Puerto Rico, Game 03: Moët Margarita - The Game is Afoot!

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Moliere
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Moliere »

El Guapo wrote:
NickAragua wrote:I actually can't afford the large market (although I would dearly love to take it). I will take a small sugar mill for 1 doubloon due to a manned quarry.
Don't you have like 4 manned quarries?
He can only use 2 of them on the market, combined with the 2 doubloons doesn't cover the cost.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Moliere wrote:
El Guapo wrote:
NickAragua wrote:I actually can't afford the large market (although I would dearly love to take it). I will take a small sugar mill for 1 doubloon due to a manned quarry.
Don't you have like 4 manned quarries?
He can only use 2 of them on the market, combined with the 2 doubloons doesn't cover the cost.
Ah. I did not know that. So why would anyone acquire more than 2 quarries?

Though in any event my question was more about why the small sugar market was going to cost 1 doubloon when it should be 0 with the quarries, which I think still applies.

Though I'm not sure why I'm asking why Nick is spending more than he should. I guess it's just because El Guapo the governor just cares so much about his people.

edit: ah, I see!
Quarry
Each occupied quarry that a player owns may reduce the player’s cost for building
a building by 1 doubloon. The limit for such reductions is shown on the game
board: players building buildings in the first column can reduce their cost by at
most 1 doubloon (1 occupied quarry), in the second column by 2 doubloons (2
occupied quarries), in the third column by 3 doubloons (3 occupied quarries), and in
the fourth column by 4 doubloons (4 occupied quarries).
Hence he can only reduce the sugar mill cost by 1 since it's in the first column (and the large market by 2 since it's in the second column).

Good to read the rules, I suppose.
Last edited by El Guapo on Tue Aug 12, 2014 11:15 am, edited 1 time in total.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Moliere »

El Guapo wrote:Ah. I did not know that. So why would anyone acquire more than 2 quarries?
Because the 3rd column of buildings allows you to use 3 quarries. I don't see the value for 4 quarries though.
El Guapo wrote:Though in any event my question was more about why the small sugar market was going to cost 1 doubloon when it should be 0 with the quarries, which I think still applies.
The small sugar mill costs 2 doubloons or 1 doubloon and 1 quarry. The small market costs 1 doubloon or free with 1 quarry.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Vorret »

I won't be building anything
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Ok, then we're on to Remus' action:

Builder Guapisimo.
Captain +1
Craftsman +1
Mayor
Prospector
Prospector +1
Settler
Trader
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Moliere »

Have you been leading us by fiat this whole time? No wonder the island is in such disarray. :twisted:
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Moliere wrote:
Have you been leading us by fiat this whole time? No wonder the island is in such disarray. :twisted:
You have to pass the rules before you can find out what's in them.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Remus West »

Mayor.
Colonist to the hunting lodge.
Noble to the Coffee.
Extra colonist to tobacco.

Nick, you are going to be getting 2 colonists from the ship out of this.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Colonist to storehouse
Bonus noble (from villa) to harbor
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Moliere »

Colonist to the Large Market.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Vorret »

tobacco farm
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by NickAragua »

Colonist to sugar mill. Second colonist to, uh construction hut. Sigh.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Moliere »

NickAragua wrote:Second colonist to, uh construction hut. Sigh.
Life under the El Guapo regime. Work without purpose except to break your spirit. Can't a colonist just sit back and enjoy the fruits of his labor?
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Moliere wrote:
NickAragua wrote:Second colonist to, uh construction hut. Sigh.
Life under the El Guapo regime. Work without purpose except to break your spirit. Can't a colonist just sit back and enjoy the fruits of his labor?
Get a job, hippie.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Grundbegriff »

NickAragua wrote:I actually can't afford the large market (although I would dearly love to take it). I will take a small sugar mill for 1 doubloon due to a manned quarry.
Unfortunately, you're only allowed to have one of any given type of building, and you already have a small sugar mill.
Tha Rules wrote:For all buildings:
- Each player may build each building only once.
...
Please let me know what else you'd like to buy, if anything.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by NickAragua »

We'll make it a large sugar mill for 2 doubloons instead then. Additionally, my construction hut guy will go to that sugar mill.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Remus West »

It is also your turn to choose a role. :D
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by NickAragua »

Remus West wrote:It is also your turn to choose a role. :D
Geez, you guys are needy.

Let's do prospector +1.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Vorret »

craftman + 1
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Vorret wrote:craftman + 1
Remember that you need to choose which good to take for your privilege (out of the types of goods that you are producing).

I believe that I produce 2 tobacco, 2 sugar, 1 indigo, 1 corn, and 1 VP (from the chapel).
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Vorret »

Oops, true that :

3 indigo (2 and +1 extra)
2 tobacco
4 corn
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Moliere »

3 indigo, 1 sugar, and 2 coffee
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Vorret wrote:Oops, true that :

3 indigo (2 and +1 extra)
2 tobacco
4 corn
Just wanted to update you guys on the startling results of some independent scientific research that I have reviewed. Previously I mentioned that independent science has indicated that tobacco use is associated with health and long life. More recent studies, however, have indicated that this strong health benefit is actually connected to tobacco produced on La Isla Guapa. Early results suggest that this is due to the superior climate and tropical breezes uniquely available on that island, which when smoked impart extra oxygen and vitamins into your T zone.

By contrast, studies indicate that tobacco grown on other islands lacks that health benefit entirely, and actually (if you can believe this) is connected to an elevated risk of cancer.

Just wanted to pass along those independent findings, so that everyone can make healthy choices.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Morliere's turn:

Builder Guapisimo.
Captain +1
Craftsman +1 Vorret
Mayor Remus
Prospector
Prospector +1 Nick
Settler
Trader
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Moliere »

Captain with 1 doubloon + 1 VP privilege.

Ship 3 indigo on ship #7 (3 VP + 1 Harbor VP). Ship 2 coffee on ship #8 after Nick loads his 2 coffee first (2 VP + 1 Harbor VP). Ship 2 sugar via my wharf (2 VP + 1 Harbor VP)
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Post-Morliere:

Cargo Ship #6: tobacco, tobacco, tobacco, tobacco, tobacco, _____
Cargo Ship #7: indigo, indigo, indigo, _____, _____, _____, _____
Cargo Ship #8: coffee, coffee, coffee, coffee, _____, _____, _____, _____,

I go next, and I'll load one tobacco onto ship #6, for 2 VPs (1 + 1 harbor). Ship #6 fills and is off to provide the Old World with the smooth, rich, T-zone enhancing flavor of La Isla Guapa tobacco.
Last edited by El Guapo on Wed Aug 13, 2014 2:18 pm, edited 1 time in total.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by NickAragua »

It looks like, on my craftsman phase, I produced a corn, two sugar and two coffee (and a VP).

I will be shipping the coffee for 2 vps, while tossing the corn and sugar to the peasants.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Vorret »

I'm guessing the full ship doesn't empty out until the next captain phase, right?
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Moliere »

Vorret wrote:I'm guessing the full ship doesn't empty out until the next captain phase, right?
Yup. It's a long voyage thanks to El Guapo forcing us to use antiquated shipping technology.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

El Guapo wrote:Post-Morliere:

Cargo Ship #6: tobacco, tobacco, tobacco, tobacco, tobacco, _____
Cargo Ship #7: indigo, indigo, indigo, _____, _____, _____, _____
Cargo Ship #8: coffee, coffee, coffee, coffee, _____, _____, _____, _____,

I go next, and I'll load one tobacco onto ship #6, for 2 VPs (1 + 1 harbor). Ship #6 fills and is off to provide the Old World with the smooth, rich, T-zone enhancing flavor of La Isla Guapa tobacco.
Ok, now that I'm back from lunch, let's see how the rest of this goes.

So I believe during the craftsman phase Remus produced 4 indigo (+1 on his windrose), 1 corn (Grund's summary shows an unmanned corn farm on Remus' board - is that right?), and 1 sugar, +3 doubloons from his specialty factory.

Remus has to ship 4 indigo for 4 VPs, filling boat #7. Remus can also use his royal supplier to ship 1 indigo, 1 corn, and/or 1 sugar for up to 3 VPs.

Then it's Nick's turn, he ships 2 coffee for 2 VPs (2 spots left)

Then Vorret's turn, he has 3 indigo, 2 tobacco and 4 corn but can't ship any of it, so 8 cubes get wasted. He can choose to retain 1 indigo, 1 tobacco or 1 corn. Again the children weep.

Morliere then ships 2 coffee on ship #8 for 2 VPs, filling it up. His 2 sugar gets shipped via wharf for 2 VPs.

All the boats are full. I have 1 tobacco, 2 sugar, 1 indigo, 1 corn. I have a manned storehouse so can store 4 goods. I'll let the corn rot and then have a servant throw it through a window of Moliere's house, and retain 1 tobacco, 2 sugar, and 1 indigo.

Total: Moliere +11 VPs ( :shock: ), El Guapo +2 VPs, Nick +2 VPs, Vorret +0 VPs (that craftsman phase may have been ill-advised), and Remus +7 VPs (assuming he maxes his royal supplier sales). We'll also have three empty boats during the next turn phase.

Remus needs to make his royal supplier choice, Vorret needs to decide what to retain. Then Grund can do his summary. Then with the people wisely re-electing the most popular sitting governor in history, I can make the first choice of the next turn.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Vorret »

Yeah.... I picked craftman and didn't look at the boat, big mistake there :(
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Moliere »

Vorret wrote:Yeah.... I picked craftman and didn't look at the boat, big mistake there :(
Still deciding which item to keep in your windrose?
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Vorret »

Tobacco
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Moliere wrote:
Vorret wrote:I'm guessing the full ship doesn't empty out until the next captain phase, right?
Yup. It's a long voyage thanks to El Guapo forcing us to use antiquated shipping technology.
I should point out that my governorship has worked out great for you. I assume that I have your vote.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Remus West »

Vorret wrote:Oops, true that :

3 indigo (2 and +1 extra)
2 tobacco
4 corn
I do not believe you can take an Indigo as your extra as there will be none left to choose after everyone produces (which is when you get to pick you extra).

On Craftsman I produce 4 Indigo, 1 Sugar, 1 Corn, and 3 Doubloons.

edit: Looking back, maybe not. There may not be enough Indigo for me to produce all 4 I could. Working it out now.

edit again: unless I figured wrong I do not get the above. Full craftsman lay out below.
Last edited by Remus West on Wed Aug 13, 2014 5:02 pm, edited 2 times in total.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Remus West wrote:
Vorret wrote:Oops, true that :

3 indigo (2 and +1 extra)
2 tobacco
4 corn
I do not believe you can take an Indigo as your extra as there will be none left to choose after everyone produces (which is when you get to pick you extra).
Ultimately that doesn't matter since he can't ship any of them anyway, so he'll still be left with the 1 tobacco.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Remus West »

Working it out this is what happens on Craftsman (numbers in parenthesis are remaining crates in stock after production):
Vorret produces:
2 Indigo (7)
2 Tobacco (2)
4 Corn (6)

Moliere produces:
3 Indigo (4)
1 Sugar (8)
2 Coffee (3)

El Hated produces:
2 Tobacco (0)
1 Indigo (3)
2 Sugar (6)

Remus West produces:
3 Indigo (0)
1 Sugar (5)
1 Corn (5)
2 Doubloons from the factory

Nick produces:
1 Sugar (4)
2 Coffee (1)

Vorret gains 1 Corn from privilege as there is no Indigo or Tobacco available.
Last edited by Remus West on Wed Aug 13, 2014 5:14 pm, edited 1 time in total.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by El Guapo »

Congratulations! Now we know that Vorret is burning a crate of corn rather than a crate of indigo.

edit: plus you missed that I produced a crate of corn too (that later gets burned).
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Remus West »

As for Shipping:
I believe it goes like this based on folks statements above.

Moliere chooses Captain.

Moliere begins by placing 3 Indigo on ship #7 4 slots remaining. 5 VP (3 + 1 privilege +1 Harbor)
El Guapo ships 1 Tobacco on Ship #6 for 2 VP (1 +1 harbor)
Remus West ships 1 Indigo, 1 Sugar, 1 Corn through his Royal Supplier for 3 VP.
Remus West ships 3 Indigo on ship #7 1 slots remain. 3 VP.
Nick ships 2 coffee on ship #8 for 2 VP. 2 slots remain empty.
Vorret ships 1 Indigo on ship #7. Filling it. 1 VP.
Moliere ships 2 Coffee filling the final boat. 3 VP (2 +1 Harbor).
Moliere ships 2 Sugar via his Wharf for 3 VP (2 + Harbor).

Ships are sent to the old world.
Last edited by Remus West on Wed Aug 13, 2014 5:18 pm, edited 2 times in total.
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Re: Puerto Rico, Game 03: Moët Margarita - The Game is Afoot

Post by Remus West »

El Guapo wrote:Congratulations! Now we know that Vorret is burning a crate of corn rather than a crate of indigo.

edit: plus you missed that I produced a crate of corn too (that later gets burned).
Well, I did catch that I did not get as much Indigo as you thought which also meant 1 less Doubloon. You're welcome. :(
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