Fellowship of the Ring II
Frodo woke and found himself lying in bed. At first he thought that he had slept late, after a long unpleasant dream that still hovered on the edge of memory. Or perhaps he had been ill? But the ceiling looked strange; it was flat, and it had dark beams richly carved. He lay a little while longer looking at the patches of sunlight on the wall, and listening to the sound of a waterfall.
”Where am I, and what is the time?” he said aloud to the ceiling.
”In the House of Elrond, and it is ten o’clock in the morning,” said a voice. ”It is the morning of October the twenty-fourth, if you want to know.”
”Gandalf!” cried Frodo, sitting up. There was the old wizard, sitting in a chair by the open window.
”Yes,” he said, ”I am here. And you are lucky to be here, too, after all the absurd things you have done since you left home.”
Starts with the One Ring. Immune to corruption. If Frodo controls the Ring at the start of the 7th Chapter, he must immediately pass it on to another (uncorrupted) Hobbit or to Gollum. Failure to do so causes the Servants of the Eye to win. Frodo is the only Hobbit that may re-possess the One Ring without succumbing to darkness.
Hobbits are unusually resilient to corruption. If they get control of the One Ring, they will resist corruption for one single Journey/Chapter cycle. Before the end of the following Journey/Chapter, they must pass the Ring to another player or become corrupted. They may never possess the Ring again or they will be instantly corrupted, with one exception: if they are passed the Ring in Chapter 7, they will not be corrupted. Instead, they will win the game with the Fellowship.
Aragorn may protect one player each Journey. Aragorn may not protect the same player two Journeys in a row. Protected players are immune to Hunts by Servants of the Eye. Aragorn will know which actions he managed to disrupt, if any (Kill, Capture). Aragorn will not disrupt an action that would otherwise fail. Aragorn may not protect Captured or Imprisoned players.
Gandalf may determine the nature of one player once per Journey. Frodo and the Hobbits will scan as Hobbits. Aragorn, Gandalf, Boromir and Warriors of the Free People will scan as Free People. Corrupted players, Uruk-Hai, Saruman and the Witch-King will scan as Servants of the Eye. Gollum will scan as Gollum.
Boromir wants to bring the One Ring to his father Denethor, Steward of Gondor. He wins with the Servants of the Eye, not with the Fellowship. Each Journey, he may scan for Frodo. Boromir is misguided, but not corrupted, and counts as a Warrior of the Free People for the purpose of scans and ability to Hunt Some Orc.
3 Warriors of the Free People
Warriors of the Free People have a sacred task to protect the Ringbearer at any cost. They have no special power by themselves, but as long as at least one of the Free People (including Aragorn, Gandalf and Boromir) is alive the Fellowship has the ability to Hunt some Orc.
SERVANTS OF THE EYE
The Servants of the Eye have access to a secret forum in which to plot and coordinate. Register at http://ooww.freeforums.org/ and send me a PM to gain access to Spoiler and Servant forums.
The Uruk-Hai are given command by Saruman to seek out and capture the Hobbits, alive and unspoiled, for they carry an Elvish weapon. Each Journey, the Uruk-Hai may Hunt one player. If target player is Free People, that player is killed. If target player is a Hobbit, Frodo or Gollum, that player is captured. Hunting may be disrupted by Aragorn. The Uruk-Hai is told if and what kind of action was disrupted by Aragorn (Kill, Capture).
As a one-time ability, Saruman may choose to Imprison a player. He may do this at any time. Imprisoned players are removed from the game just as if they were Captured and are prohibited from using any special powers such as protections or scans. Any player, even Free People or Servants may be Imprisoned. Upon Saruman's death, Imprisoned players are freed. Imprisoned players may not be freed in any other way.
* If the Uruk-Hai is slain, Saruman inherits the capture/kill power.
Once each Journey, the Nazghul Witch-King of Angmar may search for the One Ring by targeting a player. The Witch-King will determine whether that player holds the One Ring or not. This action may not be disrupted by Aragorn.
* If both the Uruk-Hai and Saruman are slain, the Witch-King inherits the capture/kill power.
Gollum wants the Ring for himself, and he is accustomed enough to its wiles that he can withstand the desire to return it to its Lord. Gollum is immune to corruption (as we know it) and will hold the Ring without becoming a Servant of the Eye.
* As a one-time ability, Gollum and Steal the Ring from a player. If the target player is not a Ringbearer, the ability is wasted. Gollum cannot Steal the Ring from a Captured or Imprisoned player. Gollum may never pass the Ring to another player.
* As a one-time ability, Gollum may Guide a player. Guiding revives the player who was Appointed as Scout in the previous Chapter.
* Guiding or Stealing may only be used during Journeys. Neither action can be disrupted by Aragorn.PASSAGE OF TIME
The goal of the game is getting through 7 days ("Chapters") of travel.
The ”Night” cycle is referred to as the ”Journey”.
The ”Day” cycle is referred to as a ”Chapter”.
The game starts with the first Journey, through Caradhras to the Doors of Durin.
Prologue: Rivendell. (Sign-ups, roles are handed out.)
Journey 1: Caradhras
Chapter 1: The Doors of Durin
Journey 2: Balin’s Tomb
Chapter 2: The Mines of Moria
Journey 3: The Bridge of Khazad-Dum
Chapter 3: Lothlorien
Journey 4: The Great River Anduin
Chapter 4: Rohan
Journey 5: Helm’s Deep
Chapter 5: Fangorn Forest
Journey 6: Isengard
Chapter 6: Minas Tirith
Journey 7: The Black Gate of Mordor
Chapter 7: The Cracks of Doom
Journey sequence of events:
Servants of the Eye hunts.
Chapter sequence of events:
Which faction (Fellowship, Servants of the Eye, Gollum) controls the One Ring.
Which players are Captured.
Which players are Imprisoned.
Display ”You may Hunt some Orc” if ”Hunt some Orc” is legal.CHAPTERS
At the start of each Chapter, it will be broadcast which of the three factions control the One Ring (Fellowship, Servants of the Eye or Gollum). Note that simply capturing the Ring isn’t enough for the Servants of the Eye to win, they need to bring it to their Dark Lord. Gollum needs to possess the Ring at the end of the 7th Journey in order to win.
During a Chapter, the Fellowship must vote to Appoint ”(player name)” as Scout, alternatively ”Hunt some Orc” within ”accuse” tags. A majority vote is needed. Once a majority is reached, voting is closed. Captured players may not be Appointed as Scout, may not vote nor post in the game thread.
Being Appointed as Scout is a dangerous task, and will lead to the death of the player appointed (it’s the same as a standard lynch). The player’s faction is revealed (Free People, Hobbit, Servant of the Eye or Gollum). Corrupted Free People and corrupted Hobbits die as Servants of the Eye.LET THE RINGBEARER DECIDE
A time limit is imposed on Chapters. If the time limit is exceeded, the player who currently has the Ringbearer's vote will be Appointed as Scout. If the time limit is exceeded without an active vote from the Ringbearer, the Ringbearer will be Appointed as Scout.HUNT SOME ORC
Voting to ”Hunt some Orc” unlocks all captured players (but not Imprisoned players, see below) and ends the Chapter without a lynch. ”Hunt some Orc” is a legal vote only if any uncorrupted Free People remain AND there is at least one Captured Hobbit, Frodo or Gollum currently. Whether ”Hunt some Orc” is legal or not is displayed at the beginning of each Chapter.CAPTURED OR IMPRISONED
Frodo, Gollum or the Hobbits may become Captured
by the Servants. Until freed, a Captured player is forbidden to post or vote and may not be Appointed as Scout (lynched). If the Captured player is a Ringbearer, that player keeps the Ring until he is released. Possession of the One Ring is always considered to be with the Servants of the Eye faction in this case. If the Ringbearer is freed by Hunt Some Orc, however, and still uncorrupted the possession of the Ring goes back to whatever faction the Ringbearer has (Fellowship or Gollum). If all Servants are killed while players are captured, those players are not automatically freed. Goblins and orcs are considered to have run off with the little ones until the Fellowship have successfully Hunted some Orc.
Through the course of the game, a player may become Imprisoned
by Saruman. Imprisoned players are removed from the game just as if they were Captured and are prohibited from using any special powers such as protections or scans. Imprisoned players may not be freed by Hunting Some Orc. The only way to release an Imprisoned player is to slay Saruman.HEY, GANDALF, CATCH
Frodo and Hobbit Ringbearers may Pass the Ring to another player at any time by sending a PM to the Moderator specifying which player the Ring is to be given. The recipient of the Ring will be told the player name of the player who sent the Ring to him. Be careful about to whom you Pass the Ring! Only Hobbits can carry it without succumbing to darkness.
* Any Free People who are passed the Ring will be Corrupted immediately and ally with the Servants of the Eye.
* Any Hobbit other than Frodo or Gollum who is passed the Ring for a second time, or holds on to the Ring for more than one Journey/Chapter cycle, will be Corrupted immediately and ally with the Servants of the Eye.
* Corrupted players immediately gain access to the Servant secret forum. They lose whatever powers they used to have. Their victory condition change to that of the Servants of the Eye.
* The Ring may never be passed to a Captured, Imprisoned or dead player.
* If a Ringbearer is killed, he must immediately pass the Ring.VICTORY CONDITIONS
The Fellowship wins if:
At the start of the 7th Chapter: The Ringbearer must pass the Ring to another, uncorrupted Hobbit (even if this Hobbit has previously held the Ring) or to Gollum for the Fellowship to destroy the Ring and win. Any other action results in a win for the Servants of the Eye. The targeted Hobbit is not corrupted even if he has held the Ring before, and will win the game with the Fellowship.
The Servants of the Eye wins if:
At the end of the 7th Journey: If the Servants of the Eye controls the One Ring, the Servants of the Eye wins.
At the start of the 7th Chapter: If the Ringbearer fails to pass the Ring on to another Hobbit or to Gollum, the Servants of the Eye wins.
Gollum wins if:
At the end of the 7th Journey: If Gollum controls the One Ring, he will win by running off with it to his secret lair, keeping it hidden for another few hundred years. If Gollum is passed the Ring at the start of the 7th Chapter, however, the Fellowship will win instead.