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hentzau wrote:No boardgames played, but I did pick up a copy of Deadlands: The Battle for Slaugher Gulch for $30 at Anime Central. Been eyeing it for a while, and couldn't pass it by at that price. No clue when I'll be able to play it though.
Lorini wrote:About 20 games of Dominion:Alchemy. It's a very interesting expansion but definitely a challenge.

Zarathud wrote:Mystery Express worked out better than I expected, except for the damn clock! I curse my inability to track visualizations of a clock hand while it's upside down.
Boudreaux wrote:Zarathud wrote:Mystery Express worked out better than I expected, except for the damn clock! I curse my inability to track visualizations of a clock hand while it's upside down.
I picked up Mystery Express a few weeks ago, I was surprised at how good it is. And yes, the time cards are almost hilariously difficult to read. I kind of like that, plus the groans that new players let out when the time cards are dealt out the first time are entertaining.

anything's possibleSudy Nym wrote:In all my time here, I don't remember ever seeing you before, freelunch. It is possible that I'm delusional, and there's no such thing as you?
sounds like Space Alert. I haven't been tempted - no CD player in the library where we play most of our games.LordMortis wrote:Jow brought by a game whose name I can't remember. It was a co op game where we were following the instructions dictated to us by CD. We each had plastic meeples running around a ship performing orders trying to save us from an Alien Invasion. It looked like a game I would "meh" but I really enjoyed it.
freelunch wrote:sounds like Space Alert. I haven't been tempted - no CD player in the library where we play most of our games.LordMortis wrote:Jow brought by a game whose name I can't remember. It was a co op game where we were following the instructions dictated to us by CD. We each had plastic meeples running around a ship performing orders trying to save us from an Alien Invasion. It looked like a game I would "meh" but I really enjoyed it.
Nade wrote:Red November is kind of nice cause it comes in a really small box. Admittedly it may be too small to fit all the parts plus the board back into, but it makes it alot easier to carry.

hepcat wrote:I have Space Alert but have only played one game...and that was just a half-hearted attempt to figure out the rules. The designer is the same guy that makes Dungeon Lords and Galaxy Trucker. While I enjoy Galaxy Trucker, I'm not a big fan of Space Alert or Dungeon Lords. I wanted to like Space Alert (having purchased the damn game), but I find his rules to be too "fiddly" for my tastes.
....i need to have a gaming garage sale one of these days.
freelunch wrote:Crokinole. various two-player match-ups and one four-player team game which seemed to take forever - shooting from only one quarter of the board is much harder, for me at least.
really? no wonder I've been doing so well. I guess even with dexterity games it pays to RTFM.hentzau wrote:Um...that's how you're ALWAYS supposed to play. Even in a two player game, you only shoot from a quadrant, not an entire half of the board.freelunch wrote:Crokinole. various two-player match-ups and one four-player team game which seemed to take forever - shooting from only one quarter of the board is much harder, for me at least.
freelunch wrote:really? no wonder I've been doing so well. I guess even with dexterity games it pays to RTFM.hentzau wrote:Um...that's how you're ALWAYS supposed to play. Even in a two player game, you only shoot from a quadrant, not an entire half of the board.freelunch wrote:Crokinole. various two-player match-ups and one four-player team game which seemed to take forever - shooting from only one quarter of the board is much harder, for me at least.
hentzau wrote:My family all loves "Castle Panic", from my 7 year old son to my 10 year old daughter to my 14 year old daughter. They really get into the cooperative aspect of the game, and how tense it gets when you have a large number of monsters on the board that you have to clear out. On the plus side of things, since all cards are on the table, the older kids can help out the younger ones figure out strategy around card trading so they can use their attacks at the right time.
Also, my kids have enjoyed "The Adventurers", a fun little treasure grabbing romp. Lots of ways to die horribly in the game. Makes my kids laugh when I get crushed by a boulder.
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