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This is not the thread Chris is looking for

Posted: Thu Mar 17, 2011 11:41 am
by Remus West
Number of powers and the good/bad ratio to be determined by number of players. Aside from there definitely being a Seer the roles and powers included in the game will be randomly determined and not shared with the group as a whole. In order to maintain the secrets of which roles are out there, day powers other than the medium will not reveal the player who used them.

Sign-ups welcome.

Current abilities under consideration (feel free to suggest more):
Alpha - wolf, can convert a human into a werewolf
Beserker - wolf, can take a player with him if lynched
Witch - evil human, negates power of targeted player for a cycle, night then the following day
Sorcerer - evil human, hunts for the Seer
Hunter - good human, both protector and shooter
Warrior - good human, can act as the beserker wolf if lynched and take someone with him
Masons - good humans, begin the game knowing each other and have a private forum to chat in
Medium - good human, holds public ceremony to speak with the dead allowing one dead player a single post
Undertaker - good human, investigates the dead, learning their role
Psychic - good human, knows which roles are in the game
Coward - good human, hides each night thus avoiding getting attacked once before his hiding place is known
Guardian - good human, protector
Trapper - good human, can shoot a single player during the day


Moderator reserves the right to tinker with the randomly assigned roles in order to maintain balance.

Players:
1. Newcastle
2. Qantaga
3. Chaosraven
4. Theohall
5. rshetts2
6. Scoop20906
7. Grundbegriff
8. tru1cy
9. lassr
10. msteelers
11. redrun
12. Chrisgrenard
13. Unagi
14. stessier
15. Isgrimnur
16. pr0ner
17. RMC
18. Lagom Lite
19. Lord Mortis

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 12:22 pm
by Newcastle
IN!

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 12:26 pm
by Qantaga
IN!

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 12:55 pm
by Chaosraven
I am sure I can muster enough energy to play agaIN

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 1:00 pm
by theohall
IN!

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 1:06 pm
by rshetts2
sounds INteresting

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 1:19 pm
by Scoop20906
In please.

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 1:32 pm
by Grundbegriff
In

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 2:35 pm
by tru1cy
in

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 7:07 pm
by Lassr
in

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 9:56 pm
by msteelers
IN!

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Thu Mar 17, 2011 10:31 pm
by Unagi
no where near it :(

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 5:12 am
by stessier
Unagi wrote:no where near it :(
Near what?

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 9:50 am
by redrun
-- Not sure how many you're looking for, but if an opening exists I'd like to be INcluded.

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 10:04 am
by ChrisGrenard
Haven't played in one of these for a while, and today is my last hectic day at my old job!

I'm signing IN!

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 10:14 am
by Unagi
stessier wrote:
Unagi wrote:no where near it :(
Near what?
near signing up.


yesterday.

IN
every game needs their scapegoat.

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 10:37 am
by Chaosraven
Unagi wrote:
stessier wrote:
Unagi wrote:no where near it :(
Near what?
near signing up.


yesterday.

IN
every game needs their scapegoat.
on the plus side, we now have our Day One sacrificial goat

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 11:29 am
by Unagi
I'm the seer!!

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 2:58 pm
by stessier
Unagi wrote:
stessier wrote:
Unagi wrote:no where near it :(
Near what?
near signing up.


yesterday.

IN
every game needs their scapegoat.
Then I'm IN too. Have to give people some choices on the first day. :P

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 3:32 pm
by Chaosraven
And just like that, we have enough to play, *and* our Day One and Two lynches are lined up. Gotta love it!

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 4:16 pm
by Qantaga
Chaosraven wrote:And just like that, we have enough to play, *and* our Day One and Two lynches are lined up. Gotta love it!

Oh, please. Can I do it?

Day 1:

 Unagi 
 


-and-


Day 2:

 stessier 
 


Ah, that feels so good. :)

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 7:41 pm
by Isgrimnur
IN

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 8:21 pm
by stessier
Qantaga wrote:
Chaosraven wrote:And just like that, we have enough to play, *and* our Day One and Two lynches are lined up. Gotta love it!

Oh, please. Can I do it?

Day 1:

 Unagi 
 


-and-


Day 2:

 stessier 
 


Ah, that feels so good. :)
Unbelievable! You still got the order wrong!!! :lol:

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 8:23 pm
by Chaosraven
stessier wrote:
Qantaga wrote:
Chaosraven wrote:And just like that, we have enough to play, *and* our Day One and Two lynches are lined up. Gotta love it!

Oh, please. Can I do it?

Day 1:

 Unagi 
 


-and-


Day 2:

 stessier 
 


Ah, that feels so good. :)
Unbelievable! You still got the order wrong!!! :lol:
Get. Out. Of. My. Head.

Re: A Walk in Wolf Woods - A Mystery Werewolf game

Posted: Fri Mar 18, 2011 8:25 pm
by Qantaga
stessier wrote: Unbelievable! You still got the order wrong!!! :lol:

For my own peace of mind... No, I got it exactly right. :)

Re: A Walk in Wolf Woods - 15 in more welcome

Posted: Sat Mar 19, 2011 1:03 am
by pr0ner
It's been a while.

In if there's still room?

Re: A Walk in Wolf Woods - 16 in more welcome

Posted: Sat Mar 19, 2011 8:43 am
by Semaj
ditto?

Re: A Walk in Wolf Woods - 16 in more welcome

Posted: Sat Mar 19, 2011 12:00 pm
by Chaosraven
And the reunion begins ;)

Re: A Walk in Wolf Woods - 16 in more welcome

Posted: Sat Mar 19, 2011 1:44 pm
by RMC
If there is room, I am game. :)

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sat Mar 19, 2011 5:12 pm
by Chaosraven
I believe kenetickid (currently addicted to WoW) and LordMortis (currently addicted to Dwarven Fortress) are interested as well. Now somebody get Austin and Bakhtosh ;)

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sat Mar 19, 2011 5:20 pm
by Grundbegriff
Chaosraven wrote:I believe kenetickid (currently addicted to WoW)
Hasn't kenetickid bailed on two separate games? Do we really want to go waste a turn debating what to do with his husk?

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sat Mar 19, 2011 8:07 pm
by Lassr
wow. maybe there will be enough around for another big BSG game...unless they get burned out again after this one.

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sat Mar 19, 2011 8:58 pm
by stessier
Remus West wrote:Witch - evil human, negates power of targeted player for a cycle, night then the following day
Sorcerer - evil human, hunts for the Seer
Just to clarify, both of these players will scan/lynch/be killed at night as Human, but win with Evil, right? And have no knowledge of the wolves and can not PM or talk on their forum?

Other roles that might be fun as separate or to combine with already established roles:

Evil
Beta - Wolf that learns role of dead player
Gamma - Wolf that searches for Sorcerer. Once found, may PM with Sorcerer. If scans the Seer, Seer will learn Gamma identity.

Good
Divine Shooter - Bullet that kills evil but leaves a good player unharmed
Mentalist - May have PM conversation with one player each night
Mayor - Has an secret Overvote that can be used each day
Mathematician - Every night able to determine either the number of powered players remaining or the number of wolves remaining.
Whore - chooses 1 player to be with during night. If chosen is targeted as kill by wolves, Whore dies. If chosen is a Wolf, whore cannot be target that night. If there is only a single wolf he will be to busy to make a kill that night (there will be no kill).
Weredog - Good, wins with village. Scans as wolf. Will kill one wolf if attacked at night (but dies in the process). The wolves may twice per game submit that they are attacking as though the target is the weredog when determining their night kill. If they are correct he will not be able to kill one of them as they are prepared for him.
Eavesdropper - Can stake out one person's house every night and determine whether or not they pm'd anybody that night. (Could be set off by wolves, medium, masons, etc)

And a power roundly derided by everyone (a great reason to include it!):

Villagers - Residents of a doomed little Village.
  • Receive the name of someone who is not She-Wolf just before Sunrise on Monday Morning
  • Name is provided by Random.org
  • Duplicates are possible and not all names must be distributed
  • Will show "Good" on death

And wow - looking back through the old games to find these powers really brings back memories. I can't believe the Wheel of Time game was 8/2008. 2008 overall really seems like a banner year for the games here. It was the height of the "Complicated" games: Lars Lynching 5, Controlled Kaos, Divine Relics, Austin Powers, Wheel of Time, Ragnork, JLA, Warhammer, BSG, and LOST 1 over on popehat. What a great year!

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sat Mar 19, 2011 9:05 pm
by Newcastle
Where the heck you find all these powers? You just come up with them? Will need to incorporate a few in my next WW game. Question aimed more at remus than stessier.

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sat Mar 19, 2011 9:06 pm
by stessier
Newcastle wrote:Where the heck you find all these powers? You just come up with them? Will need to incorporate a few in my next WW game.
It's definitely not from my notes on every game/roles/players win/loss records and tendencies. :ninja:

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sat Mar 19, 2011 9:08 pm
by Newcastle
stessier wrote:
Newcastle wrote:Where the heck you find all these powers? You just come up with them? Will need to incorporate a few in my next WW game.
It's definitely not from my notes on every game/roles/players win/loss records and tendencies. :ninja:

seriously? i mean....serioUSLY? SERIOUSLY?

if so, wow, would be curious to see what notes you have on myself or tendencies, since i do try to mix up my playstyle to prevent being pegged.

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sat Mar 19, 2011 9:55 pm
by Remus West
Chaosraven wrote:I believe kenetickid (currently addicted to WoW) and LordMortis (currently addicted to Dwarven Fortress) are interested as well. Now somebody get Austin and Bakhtosh ;)
When they post in they will certainly be welcome but I'm not signing anyone up without their express personal request.

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sun Mar 20, 2011 12:44 am
by Chaosraven
Grundbegriff wrote:
Chaosraven wrote:I believe kenetickid (currently addicted to WoW)
Hasn't kenetickid bailed on two separate games? Do we really want to go waste a turn debating what to do with his husk?
I would imagine stessier and Unagi would be HAPPY to have a meat shield for Day One :twisted:

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sun Mar 20, 2011 1:53 pm
by pr0ner
Grundbegriff wrote:
Chaosraven wrote:I believe kenetickid (currently addicted to WoW)
Hasn't kenetickid bailed on two separate games? Do we really want to go waste a turn debating what to do with his husk?
I remember him bailing, and I haven't played in a long time.

Re: A Walk in Wolf Woods - 17 in more welcome

Posted: Sun Mar 20, 2011 5:00 pm
by Lagom Lite
In. Let's break a record! :)