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Phoenix Point [by original XCom designer]
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- Grifman
- Posts: 21375
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Phoenix Point [by original XCom designer]
First screenshot from a new game by Julian Gallop, the designer/developer of the original XCom:
Supposedly the game will be/have:
*X-Com style game
* Tactical turn-based missions
* Geoscape
* Destructible terrain
* Character progression
Looks like we get another XCom like.
Website here, not much yet:
http://www.phoenixpoint.info/
Supposedly the game will be/have:
*X-Com style game
* Tactical turn-based missions
* Geoscape
* Destructible terrain
* Character progression
Looks like we get another XCom like.
Website here, not much yet:
http://www.phoenixpoint.info/
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- hepcat
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Re: Phoenix Point [by original XCom designer]
I'm honestly surprised we don't have more. I'll have to keep my eye on this one. It sounds good.
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- Sepiche
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Re: Phoenix Point [by original XCom designer]
From what I've read, the actual game play will be closer to Valkyria Chronicles than the original XCom (turn based, but with quasi real time, third person movement and shooting).
- tgb
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Re: Phoenix Point [by original XCom designer]
As long as it doesn't have 14-year-olds with big eyes and a tank in the garage, I'm in.Sepiche wrote:From what I've read, the actual game play will be closer to Valkyria Chronicles than the original XCom (turn based, but with quasi real time, third person movement and shooting).
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- Lordnine
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Re: Phoenix Point [by original XCom designer]
How did Chaos Reborn turn out, does anyone know? I didn’t hear much about that one after it released.
- Sepiche
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Re: Phoenix Point [by original XCom designer]
I only played it in early access, and it never really grabbed me, but I haven't gotten around to trying the release version yet. I know there are a few people around here that really liked it however.Lordnine wrote:How did Chaos Reborn turn out, does anyone know? I didn’t hear much about that one after it released.
- Archinerd
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Re: Phoenix Point [by original XCom designer]
Yes, I like it for the PVP multiplayer.Sepiche wrote:I only played it in early access, and it never really grabbed me, but I haven't gotten around to trying the release version yet. I know there are a few people around here that really liked it however.Lordnine wrote:How did Chaos Reborn turn out, does anyone know? I didn’t hear much about that one after it released.
The player base is relatively small, so it's sometimes difficult to find a live game (which I prefer). The Asynch game scene is pretty active though with several unofficial tournaments as well as random pick up games.
The single player never really was all that interesting to me. I took a break from it earlier this year to play through the Witcher trilogy and haven't gotten back to it yet. I have every intention of doing so though, I love it.
It's currently on sale at GOG for $8.
EDIT: It does use a Random Number Generator to determine success of casting spells and causing damage. This is a turn off for some... but Chaos is in the name so I think it's fine. Plus there are ways of managing risk.
- Grifman
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Re: Phoenix Point [by original XCom designer]
This sounds really cool, XCom meets Fallout:
https://www.rockpapershotgun.com/2016/0 ... an-gollop/
The strategic layer and the backstory which includes different human factions sounds pretty cool.
https://www.rockpapershotgun.com/2016/0 ... an-gollop/
The strategic layer and the backstory which includes different human factions sounds pretty cool.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- IceBear
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Re: Phoenix Point [by original XCom designer]
There's currently a beta patch that uses hitpoints and auto success on attacks...the Law branch I believe it's called. For those that had an issue with the RNGArchinerd wrote:Yes, I like it for the PVP multiplayer.Sepiche wrote:I only played it in early access, and it never really grabbed me, but I haven't gotten around to trying the release version yet. I know there are a few people around here that really liked it however.Lordnine wrote:How did Chaos Reborn turn out, does anyone know? I didn’t hear much about that one after it released.
The player base is relatively small, so it's sometimes difficult to find a live game (which I prefer). The Asynch game scene is pretty active though with several unofficial tournaments as well as random pick up games.
The single player never really was all that interesting to me. I took a break from it earlier this year to play through the Witcher trilogy and haven't gotten back to it yet. I have every intention of doing so though, I love it.
It's currently on sale at GOG for $8.
EDIT: It does use a Random Number Generator to determine success of casting spells and causing damage. This is a turn off for some... but Chaos is in the name so I think it's fine. Plus there are ways of managing risk.
- Grifman
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Re: Phoenix Point [by original XCom designer]
Hey, go create a Chaos Reborn thread to talk about that!
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- baelthazar
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Re: Phoenix Point [by original XCom designer]
I already did, back in 2014:Grifman wrote:Hey, go create a Chaos Reborn thread to talk about that!
viewtopic.php?f=2&t=87722
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- IceBear
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Re: Phoenix Point [by original XCom designer]
Was just pointing it out to show the responsiveness of the developerGrifman wrote:Hey, go create a Chaos Reborn thread to talk about that!
- Grifman
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Re: Phoenix Point [by original XCom designer]
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Grifman
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Re: Phoenix Point [by original XCom designer]
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- LordMortis
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Re: Phoenix Point [by original XCom designer]
Grifman wrote:AMA here:
https://www.reddit.com/r/PhoenixPoint/c ... h=f2e317df
Lot of interesting stuff here.
OK, now I really want to know about this...procedurally generated aliens,
-
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Re: Phoenix Point [by original XCom designer]
"That was not his knee..."LordMortis wrote:Grifman wrote:AMA here:
https://www.reddit.com/r/PhoenixPoint/c ... h=f2e317df
Lot of interesting stuff here.OK, now I really want to know about this...procedurally generated aliens,
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- Grifman
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Re: Phoenix Point [by original XCom designer]
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Grifman
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Re: Phoenix Point [by original XCom designer]
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Punisher
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Re: Phoenix Point [by original XCom designer]
I got notice about this from Fig along with a $5 credit so I backed it at the $25 level for $20.
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- Grifman
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Re: Phoenix Point [by original XCom designer]
RPS article on the game:
https://www.rockpapershotgun.com/2017/0 ... interview/
Fig campaign is over 50% in one day!
https://www.rockpapershotgun.com/2017/0 ... interview/
Fig campaign is over 50% in one day!
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Daehawk
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Re: Phoenix Point [by original XCom designer]
Cool workshop. Might need electricity.
--------------------------------------------
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- Victoria Raverna
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Re: Phoenix Point [by original XCom designer]
So this is a remake/reboot of X-COM: Terror from the Deep?
- Grifman
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Re: Phoenix Point [by original XCom designer]
No, not even close. Did you read the various links posted about the game?Victoria Raverna wrote:So this is a remake/reboot of X-COM: Terror from the Deep?
Last edited by Grifman on Wed Apr 26, 2017 8:54 am, edited 3 times in total.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- ColdSteel
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Re: Phoenix Point [by original XCom designer]
I will buy this game when it comes out.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- tgb
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Re: Phoenix Point [by original XCom designer]
This. I was going to make this my very first Kickstarter contribution, then I saw the projected release date. 4th quarter of '18? I'll probably be drooling into my applesauce by then.ColdSteel wrote:I will buy this game when it comes out.
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- TheMix
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Re: Phoenix Point [by original XCom designer]
I was slightly tempted by the backer only rewards. Until I saw that you don't get those at the base level. Only at the higher backer levels. Which really doesn't make them backer, implied 'all', rewards....
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- NickAragua
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Re: Phoenix Point [by original XCom designer]
I missed the "early bird" pricing, but you know what? I don't care. I'm practically guaranteed to buy this full price the second it comes out, so I might as well just back it now.
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- Archinerd
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Re: Phoenix Point [by original XCom designer]
I'm in the "wait and see" camp.
The "low luck" LAW mode introduced for Chaos Reborn ruined that game for me.
The "low luck" LAW mode introduced for Chaos Reborn ruined that game for me.
Last edited by Archinerd on Wed Apr 26, 2017 8:12 pm, edited 1 time in total.
- TiLT
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Re: Phoenix Point [by original XCom designer]
Julian Gollop knows how to design tactical games, which is why I'm very much in. His 3DS Ghost Recon game cemented that in my mind. It was pure tactical bliss cut down to perfection, with nothing superfluous or out of place. This kind of thing is anything but easy to do, so the fact that he's still got it shows that he's a very special kind of game designer who deserves my attention.
I actually got in through the Fig backstage pass, so I only have to pay $20 to get the game apparently.
I actually got in through the Fig backstage pass, so I only have to pay $20 to get the game apparently.
Insert witty comment here.
- Grifman
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Re: Phoenix Point [by original XCom designer]
Just crossed over $400k, looking good. I know it will slow down a lot but there's also usually a big rush on the last day, so I think this will hit the goal.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- LordMortis
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Re: Phoenix Point [by original XCom designer]
Holy crap does that look ambitious... and good...Grifman wrote:Campaign has begun:
https://www.fig.co/campaigns/phoenix-point
This looks really cool. I'm in!
Tempted to back it well enough to get in to the alpha and then remembered I don't do alphas any more as I burn out on games before their release. So, I'm sure it will be a week oneish purchase, no backing from me. But it does look good.
- GreenGoo
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Re: Phoenix Point [by original XCom designer]
I've enjoyed several of his games so I have no reservations on the tactical side. I am concerned however, about the procedurally created enemies. It takes a lot of skill for procedural anything to work well, and the ideas and technology behind procedural critters is still in its infancy. I'm worried that a great game will be marred by critters that are either too generic where all fights have a sameness to them, or too outrageous where the ai coding just can't handle the options created by a system that generates unique creatures, or more importantly, unique tactical options for the critters.TiLT wrote:Julian Gollop knows how to design tactical games,
What good would well designed tactical gameplay be if your enemies are either braindead or or never vary their tactics?
And that doesn't even cover my fear that the enemies will be visually uninteresting. For my personal tastes, I don't like blobs, puddles or bubbles. A blob with an arm growing out of it isn't much better.
That said, if he and his people can pull it off, it will be amazing just from that aspect alone.
We'll see.
- baelthazar
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Re: Phoenix Point [by original XCom designer]
Greengoo,
From what I saw in the marking material, the procedural generation is not like Spore level, but more procedural in that the game has a basic framework and then decides what armor and weapons to put on the creature. So you get a crab man with a human face, back carapace, exposed front, a gatling gun left arm and a claw right arm. Or you could get a crab man with a head shell covering the face, a front and back light carapace, and claws on both hands. It looked more like procedural in the weapon and armor choices and not in the actual creatures themselves. You will always get crab men, just different flavors.
AFAICS, you won't be fighting the giant green goo mutant horde in one game and a race of pink octopus crabs in the next game. You will always be fighting the same sorts of general sea mutant creature things.
Here is one example:
From what I saw in the marking material, the procedural generation is not like Spore level, but more procedural in that the game has a basic framework and then decides what armor and weapons to put on the creature. So you get a crab man with a human face, back carapace, exposed front, a gatling gun left arm and a claw right arm. Or you could get a crab man with a head shell covering the face, a front and back light carapace, and claws on both hands. It looked more like procedural in the weapon and armor choices and not in the actual creatures themselves. You will always get crab men, just different flavors.
AFAICS, you won't be fighting the giant green goo mutant horde in one game and a race of pink octopus crabs in the next game. You will always be fighting the same sorts of general sea mutant creature things.
Here is one example:
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- GreenGoo
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Re: Phoenix Point [by original XCom designer]
And that works for me assuming enough variety.
And if gameplay influences enemy evolution so much the better.
And if gameplay influences enemy evolution so much the better.
- Grifman
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Re: Phoenix Point [by original XCom designer]
It's at $490k, almost there. Probably will hit the funding target either today or tomorrow.
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- Grifman
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Re: Phoenix Point [by original XCom designer]
And we are there!!
Now two new stretch goals:
Now two new stretch goals:
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Grifman
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Re: Phoenix Point [by original XCom designer]
Alpha combat video, looks good, reminds me a lot of XCom:
https://www.youtube.com/watch?v=_uMePkH8oX0
https://www.youtube.com/watch?v=_uMePkH8oX0
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- $iljanus
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Re: Phoenix Point [by original XCom designer]
Thanks for posting this. It is XCom and more which is fine with me. Targeting of body parts looked both fun and tactically important. I was laughing at my self a little for almost yelling at the screen when he moved his sniper into close combat range rather than keeping him in the periphery. But it's only a combat demo. Poor guy at the end though who killed off the queen only to have the bloated corpse come crashing down on him.Grifman wrote:Alpha combat video, looks good, reminds me a lot of XCom:
https://www.youtube.com/watch?v=_uMePkH8oX0
And I just pledged as well.
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- Grifman
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Re: Phoenix Point [by original XCom designer]
Yeah, his tactics left much to be desired but I liked what I saw!
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Grifman
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Re: Phoenix Point [by original XCom designer]
Update on the Geoscape:
https://phoenixpoint.info/blog/2017/8/2 ... s-and-more
Along with the sweet tidbit:
https://phoenixpoint.info/blog/2017/8/2 ... s-and-more
Along with the sweet tidbit:
Every new game of Phoenix Point will be different. Every time you explore the globe, you will have a unique experience. Before you start each new campaign, a number of Havens and various other points of interest will be seeded around the globe. A very clever simulation, which all happens behind the scenes, simulates several years of war between the factions and the independent Havens, fighting over outposts and resources. The alien threat starting to encroach on the land, consuming and mutating as it goes. Each faction has its own "personality" which tells the simulation how and where it should try to expand. You will never have the same play-through twice.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton