FAQ
Q: How will I receive my role?
A: Your role will be privately messaged to you at the beginning of the game. Make sure to check your inbox!
Q: Is there a secret forum?
A: No, there is no secret forum for this game. All communication will happen within the main game thread.
Q: How do the time portal coordinates work?
A: The time portal coordinates consist of three pieces, each initially assigned randomly to one of the nine players at the start of the game, except the Scientist. Players holding a coordinate piece are aware that they possess it, and it's part of the game's intrigue to decide when or if to reveal this information.
The Scientist, though excluded from receiving a coordinate piece at the start, can scan living players each night to find one piece of the portal coordinates if the scanned player holds one. The Scientist may also be randomly assigned a coordinate piece if a player holding one is killed.
If a player holding a coordinate piece is killed, the coordinate is not lost. Instead, it is randomly assigned to a new living player, maintaining the possibility of unlocking the time portal.
Both the Robotic Werewolves and Cyborg Hunters can hinder the Humans from unlocking the portal by acquiring all three coordinates themselves.
These dynamics create a complex and strategic play environment, where the coordinates serve as a key element around which alliances, betrayals, and clever tactics may unfold.
Q: How do the players attempt to guess the time portal coordinates once per day? Can each player try?
A: The time portal coordinates is a critical puzzle, consisting of three coordinate codes. Each
player may attempt to guess the complete coordinates once per day.
Each guess must include all three coordinate pieces. The order of the five-digit numbers for the time portal doesn't matter. As long as the player has successfully learned (through scans or some other means) all three code coordinates, they must communicate their guess via private message to the game moderator during the night cycle.
Just note that each player gets only one guess per night, and there are no penalties for incorrect guesses. Also, be cautious: if the cyborgs or werewolves manage to guess the codes first, they can shut down the time portal, effectively locking humans out of their primary winning condition.
Q: I have a time portal coordinates . Can I secretly pass it to another player?
A: In our time-tangled game, the passing of a time portal coordinates is a matter of great importance and scrutiny. You may indeed choose to pass your 5-digit coordinate piece to another player, but such an exchange must be made publicly in the main game thread.
By announcing the coordinates for all to see, you make a bold move, perhaps forging alliances or sowing distrust. The decision to share or keep your coordinate piece is a strategic choice, fraught with potential risks and rewards. Use this power wisely, for it may shape the course of the game!
Q: Since there is no secret forum, how will I communicate with my teammates?
A: Communication with teammates will need to be strategic and subtle within the main game thread. There will be no private channels for team communication, adding an extra layer of challenge and excitement to the game!
Q: When a player is killed will his role be announced?
A: No only the player's team (Human, Werewolf, Cyborg).
Q: How does the beta-bots power work?
A: Beta-bots have the ability to double their vote in elimination rounds. This power can be used once, followed by a cooldown period of 2 full day/night cycles before it can be used again.
Q: What happens if the Commander's "attack on a Werewolf" hits a Human? Does anyone know? Or does the Commander only?
A: The consequences of a mistaken attack are grave indeed. If the Commander's attack inadvertently targets a Human, the name of the deceased will be announced in the main game thread, though their specific role will remain concealed. The Commander will learn nothing more of the outcome, only discovering if the attack was blocked by the absence of an announcement in the main game thread. Choose your targets wisely; each decision bears weight in our twisted game of fate!
Q: I'm concerned about the wolves' double vote power. Can it be used more than once? Is it shared by the Beta-bots? Who decides who gets to use it? Could the Scout-bot's power be extended to cover a night kill & day vote?
A: A keen observation! The double vote power is indeed potent, but it's accompanied by limitations. Each Beta-bot can use the double vote power once, followed by a cooldown period of two days. The power is not shared, and each Beta-bot decides individually when to use it.
As for extending the Scout-bot's power to cover a night kill & day vote, it's an intriguing idea. However, the Scout-bot's focus is on observing nighttime actions to maintain balance in the game.
The limitations on the Beta-bots' double vote, along with the other checks and balances within the game, should prevent them from running the game too quickly. Strategic use of powers and cooperation among the different factions will be key to success.
Q: So, team wolf knows who their partners are, right? Do the Cyborg Hunters know their teammates? Humans?
A: Ah, the intricacies of alliances! In our temporal conundrum, the Robotic Werewolves do not know who their fellow pack members are. Each operates independently at night, their actions intertwined only by fate and strategy.
The Cyborg Hunters, too, are unaware of their mechanical brethren, each navigating the game with only their own insights and instincts.
As for the Humans, they find themselves equally in the dark, unaware of who shares their desperate struggle for survival.
Q: So scout bot scans someone, and find out they did X... is that info public?
A: No, the information gathered by the scout-bot remains confidential and is known only to the scout-bot itself. They must decide how, when, or if they will share this information with others.
Q: How is a double vote resolved...say I, as beta wolf 1, decides to throw an extra vote on Scoop; while beta wolf 2 decides to throw an extra vote on Grunbegriff...how is that resolved? First come first served?
A: Both beta wolves have the ability to cast a secret additional vote independently, and they may even use this power on the same night. The extra vote does not have to be on the same player as their public vote. If both beta wolves decide to use their extra vote, both secret votes are counted. The order in which they are cast does not matter. However, the beta wolf must first cast a public vote and not remove it when casting their secret vote. If they remove their public vote, they must immediately cast another public vote, or their secret vote is removed and lost.
Vote Talleys will appear something like this:
Vote Tally:
Player1 - 2 votes (VoterA, VoterB)
Player2 - 2 votes (VoterC, VoterD)
Player3 - 4 votes (VoterE, VoterF, VoterG, ???)
Player4 - 1 vote (VoterH)
Majority Vote Reached!
Player3 has received a total of 4 votes and has been eliminated. The night phase begins now.
Q: If the robotic werewolves don't know each other and don't have a secret forum, how do they decide who to attack that night, and how do they communicate their decision to the game master?
A: Each robotic werewolf will independently choose a target to attack each night and privately message the game moderaator with their decision. If there is a majority vote among the werewolves for a particular target, that player will be attacked. If there is no clear majority, Dr. Vortex will randomly select from the chosen targets. The werewolves must think strategically, as their individual choices could influence the collective outcome.