PLEASE talk me out of WoW/EQ2
Moderators: LawBeefaroni, Arcanis, $iljanus
- Lee
- Posts: 12034
- Joined: Sun Oct 17, 2004 10:59 am
PLEASE talk me out of WoW/EQ2
My life was EQ for 3 years. Everything took 2nd place to the game. I would race home from work to log in and then I would play until I had to go to bed (on weekends I wouldn't go to bed). I have so many fond memories of that time, the best gaming ever. But at the same time I went too far. Nothing else existed, I drove everything else out of my life except for my EQ friends. My EQ friends and my guild came first. Even my twinks rocked.
I DO NOT WANT TO GET BACK INTO THAT. But I miss the gaming experience it was. A co-worker plays EQ2 and tells me about it constantly. I want to play so badly, but I know I shouldn't. Just talking about it makes me want to play.
I am so tempted to get back into it. I am sure my old EQ friends are playing two, so that makes it worse (I swore to them that I wouldn't play, so I told them not ask me to). I am having a hard time separating myself though. EQ2 is easier to tear away from because I know how deep the game is, and to be good, you have to devout your life to. In my 3 years the game was not fun more often than it was, so I am having an easier time separating from it. But WoW with the idea of it being a lightweight MMORPG that I can solo in is sounding good. Although I hated DAOC because it was too lite.
Right now I am seriously thinking of trying EQ2 too see my friends or WoW to start over in, but I know I shouldn't. This isn't the right place to go to be talked out of playing a game, but maybe some posts here can remind me why I quit EQ in the first place.
I DO NOT WANT TO GET BACK INTO THAT. But I miss the gaming experience it was. A co-worker plays EQ2 and tells me about it constantly. I want to play so badly, but I know I shouldn't. Just talking about it makes me want to play.
I am so tempted to get back into it. I am sure my old EQ friends are playing two, so that makes it worse (I swore to them that I wouldn't play, so I told them not ask me to). I am having a hard time separating myself though. EQ2 is easier to tear away from because I know how deep the game is, and to be good, you have to devout your life to. In my 3 years the game was not fun more often than it was, so I am having an easier time separating from it. But WoW with the idea of it being a lightweight MMORPG that I can solo in is sounding good. Although I hated DAOC because it was too lite.
Right now I am seriously thinking of trying EQ2 too see my friends or WoW to start over in, but I know I shouldn't. This isn't the right place to go to be talked out of playing a game, but maybe some posts here can remind me why I quit EQ in the first place.
For motivation and so Jeff V can make me look bad:
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
- Suitably Ironic Moniker
- Posts: 3603
- Joined: Wed Oct 13, 2004 9:09 pm
- Location: Asheville, NC
- Suitably Ironic Moniker
- Posts: 3603
- Joined: Wed Oct 13, 2004 9:09 pm
- Location: Asheville, NC
By that time, we should have virtual funerals held in the game!Go out and meet some real people. Make some friends that you can talk to and spend an evening with. On your death bed, it will be those friends that will come to see you, not the ones you met online.
When I was a boy, I laid in my twin-sized bed and wondered where my brother was. - Mitch Hedberg
-
- Posts: 384
- Joined: Mon Oct 18, 2004 10:55 pm
Nuff Said. Just don't do it. My life has ALWAYS been better when I am not playing a MMORPG.I went too far. Nothing else existed, I drove everything else out of my life except for my EQ friends. My EQ friends and my guild came first. Even my twinks rocked.
I DO NOT WANT TO GET BACK INTO THAT.
Now Playing:
WoW (PC)
LotRO (PC)
GH2 (360)
WoW (PC)
LotRO (PC)
GH2 (360)
- TheMissingLink
- Posts: 775
- Joined: Thu Oct 14, 2004 5:44 pm
- Location: Southwest WA
- Suitably Ironic Moniker
- Posts: 3603
- Joined: Wed Oct 13, 2004 9:09 pm
- Location: Asheville, NC
- gwartok
- Posts: 707
- Joined: Wed Oct 13, 2004 5:36 pm
- Contact:
- YellowKing
- Posts: 30221
- Joined: Wed Oct 13, 2004 2:02 pm
- naednek
- Posts: 10886
- Joined: Tue Oct 19, 2004 9:23 pm
you're saying that in a non-confrontational way rightYellowKing wrote:In my opinion, if playing a MMORPG takes you away from real life, then you're the one with the problem, not the MMORPG. If you don't have the willpower to control yourself with a freaking computer game, then maybe you don't need to get involved in anything with any risk of addictiveness.
- SuperHiro
- Posts: 6877
- Joined: Wed Oct 13, 2004 2:00 pm
- Location: Seattle, WA
- Contact:
- YellowKing
- Posts: 30221
- Joined: Wed Oct 13, 2004 2:02 pm
Hehe sorry if that came off sounding harsh, I didn't mean it to be. I guess I just get tired of people acting like they have no physical control over how much they play a computer game. Sure these games are fun and addictive, but you're not injecting a brain-altering chemical into your veins.
Personally I love MMORPGs because they typically prevent me from buying every new game that comes along. Thanks to EQ2, I know for a fact I've saved at least $150 this month in new games I would have bought had I not had an MMORPG.
Personally I love MMORPGs because they typically prevent me from buying every new game that comes along. Thanks to EQ2, I know for a fact I've saved at least $150 this month in new games I would have bought had I not had an MMORPG.
- Suitably Ironic Moniker
- Posts: 3603
- Joined: Wed Oct 13, 2004 9:09 pm
- Location: Asheville, NC
- Lee
- Posts: 12034
- Joined: Sun Oct 17, 2004 10:59 am
I know. If only it was only as easy as you make it sound. EQ was something I played even if I wasn't having fun. If I wasn't playing, I was wondering what I was missing.YellowKing wrote:In my opinion, if playing a MMORPG takes you away from real life, then you're the one with the problem, not the MMORPG. If you don't have the willpower to control yourself with a freaking computer game, then maybe you don't need to get involved in anything with any risk of addictiveness.
And you disagree with me all you want, but in my opinion, to be good at EQ you need to play 20 hours a day. I can't play and not go for all the best equipment, it's pointless to me. I keep telling myself not to get started because of this.
For motivation and so Jeff V can make me look bad:
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
- YellowKing
- Posts: 30221
- Joined: Wed Oct 13, 2004 2:02 pm
EQ2 is not as difficult as EQ1. I've played an average of 2 hours a night or so since release, and I'm level 24 with a 25th level weaponsmith. I don't disagree that the more time you put into a MMORPG, the more you get out of it (in terms of loot, high-level mobs, etc.)
And yes, I know there are psychological addictions. My point is if you have to beg somebody to talk you out of buying a game because you're afraid you'll get addicted, then I think you already answered your own question.
And yes, I know there are psychological addictions. My point is if you have to beg somebody to talk you out of buying a game because you're afraid you'll get addicted, then I think you already answered your own question.
- hepcat
- Posts: 51641
- Joined: Wed Oct 13, 2004 3:02 pm
- Location: Chicago, IL Home of the triple homicide!
- D'Arcy
- Posts: 519
- Joined: Wed Oct 13, 2004 4:57 am
It might help you to rationally analyse what you are in fact addicted to.
I would say that the graphical MUDs at present are more similar to slot machines than to real games. They neither require any particular skill or ability to be developed through meaningful interaction with algorithmic puzzles, nor do they provide a narrative that could bring closure to the quests. Instead, they rely completely on random interval reward schedules: You click the mobs until they drop loot, and the sole function of the loot is to enable you to kill slightly different mobs at a slightly different location. This cycle is delibarately endless.
The virtual strength of your avatar is directly proportional to the playing time invested into it. Ponder what that means in economic and psychological terms.
Also, educate yourself about the structural flaws of MUDs in general, such as mudflation.
In short, deconstruct the object of your fixation from scientific distance until you are its master.
I would say that the graphical MUDs at present are more similar to slot machines than to real games. They neither require any particular skill or ability to be developed through meaningful interaction with algorithmic puzzles, nor do they provide a narrative that could bring closure to the quests. Instead, they rely completely on random interval reward schedules: You click the mobs until they drop loot, and the sole function of the loot is to enable you to kill slightly different mobs at a slightly different location. This cycle is delibarately endless.
The virtual strength of your avatar is directly proportional to the playing time invested into it. Ponder what that means in economic and psychological terms.
Also, educate yourself about the structural flaws of MUDs in general, such as mudflation.
In short, deconstruct the object of your fixation from scientific distance until you are its master.
- Kadoth Nodens
- Posts: 3271
- Joined: Wed Oct 13, 2004 11:53 am
- Location: Zod Center
- Faldarian
- Posts: 800
- Joined: Sat Oct 16, 2004 7:26 pm
- Contact:
Or you could just play a game to enjoy it and have some fun instead.D'Arcy wrote: In short, deconstruct the object of your fixation from scientific distance until you are its master.
I really like sleep. I do it every night, no matter what. I'd say I might well be addicted to sleeping, since I'll even do more of it than I should some nights just because it feels good. That's not destructive behavior until I decide to throw away my alarm clock and skip work because it gets in the way of my sleeping.
Works with games, too. If you find you like them a little too much set yourself an alarm clock so you know when it's time to quit and go do something else.
-
- Posts: 384
- Joined: Mon Oct 18, 2004 10:55 pm
I'm the type of person that gives 110% to whatever I decide that I want to do. Because of this, I am not compatible with MMORPG's. I know that if I play one I will spend way to much time with it. I know this is a downside to who I am and a shortcomming of my personality so I stay away from them. I am easily addicted to things (Already have 2 things that I have a hard time giving up, I don't need a third) and MMORPGs just add to this problem so I try to stay away.
For those people who can play just 2-4 hours a day then there is no problem, but I am the type of person who will spend every hour I am not at work on a single MMORPG and give up eating / sleep just to play.
For those people who can play just 2-4 hours a day then there is no problem, but I am the type of person who will spend every hour I am not at work on a single MMORPG and give up eating / sleep just to play.
Now Playing:
WoW (PC)
LotRO (PC)
GH2 (360)
WoW (PC)
LotRO (PC)
GH2 (360)
- hitbyambulance
- Posts: 10280
- Joined: Wed Oct 13, 2004 3:51 am
- Location: Map Ref 47.6°N 122.35°W
- Contact:
- Lee
- Posts: 12034
- Joined: Sun Oct 17, 2004 10:59 am
I woke up today, and convinced myself to say screw it. Just have to remind myself of all the bad times I had.
For motivation and so Jeff V can make me look bad:
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
2010 Totals: Biking: 65 miles Running: 393 miles
2009 Finals: Biking: 93 miles Running: 158 miles (I know it sucked, but I had a hernia most of the year)
- DireAussie
- Posts: 735
- Joined: Mon Oct 18, 2004 11:58 pm
- Location: Adelaide, Australia
I've played a lot of everquest 2 since I got it around 20th November and have a 24 mystic. Now I'm starting to question why I spent all that time in the game and I'm finding myself logging in less often. Why? Everything feels static and gamey as opposed to dynamic and worldly, which I personally feel is the aim for a MMORPG. Note - this post focuses on mainly negative aspects, which is what the original poster was after.
EQ2's world is static. Monsters just spawn in pre-designated spots and sit in their camp or wander a pre-designated trail. Just the same old static crap that we've seen since day 1 in MMORPG's. In Antonica I came across numerous guards who tell you about how the gnolls attacked them and I'm like 'huh?' because the gnolls NEVER attack anything, they just sit in their spawn spot until a player attacks them. You'd think in the 8+ years the MMOG genre has existed that we'd have more advanced encounter systems by now.
Dungeons. Again its essentially just a bunch of static mobs thrown in a bunch of rooms and corridors. So far I've seen down below, Vermin's snye, crypt of betrayl, Varsoon, BB and Stormhold. I haven't really been awed by any of them. Perhaps higher level zones get better?
Outdoor areas. Antonica is nice. Quite a few things to do and places to explore (and a whole bunch of static spawns). Thundering steppes is one of the most ill-designed zones ever. Its like the designers thought "oh players like killing centaurs so we'll stick them there, oh yeah forgot about giants, put them there, griffons there, and gnolls here, oh and lets squeeze in undead" etc. I personally find it very bland too - what's with the gnolls living in giant, empty pits with 1 or 2 tents pitched up? Centaurs with 1 stable house to service 100 centaurs? Giants who dont seem to live anywhere?
Cities. They're quite well done. It would be nice if as much time was invested in dungeon and outdoor area design as was invested in city artwork and design.
There's no weather effects at all besides day and night. If you've ever played AO you know how cool weather effects can be.
Quests. There are a lot of them - there's never a time where you're saying "I dont have any quests to do!". The majority are "kill x number of creatures" or fedex. The missing pages of books in particular are too gamey for my liking - why should you magically get another page for killing 10 crabs?
Locked combat. I dont like the implementation. Playing as a healer, I really don't like how you can't heal, buff or rez outside of your group. Its been discussed to the n'th degree elsewhere so I won't talk about it here.
Item drops - snakes, hawks, lizards etc can drop armor pieces. Enough said.
The graphics engine performance is very dodgy. There is a memory leak so you'll have to reboot your computer every now and then unless you want to turn down to extreme performance (the game looks terrible in extreme performance). I have a 6800GT and if I set my graphics setting to the amount required by the screenshots above my computer would be a slideshow and the memory leak would sap my computer of memory in short time (just go to the tech forums and you'll see a myriad of posts regarding memory leaks and 6800GT cards).
Perhaps someone could compare my grieviances above to what WoW is like. I'm considering buying WoW but I dont want to waste my money
EQ2's world is static. Monsters just spawn in pre-designated spots and sit in their camp or wander a pre-designated trail. Just the same old static crap that we've seen since day 1 in MMORPG's. In Antonica I came across numerous guards who tell you about how the gnolls attacked them and I'm like 'huh?' because the gnolls NEVER attack anything, they just sit in their spawn spot until a player attacks them. You'd think in the 8+ years the MMOG genre has existed that we'd have more advanced encounter systems by now.
Dungeons. Again its essentially just a bunch of static mobs thrown in a bunch of rooms and corridors. So far I've seen down below, Vermin's snye, crypt of betrayl, Varsoon, BB and Stormhold. I haven't really been awed by any of them. Perhaps higher level zones get better?
Outdoor areas. Antonica is nice. Quite a few things to do and places to explore (and a whole bunch of static spawns). Thundering steppes is one of the most ill-designed zones ever. Its like the designers thought "oh players like killing centaurs so we'll stick them there, oh yeah forgot about giants, put them there, griffons there, and gnolls here, oh and lets squeeze in undead" etc. I personally find it very bland too - what's with the gnolls living in giant, empty pits with 1 or 2 tents pitched up? Centaurs with 1 stable house to service 100 centaurs? Giants who dont seem to live anywhere?
Cities. They're quite well done. It would be nice if as much time was invested in dungeon and outdoor area design as was invested in city artwork and design.
There's no weather effects at all besides day and night. If you've ever played AO you know how cool weather effects can be.
Quests. There are a lot of them - there's never a time where you're saying "I dont have any quests to do!". The majority are "kill x number of creatures" or fedex. The missing pages of books in particular are too gamey for my liking - why should you magically get another page for killing 10 crabs?
Locked combat. I dont like the implementation. Playing as a healer, I really don't like how you can't heal, buff or rez outside of your group. Its been discussed to the n'th degree elsewhere so I won't talk about it here.
Item drops - snakes, hawks, lizards etc can drop armor pieces. Enough said.
The graphics engine performance is very dodgy. There is a memory leak so you'll have to reboot your computer every now and then unless you want to turn down to extreme performance (the game looks terrible in extreme performance). I have a 6800GT and if I set my graphics setting to the amount required by the screenshots above my computer would be a slideshow and the memory leak would sap my computer of memory in short time (just go to the tech forums and you'll see a myriad of posts regarding memory leaks and 6800GT cards).
Perhaps someone could compare my grieviances above to what WoW is like. I'm considering buying WoW but I dont want to waste my money
- YellowKing
- Posts: 30221
- Joined: Wed Oct 13, 2004 2:02 pm
There are weather effects besides day and night. Rain is definitely in there, and the developers have said more weather effects are coming.There's no weather effects at all besides day and night.
I agree to some extent about the static mob spots - I miss the old EQ in which almost no mob was really static. However, I think static mobs are an unfortunate necessity with extremely large zones or zoneless MMORPGs. Not all EQ2 mobs are static, however - static mobs seem to mainly be limited to the major groups like orcs, gnolls, etc. There are plenty of wandering mobs in each zone as well.EQ2's world is static.
It's the same way (if not worse) in WoW. At least in EQ2 they drop a chest which contains the armor piece. In WoW it's actually on their corpse.Item drops - snakes, hawks, lizards etc can drop armor pieces. Enough said.
That's essentially what a dungeon is. Guess we'll just have to differ here. I think the dungeons are a lot of fun. The mobs are somewhat static (i.e. they don't move around much, but they do vary in spawn), but they were in EQ1 dungeons as well. You can't have 1000 mobs of various levels wandering all over a dungeon, it would be train city.Dungeons. Again its essentially just a bunch of static mobs thrown in a bunch of rooms and corridors.
I agree about the 6800GT card performance. I've got a 6800GT and often have to turn my settings down due to poor performance or memory leaks. Hopefully this is fixed in the future.
I think WoW does a better job of creating a living, breating world. One area flows into the next, whereas in EQ2 zones are isolated areas between teleports. It also runs much better due to lower system requirements. Personally I've had fun in both, but the bulk of my time is spent in EQ2 because it just feels a little more "serious" to me.[/quote]
- DireAussie
- Posts: 735
- Joined: Mon Oct 18, 2004 11:58 pm
- Location: Adelaide, Australia
I wasnt really talking about still and moving mobs in using the word static, though that comes into it. I was talking more about the mob's purpose in the world. What's the point of all the gnolls in Antonica if they dont do anything besides "being there" when the player needs to kill them? I'd like to see gnolls on the move, attacking outposts, seeking out players, attacking Qeynos gates. Imagine this - the gnoll leader spawns (rare weekly spawn timer) and when that happens you know there is trouble. He rallies his troops and sends them towards Qeynos. The players from around the world heed the call - they'd better get together and fight off the threat otherwise there will be trouble! This would be a world that feels alive, like something is happening and that your actions of a player will make a difference! I really think this is where MMORPG's should be heading with content.I agree to some extent about the static mob spots[...]There are plenty of wandering mobs in each zone as well.
I'm certain I've never seen it rain in Antonica or Thundering Steppes. Perhaps it depends on the display settings?There are weather effects besides day and night. Rain is definitely in there, and the developers have said more weather effects are coming.
- YellowKing
- Posts: 30221
- Joined: Wed Oct 13, 2004 2:02 pm
It may be a display setting, or it may be a zone thing. I'm evil and I've seen it rain often in the Commonlands (and what's really nuts is that I swear the ground looks 'wet" when it rains.) It's not a common occurrence by any means, though.
I see what you're saying about the static mobs now. I'm hoping that kind of stuff is eventually implemented. Right now the game is extremely young, and they're still trying to get bug fixes in place. I imagine we will get events at some point.
I see what you're saying about the static mobs now. I'm hoping that kind of stuff is eventually implemented. Right now the game is extremely young, and they're still trying to get bug fixes in place. I imagine we will get events at some point.
- Exrod
- Posts: 310
- Joined: Fri Oct 15, 2004 9:09 am
- Contact:
- Faldarian
- Posts: 800
- Joined: Sat Oct 16, 2004 7:26 pm
- Contact:
It's a zone thing, but I think they're working on adding it. I've never seen it rain in Antonica or the Steppes at all, but you'll see it if you play an evil character for a while.YellowKing wrote:It may be a display setting, or it may be a zone thing. I'm evil and I've seen it rain often in the Commonlands (and what's really nuts is that I swear the ground looks 'wet" when it rains.) It's not a common occurrence by any means, though.
Qeynos is the Disneyland of the future, a shiny happy place that never has rain and all the evil doers moved to the other side of the country