start with  Moliere 
 
:naughty:
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by RMC »

Remus West wrote:
RMC wrote:Aw... Semaj is looking at me.. Do these pants make my butt look big?

:)
No, your hips do.
Damn, I need new hips. :)
Difficulties mastered are opportunities won. - Winston Churchill
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Remus West »

1. Moliere -
2. Vorret -
3. RMC -
4. triggercut -
6. RevHempus71 -
7. Chaosraven -
8. theohall -
9. Semaj -
10. Remus West -
11. Isgrimnur -

10 left. 2 bad guys. 1 Seer. 2 Priest.
Suppose Seer comes forward and 1 Priest comes forward. Assuming the Priest is not the scanned then we have 3 of 10. Lynch an unknown, they kill a "known" other than Seer. We are then at 3 of 8. Lynch an unknown, they kill a "known" other than Seer. We are at 3 of 6. Game over assuming no conversion. I'd suggest that if we do this then anyone with the role of "Villager" place themselves on the block as a lynch target due to potential Cursed nature.

Further draw backs include the Wolves posing as one of special, the Seer scanning Cursed and thus getting him into the fold. Wolves attacking a Seer they presume protected to cast doubt on the scanned players. Oddly enough, it also breaks down if the Seer does not get "clean" scans but hits one bad guy thus giving us a hit but ruining the block. Due to this I suggest the Seer hold off and rerun the numbers tomorrow.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by RMC »

Remus West wrote:1. Moliere -
2. Vorret -
3. RMC -
4. triggercut -
6. RevHempus71 -
7. Chaosraven -
8. theohall -
9. Semaj -
10. Remus West -
11. Isgrimnur -

10 left. 2 bad guys. 1 Seer. 2 Priest.
Suppose Seer comes forward and 1 Priest comes forward. Assuming the Priest is not the scanned then we have 3 of 10. Lynch an unknown, they kill a "known" other than Seer. We are then at 3 of 8. Lynch an unknown, they kill a "known" other than Seer. We are at 3 of 6. Game over assuming no conversion. I'd suggest that if we do this then anyone with the role of "Villager" place themselves on the block as a lynch target due to potential Cursed nature.

Further draw backs include the Wolves posing as one of special, the Seer scanning Cursed and thus getting him into the fold. Wolves attacking a Seer they presume protected to cast doubt on the scanned players. Oddly enough, it also breaks down if the Seer does not get "clean" scans but hits one bad guy thus giving us a hit but ruining the block. Due to this I suggest the Seer hold off and rerun the numbers tomorrow.
Yep, I agree that we need to not tip our hand. For some reason I read the rules wrong, and thought our 'seer' was a single shot, like our priests are. Having multiple scans means that our seer needs to stay hidden for at least a few more cycles unless something happens.

Hmmm.. Maybe we should go for one of the more silent members of the group? But I hate doing that, as it sometimes brings out one of our specials... <sigh>

But if all else fails  Chaosraven 
 
is always someone to pick on. :)
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by triggercut »

There's merit and risk to it, but it seems like a play worth making, given that team Village is up against it.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Moliere »

RMC wrote:Maybe we should go for one of the more silent members of the group? But I hate doing that, as it sometimes brings out one of our specials... <sigh>
Unless there is a reason to suspect that the silent person is a wolf in the shadows I am generally opposed to lynching people just because they aren't participating enough. It only hurts the village as we're killing an innocent and reducing our good to bad ratio. I would rather hope they will come back later in the game and participate than punish them.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Vorret »

It depends who the silent is, some have a history of going awol for extended period of time which isn't the current situation.
I still like my vote on Rev, sure it's nothing major but at least it's a little something ! :P
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Remus West »

triggercut wrote:There's merit and risk to it, but it seems like a play worth making, given that team Village is up against it.
Which side of the play? I outlined a play and advised against doing it today and instead looking at it tomorrow when, if things go well, we will have some room for error that does not exist today.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by theohall »

RMC wrote:Having multiple scans means that our seer needs to stay hidden for at least a few more cycles unless something happens.
This is the problem.... if we miss today and tomorrow, it's essentially game over, as Remus West and others have made very clear. There are not "a few more cycles" available. Sure, the Seer could hide for one more day, but that's essentially it. If he keeps on hiding after today and we miss tomorrow, we might as well not have had a Seer at all.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by RMC »

theohall wrote:
RMC wrote:Having multiple scans means that our seer needs to stay hidden for at least a few more cycles unless something happens.
This is the problem.... if we miss today and tomorrow, it's essentially game over, as Remus West and others have made very clear. There are not "a few more cycles" available. Sure, the Seer could hide for one more day, but that's essentially it. If he keeps on hiding after today and we miss tomorrow, we might as well not have had a Seer at all.
Good point, but I don't see the seer coming forward today. I think it best to wait until the next day and make the call then.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Scoop20906 »

Day 1 Vote Count

Votes:
RMC (2) - Moliere, Isgrimnur
Moliere (2) - triggercut, theohall
Chaosraven (2) - Remus West, RMC
RevHempus71 (1) - Vorret
Vorret (1) - RevHempus71

No vote:
Chaosraven
Semaj

Majority vote is 6.

(please feel free to use this format to keep the vote count up to day. I will verify every vote and have the final word but I won't always be able to post during the day and I think vote counts are important.)
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by triggercut »

Remus West wrote:
triggercut wrote:There's merit and risk to it, but it seems like a play worth making, given that team Village is up against it.
Which side of the play? I outlined a play and advised against doing it today and instead looking at it tomorrow when, if things go well, we will have some room for error that does not exist today.
Given the tightness of the moment, I guess I can see holding off a day, but I'd almost be in favor of going to it today, if the folks with roles are willing...but having said that I can understand everyone waiting a day.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by RevHempus71 »

I want my own pillow fort.

Wait bad idea, I would likely start a fire.

I know a "tree" fort, so if it goes up in smoke I will just inhale....


Have I been gone to long or something? I thought outing a Seer on day one was not a good idea.
Sheesh...... May I please get out of the corner now???? I promise to behave........
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by theohall »

RevHempus71 wrote:I want my own pillow fort.

Wait bad idea, I would likely start a fire.

I know a "tree" fort, so if it goes up in smoke I will just inhale....


Have I been gone to long or something? I thought outing a Seer on day one was not a good idea.
Depends on length of the game.
With two protectors each capable of protecting the Seer on each of the consecutive nights
And missing the next two lynches meaning the game is over...

It's worth consideration.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Chaosraven »

Let's see. if seer has a live scan, protect one comes forward to protect seer. Protect 2 comes out and protects scanned. 4 "Known". Seer and Scanned stay alive, one protect alive, new scan. 4 Known minus Lynched and Killed (figure the protector) makes us 4 Known of 8. Lynch and kill 3 Known of 6, Lynch and kill 2 known of 4 and lose if both wolves live.

I'm not sure the cursed matters here, as they need to keep killing known to keep the pool even rather than diminish the hiding spots, to try to bolster numbers.

3 strikes.

OTOH if everyone stays quiet, they have to try for the seer, potentially hitting a cursed or priest.

Yeah, that plan doesn't improve anything
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by triggercut »

Chaosraven wrote:Let's see. if seer has a live scan, protect one comes forward to protect seer. Protect 2 comes out and protects scanned. 4 "Known". Seer and Scanned stay alive, one protect alive, new scan. 4 Known minus Lynched and Killed (figure the protector) makes us 4 Known of 8. Lynch and kill 3 Known of 6, Lynch and kill 2 known of 4 and lose if both wolves live.

I'm not sure the cursed matters here, as they need to keep killing known to keep the pool even rather than diminish the hiding spots, to try to bolster numbers.

3 strikes.

OTOH if everyone stays quiet, they have to try for the seer, potentially hitting a cursed or priest.

Yeah, that plan doesn't improve anything
You're assuming of course, that the Seer tells us who his scan is, if it's a villager (and thus putting a wolf-sized bullseye on that player.) What if he doesn't reveal his first scan until he's completed at least one more?
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Chaosraven »

I was looking at the "everybody known" pool early
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Chaosraven »

I'd imagine the Quiet priest scenario working better (2nd hidden) and the Seer holding back scans
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by RevHempus71 »

So.

10 living:
2 wolves
2 priests
1 seer
1 cursed
4 villagers

20% chance to lynch either wolf or priest
10% seer or cursed
40% villagers

If we miss on the lynch, the numbers change significantly. 4 specials/3 villagers. That would give the toothy a 4 of 7 chance of targeting a special. The cursed role is like the burn card in Hold em Poker. No way to know what it is, but it changes everything.
So with an x factor this becomes algebra, and I hate algebra. Algebra hurts my brain, need a green break.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Isgrimnur »

 withdraw RMC 
 


I can see winding up with bedsores if we try to pull him out of that thing.
It's almost as if people are the problem.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Vorret »

It seems 50/50 on whether the seer should come out or not... I'm not sure what's the best course of action :\
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by triggercut »

We seem at an impasse. Let's move a vote and see if that shakes anything loose.

 Chaosraven 
 
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Chaosraven »

tick tock ticktock three to go
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Semaj »

I was going to argue the point of my post being if we had all 3 out, the wolves would sort of be hamstringed in the effort to find the cursed.

But, there are so many damn variables and possible pitfalls it hurts mah brane.

Anyways,
Remus West wrote: 10 left. 2 bad guys. 1 Seer. 2 Priest.
Suppose Seer comes forward and 1 Priest comes forward. Assuming the Priest is not the scanned then we have 3 of 10. Lynch an unknown, they kill a "known" other than Seer. We are then at 3 of 8. Lynch an unknown, they kill a "known" other than Seer. We are at 3 of 6. Game over assuming no conversion. I'd suggest that if we do this then anyone with the role of "Villager" place themselves on the block as a lynch target due to potential Cursed nature.
Your math is a wee bit off. Even at 3 of 6, since they have killed knowns, there has been no conversion. 3 of 6 with 2 wolves if we miss every time. Game isnt over by my math.

Also by asking for anyone in the role of villager place themselves on the block. Either 1 person doesnt, outting the other priest or everyone does, making the point of that moot.

 Remus West 
 
The lack of Scoop, Grund or Lassr to jab with is leaving me really bored. And a bored semaj leads to semajiculation... cough....
Some claim to be things they aren't.
Some claim things they don't deserve.
Some claim to know more than they ever will.
I don't claim anything, because no one would believe the truth anyways.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Remus West »

Anyone was meant as singular. One "anyone" who is a villager steps forward and offers to be lynched. Also, at the 3 of 6 I outlined they did not necessarily kill players with roles other than villager which means there could have been a conversion. Seer shares his scan and they target that player. That player is likely "villager" and thus possibly cursed.

All of which is why I suggested we wait a day so that we have some room for error.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Vorret »

 wd Rev 
 


I don't have any reason to do the following but it's day one and we need to move on and he seems to be the target of choice at the moment ... don't be hatin'

 CR 
 
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Moliere »

Let's move this along.  wd RMC 
 

 Chaosraven 
 

That should put him at n-1.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by theohall »

I still like where my vote is after that...
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Moliere »

theohall wrote:I still like where my vote is after that...
Yes, yes, we all know that only a wolf would put someone at N-1. If CR turns out to be innocent well that leaves me first on the chopping block to be lynched tomorrow. Also, only wolves mix their metaphors. :wink:
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Scoop20906 »

Day 1 Vote Count

Votes:
Chaosraven (5) - Remus West, RMC, triggercut, Vorret, Moliere
Moliere (1) - theohall
Vorret (1) - RevHempus71
Remus West (1) - Semaj

No vote:
Chaosraven
Isgrimnur

Majority vote is 6.

(please feel free to use this format to keep the vote count up to day. I will verify every vote and have the final word but I won't always be able to post during the day and I think vote counts are important.)
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by RMC »

We just need to hear if Chaos has anything else to say for himself..
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by RevHempus71 »

This is where scoop comes flying in and puts the nail in the coffin.

I am keeping my vote as is. I didn't like the " for no reason" vote on me. I am not liking the " we need to move on" reasoning for Vorret's vote now.

Then there's the use of " target of choice". I think CR would be more like "chuck" than " choice". :shock:
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Chaosraven »

STOP

Withdraw your votes, for I am...

Well, maybe the Cursed.

Only thing I have to say is figure out why people WOULDN'T vote for me
"Where are you off to?"
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The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by theohall »

Chaosraven wrote:STOP

Withdraw your votes, for I am...

Well, maybe the Cursed.

Only thing I have to say is figure out why people WOULDN'T vote for me
As is every villager. Reasoning later.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Vorret »

Chaosraven wrote:STOP

Withdraw your votes, for I am...

Well, maybe the Cursed.

Only thing I have to say is figure out why people WOULDN'T vote for me
Cheeky CR you got me good there :doh:
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Remus West »

 Moliere 
 


Mostly to give me time to ponder.
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Remus West »

 Chaosraven 
 


Thought.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Scoop's Werewolf Game - RevHempus71's Revenge! - Day 1

Post by Vorret »

Someone will have to Scoop, Newcastle isn't here and well Scoop is busy being fabulous somewhere
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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