Initiative Phase for Round #12
-------------------
1st Octopus Overlords rolls a 13[9+4].
Clan Smoke Jaguar rolls a 6[6+0].
Wind direction is Northeast.
Archer ARC-2R ID:26 (1st Octopus Overlords) must make a piloting skill check while moving in hex 3713 (moving backwards over an elevation change).
Needs 4 [4 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 7 : succeeds.
Orion ON1-K ID:23 (1st Octopus Overlords) must make a piloting skill check (getting up).
Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 4 : succeeds.
Weapon Attack Phase
-------------------
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Streak SRM 2 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 10, rolls 6 : fails to achieve lock.
Streak SRM 2 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 10, rolls 11 : 2 missile(s) hit (using Rear table).
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 2 damage to LL.
15 Armor remaining.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 2 damage to RL.
19 Armor remaining.
LRM 10 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 10, rolls 2 : misses
LRM 10 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Weapons fire for Thug THG-11EO ID:69 (1st Octopus Overlords)
SRM 6 at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs -1, rolls 4 : 4 missile(s) hit (using Left Side table).
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to LA.
5 Internal Structure remaining.
Critical hit on LA. Roll is 8; 1 location.
CRITICAL HIT on ER Medium Laser.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to CT.
5 Armor remaining.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to LA.
3 Internal Structure remaining.
Critical hit on LA. Roll is 6; no effect.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to LL.
8 Internal Structure remaining.
Critical hit on LL. Roll is 9; 1 location.
CRITICAL HIT on Jump Jet.
SRM 6 at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs -1, rolls 8 : - Direct Blow - 6 missile(s) hit (using Left Side table) (w/ +4 bonus).
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to LL.
6 Internal Structure remaining.
Critical hit on LL. Roll is (9+2) = 11; 2 locations.
CRITICAL HIT on Foot.
CRITICAL HIT on Hip.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to LT.
3 Armor remaining.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to LL.
4 Internal Structure remaining.
Critical hit on LL. Roll is (8+2) = 10; 2 locations.
CRITICAL HIT on Jump Jet.
Location has no more hittable critical slots.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to LA.
1 Internal Structure remaining.
Critical hit on LA. Roll is (11+2) = 13;LIMB BLOWN OFF Left Arm blown off.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to LT.
1 Armor remaining.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 2 damage to RA.
4 Armor remaining.
PPC at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 8, rolls 11 : - Direct Blow - hits (using Left Side table) LT
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 9 damage to LT.
4 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 8, rolls 9 : hits (using Left Side table) RA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to RA.
9 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 8, rolls 3 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 8, rolls 5 : misses
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
ER PPC at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 8 : hits RT
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 10 damage to RT.
Armor destroyed.
12 Internal Structure remaining.
Critical hit on RT. Roll is 9; 1 location.
CRITICAL HIT on Engine.
Gauss Rifle at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits LL
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 7 damage to LL.
Armor destroyed.
11 Internal Structure remaining.
Critical hit on LL. Roll is (6-2) = 4; no effect.
Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)
PPC at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
PPC at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 6, rolls 7 : hits HD
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 10 damage to HD.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on HD. Roll is 4; no effect.
Pilot of Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) "Robert Suryanarayanan" takes 1 damage (1 total hits).
Pilot of Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) "Robert Suryanarayanan" needs a 3 to stay conscious. Rolls 6 : successful!
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER Large Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
ER Large Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits RL
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 5 damage to RL.
24 Armor remaining.
ER PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits LL
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) takes 5 damage to LL.
27 Armor remaining.
Weapons fire for Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 9, rolls 12 : - Direct Blow - hits RA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 11 damage to RA.
Armor destroyed.
10 Internal Structure remaining.
Critical hit on RA. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Shoulder.
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 9, rolls 3 : misses
Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)
LRM 15 (Artemis-capable ammo) at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
ER Medium Laser at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
ER Medium Laser at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 6, rolls 8 : hits RT
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 7 damage to RT.
4 Armor remaining.
Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 12, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 12, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Archer ARC-2R ID:26 (1st Octopus Overlords)
LRM 20 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
LRM 20 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Large Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits (using Rear table) LTR
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 4 damage to LTR.
5 Armor remaining.
Medium Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits (using Rear table) CTR
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 2 damage to CTR.
8 Armor remaining.
Medium Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits (using Rear table) RL
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 2 damage to RL.
23 Armor remaining.
Medium Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 8, rolls 11 : - Direct Blow - hits (using Rear table) RA
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 6 damage to RA.
12 Armor remaining.
SRM 2 at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -1 missile(s) hit (using Rear table) (w/ -4 malus).
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 2 damage to LTR.
3 Armor remaining.
Weapons fire for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
AC/5 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Medium Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
SRM 6 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Weapons fire for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)
AC/5 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -hits (using Partial cover (horizontal 50%) table) LL
Daishi (Dire Wolf) Prime ID:1 suffers no damage. (LL behind cover)
LRM 5 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
Medium Laser at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Medium Laser at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 7, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
LB 10-X AC (Cluster ammo) at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 7, rolls 6 : misses
Machine Gun at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 7, rolls 9 : hits (using Rear table) LTR
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 2 damage to LTR.
5 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 7, rolls 9 : hits (using Rear table) RTR
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 5 damage to RTR.
2 Armor remaining.
Machine Gun at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Rear table) RL
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 1 damage to RL.
18 Armor remaining.
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
ER Large Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 7, rolls 9 : hits CT
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) takes 10 damage to CT.
7 Armor remaining.
ER Large Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 7, rolls 9 : hits LT
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) takes 10 damage to LT.
3 Armor remaining.
Medium Pulse Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 5, rolls 5 : - Glancing Blow -hits RA
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) takes 3 damage to RA.
8 Armor remaining.
Medium Pulse Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 5, rolls 6 : hits LT
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) takes 7 damage to LT.
Armor destroyed.
7 Internal Structure remaining.
Critical hit on LT. Roll is 4; no effect.
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
ER PPC at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 6, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
ER PPC at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 6, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -hits CT
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 5 damage to CT.
24 Armor remaining.
ER Medium Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 6, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
ER Medium Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 6, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Pulse Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
LRM 20 at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 6, rolls 8 : 20 missile(s) hit.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 5 damage to LT.
9 Armor remaining.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 5 damage to RT.
9 Armor remaining.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 5 damage to CT.
19 Armor remaining.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 5 damage to LL.
21 Armor remaining.
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 11, rolls 6 : misses
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 11, rolls 7 : misses
Streak SRM 6 at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 12, rolls 9 : fails to achieve lock.
ER PPC at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 9, rolls 8 : misses
Weapons fire for Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar)
ER PPC at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 7, rolls 6 : misses
ER Medium Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits (using Right Side table) CT
Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 3 damage to CT.
7 Armor remaining.
ER Medium Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 9, rolls 4 : misses
ER Medium Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 9, rolls 7 : misses
Streak SRM 6 at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 10, rolls 6 : fails to achieve lock.
Weapons fire for Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar)
LRM 10 ((Clan) Artemis-capable ammo) at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 8, rolls 6 : misses
SRM 4 ((Clan) Artemis-capable ammo) at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 10, rolls 3 : misses
Weapons fire for Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar)
LRM 20 at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 7, rolls 8 : 12 missile(s) hit.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) takes 5 damage to CT (critical).
17 Armor remaining.
Critical hit on CT. Roll is 4; no effect.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) takes 5 damage to RT.
15 Armor remaining.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) takes 2 damage to LT.
18 Armor remaining.
Large Pulse Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 6, rolls 7 : hits LT
Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 10 damage to LT.
3 Armor remaining.
Medium Pulse Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 6, rolls 12 : - Direct Blow - hits RA
Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 9 damage to RA.
7 Armor remaining.
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Medium Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits (using Rear table) CTR
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 8 damage to CTR.
Armor destroyed.
11 Internal Structure remaining.
Critical hit on CT. Roll is (4+1) = 5; no effect.
LB 10-X AC (Cluster ammo) at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Large Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 6, rolls 7 : hits LL
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 10 damage to LL.
11 Armor remaining.
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 11, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 11, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 11, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 11, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 9 [7 (ER Medium Laser) + 2 (accidental)] to ignite, rolls 7
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 11, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar)
Small Laser at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 3, rolls 8 : - Direct Blow - 1 troopers hit (using Rear table)
Griffin GRF-3MO ID:186 (1st Octopus Overlords) takes 4 damage to LL.
15 Armor remaining.
Auto-Rifle (Modern, Generic) at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 3, rolls 6 : - Direct Blow - 2 troopers hit (using Rear table), causing 1 damage.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) takes 1 damage to LA.
17 Armor remaining.
Archer ARC-2R ID:26 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 4 : falls.
Archer ARC-2R ID:26 (1st Octopus Overlords) goes back to the hull down position instead of falling to the ground.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [4 (Base piloting skill) + 1 (cramped cockpit)].
Roll #1, (4 (Base piloting skill) + 1 (cramped cockpit) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 4 : falls.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) goes back to the hull down position instead of falling to the ground.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 4 : falls.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) goes back to the hull down position instead of falling to the ground.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 4 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Thug THG-11EO ID:69 (1st Octopus Overlords)
Kick (Left leg) at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs -3, rolls 7 : - Direct Blow - hits (using Left Side table) CT
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 17 damage to CT.
Armor destroyed.
4 Internal Structure remaining.
Critical hit on CT. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Engine.
Physical attacks for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
Kick (Left leg) at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs -4, rolls 2 : hits LA
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 11 damage to LA.
11 damage transfers to LT.
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 11 damage to LT.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on LT. Roll is 6; no effect.
Physical attacks for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Kick (Left leg) at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 6, rolls 6 : - Glancing Blow -hits (using Rear Kick table) RL
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 6 damage to RL.
17 Armor remaining.
Physical attacks for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
Punch (Left Arm) at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 5, rolls 9 : - Direct Blow - hits (using Rear Kick table) LL
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 7 damage to LL.
4 Internal Structure remaining.
Critical hit on LL. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Foot.
Physical attacks for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Kick (Left leg) at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 4, rolls 3 : misses.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 4 : succeeds.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (leg/foot actuator hit).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (leg/foot actuator hit)); needs 4, rolls 3 : falls.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) goes back to the hull down position instead of falling to the ground.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (was kicked).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 0 (was kicked) - 1 (stable)); needs 2, rolls 2 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 25 heat, sinks 20 heat and is now at 5 heat.
Adding 5 heat from a fire...
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 24 heat, sinks 28 heat and is now at 0 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 21 heat, sinks 17 heat and is now at 5 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 32 heat, sinks 30 heat and is now at 7 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 22 heat, sinks 21 heat and is now at 5 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 39 heat, sinks 34 heat and is now at 5 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 21 heat, sinks 19 heat and is now at 5 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 7 heat, sinks 7 heat and is now at 0 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 26 heat, sinks 28 heat and is now at 7 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 21 heat, sinks 21 heat and is now at 0 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 8 heat, sinks 10 heat and is now at 4 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 13 heat, sinks 10 heat and is now at 5 heat.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) gains 20 heat, sinks 15 heat and is now at 6 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 9 heat, sinks 12 heat and is now at 0 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 5 heat, sinks 5 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 4 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 8 heat, sinks 10 heat and is now at 2 heat.
LoaderMech SRM6-FLU ID:34 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Adding 5 heat from a fire...
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 39 heat, sinks 44 heat and is now at 4 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 10 heat, sinks 22 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 34 heat, sinks 34 heat and is now at 4 heat.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 26 heat, sinks 26 heat and is now at 0 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 3 heat, sinks 3 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) gains 37 heat, sinks 26 heat and is now at 11 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 1 heat, sinks 1 heat and is now at 0 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 9 heat, sinks 9 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 33 heat, sinks 33 heat and is now at 0 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 26 heat, sinks 24 heat and is now at 5 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 41 heat, sinks 41 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 18 heat, sinks 20 heat and is now at 3 heat.
Control Rolls
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End Phase
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Pilot of Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) "Hanno Korner" needs a 5 to wake up. Rolls 6 : successful!