Crusader Kings II
Moderators: LawBeefaroni, Arcanis, $iljanus
- LordMortis
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Re: Crusader Kings II
Thank you DLC costs for CKII are intimidating to say the least.
-
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Re: Crusader Kings II
Thanks for this info. I've always been interested in Crusader Kings II, but never pulled the trigger because of the steep learning curve. I love the civ games and games that are deep and rewarding the more you learn it. Your post has put this one on my radar list.Apollo wrote: ↑Tue Apr 10, 2018 7:37 pm I bought this game on release and ponied up for a lot of DLC a year or two later, but never really got into the game. I would put about 10 hours in, get frustrated by the title inheritance mechanics, quit and boot up EU IV. It always seemed like it should be more interesting than EU IV, but was too frustrating in reality.
However, this weekend I took one more shot. I bought most of the DLC I had missed since they were on sale, and then spent a couple of hours watching "TIps for new players" videos. I learned a lot and it has made a huge difference in my enjoyment of the game. I only had 35 hours in the game over about 6 years until this weekend. Now I'm sitting at 70 hours played and I'm totally hooked! I highly recommend watching some of the "let's play" videos for anyone who has never played or had trouble getting into the game. And I second the notion that starting as a Count in Ireland is a great way to get your feet wet.
This game takes a bit more effort to learn than most, but it is definitely worth it. And it has tremendous replay value, so any money spent is a wise gaming investment.
- Redfive
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Re: Crusader Kings II
I usually catch freebies on the various sites when they appear but I missed this one which is disappointing. I've watched this game for years now but could never pull the trigger for fear of having my eyes glaze over when I saw the interface.
Perhaps this one is better admired than played but I wish I had not missed the opportunity.
Perhaps this one is better admired than played but I wish I had not missed the opportunity.
Battle.net: red51ve#1673
Elder Scrolls Online - @redfive
Elder Scrolls Online - @redfive
- Holman
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Re: Crusader Kings II
I love love love CK2, especially with the CK2+ mod or the Game of Thrones mod.
My one complaint--and it appears to be something that no mod can touch--is the player's 100% accurate knowledge of the stats of every character in the world. (Yes, it's the 11th century and you've never been more than 100 miles from your castle in northern England, but somehow you know that the third daughter of the steward of the most minor lord in Croatia has a higher Diplomacy rating than any other marriageable target in Europe...)
I'd love to see a change where some stats are hidden or only approximately known based on distance from your territory, or even have some known only after someone comes to your court (for marriage or for hire). It would make the game less of a min-max spreadsheet.
My one complaint--and it appears to be something that no mod can touch--is the player's 100% accurate knowledge of the stats of every character in the world. (Yes, it's the 11th century and you've never been more than 100 miles from your castle in northern England, but somehow you know that the third daughter of the steward of the most minor lord in Croatia has a higher Diplomacy rating than any other marriageable target in Europe...)
I'd love to see a change where some stats are hidden or only approximately known based on distance from your territory, or even have some known only after someone comes to your court (for marriage or for hire). It would make the game less of a min-max spreadsheet.
Much prefer my Nazis Nuremberged.
- Apollo
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Re: Crusader Kings II
I would have to disagree. There are so many things to consider when making decisions in this game that not knowing the stats of characters from other realms would be a nightmare, IMHO. Choosing from hundreds and hundreds of other characters is hard enough and personnel decisions are never obvious anyway when you have sooooo many factors (Age, culture, claims, stats, traits, health, etc.) to consider! In addition, even making flawless decisions on who to add to your court only grants you the smallest of advantages. It's not as if stacking your court with highly capable individuals is going to have a big effect on game difficulty.Holman wrote: ↑Wed Apr 11, 2018 5:58 pm ...My one complaint--and it appears to be something that no mod can touch--is the player's 100% accurate knowledge of the stats of every character in the world. (Yes, it's the 11th century and you've never been more than 100 miles from your castle in northern England, but somehow you know that the third daughter of the steward of the most minor lord in Croatia has a higher Diplomacy rating than any other marriageable target in Europe...)
I'd love to see a change where some stats are hidden or only approximately known based on distance from your territory, or even have some known only after someone comes to your court (for marriage or for hire). It would make the game less of a min-max spreadsheet.
- Holman
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Re: Crusader Kings II
What I imagine is a range of uncertainty. Rather than being told straight which characters have a Diplo of 17 and a slew of excellent traits, show me that they have "16*" (a possible range from say 14 to 18), and keep one or two of their traits randomly hidden until they join your court. You'll have a sense of who the person is, but not enough to make every choice a strictly spreadsheet calculation.
Think of all the royal marriages where the partners literally never set eyes on each other before the betrothal was a done deal. That's impossible in CK2.
Think of all the royal marriages where the partners literally never set eyes on each other before the betrothal was a done deal. That's impossible in CK2.
Much prefer my Nazis Nuremberged.
- jztemple2
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Re: Crusader Kings II
Sort of the way it is done in Out of the Park Baseball when you have scouting enabled. You have a general idea of the person, but not a specific handle on the actual stats. This would of course lead to a new feature in CKII, the scouting envoy .Holman wrote: ↑Wed Apr 11, 2018 8:29 pm What I imagine is a range of uncertainty. Rather than being told straight which characters have a Diplo of 17 and a slew of excellent traits, show me that they have "16*" (a possible range from say 14 to 18), and keep one or two of their traits randomly hidden until they join your court. You'll have a sense of who the person is, but not enough to make every choice a strictly spreadsheet calculation.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Apollo
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Re: Crusader Kings II
So, I slowly unified Ireland (769AD start) and even grabbed the Isle of Man as a prelude to invading England and trying to grab some territory there. At that point, around 966AD, the Swedes invaded Ireland with a massive force and made quick work of my pathetic little army. In no time at all they had conquered all of Ireland, leaving me only two scattered provinces in England. I had been having a lot of fun but at that point I decided to start over, this time as the county of Kent.
Wow! Things went much easier this time around. It's 843AD now and I have conquered about 80% of England. I highly recommend starting as Kent for those who want to start with a single county and grow from there. Playing as Kent means that a lot of your neighbors are easy targets, so it's easy to start expanding and you don't have to worry about converting to Feudalism since you start as a Feudal state.
Wish I had learned the proper way to play this game sooner, but I'm definitely having a blast now!
Wow! Things went much easier this time around. It's 843AD now and I have conquered about 80% of England. I highly recommend starting as Kent for those who want to start with a single county and grow from there. Playing as Kent means that a lot of your neighbors are easy targets, so it's easy to start expanding and you don't have to worry about converting to Feudalism since you start as a Feudal state.
Wish I had learned the proper way to play this game sooner, but I'm definitely having a blast now!
- Octavious
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Re: Crusader Kings II
I love this game, but I have to be in a certain mindset to get back into it. Once I do I can't stop playing as it's so addictive. I really should roll this up again soon. I think I can slice some time out of the 1,100 hours I have in pubg.
Capitalism tries for a delicate balance: It attempts to work things out so that everyone gets just enough stuff to keep them from getting violent and trying to take other people’s stuff.
Shameless plug for my website: www.nettphoto.com
Shameless plug for my website: www.nettphoto.com
- LordMortis
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Re: Crusader Kings II
That's me and every game. I throw myself into it completely and obsess over it until I move on to the next one. That's part of what makes it difficult to come back to things. I have too many things I want to obsess over in line.
- El Guapo
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Re: Crusader Kings II
Heh, one of my favorite games I played as Sweden (well, a Swedish province then King of Sweden then Emperor of Scandinavia) where I conquered Ireland. I guess that's in vogue. One of the amusing things that I discovered when conquering the British Isles is that there are a few provinces of Scotland / Ireland where, once you conquer them, it changes their province names to Swedish ones. I think those are provinces where Scandinavian / Viking invaders built more of a long-term presence.Apollo wrote: ↑Mon Apr 16, 2018 8:29 pm So, I slowly unified Ireland (769AD start) and even grabbed the Isle of Man as a prelude to invading England and trying to grab some territory there. At that point, around 966AD, the Swedes invaded Ireland with a massive force and made quick work of my pathetic little army. In no time at all they had conquered all of Ireland, leaving me only two scattered provinces in England. I had been having a lot of fun but at that point I decided to start over, this time as the county of Kent.
Wow! Things went much easier this time around. It's 843AD now and I have conquered about 80% of England. I highly recommend starting as Kent for those who want to start with a single county and grow from there. Playing as Kent means that a lot of your neighbors are easy targets, so it's easy to start expanding and you don't have to worry about converting to Feudalism since you start as a Feudal state.
Wish I had learned the proper way to play this game sooner, but I'm definitely having a blast now!
Black Lives Matter.
- jztemple2
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Re: Crusader Kings II
Announcement from Paradox about the newest expansion to CKII, Holy Fury (via Blues News). What struck me was this item, "Shattered and Random Worlds: Start your game on a fictional map of Europe as a small realm fighting for space, or on a random map with historical analogues for the great kingdoms of yore". Fictional map? Interesting
Crusader Kings II: Holy Fury is the newest and one of the most wide-ranging expansions to Paradox Development Studio’s beloved medieval grand strategy role-playing game. Take charge of a body of righteous warriors in Holy Fury, leading your army on a Crusade for the faith, or defending against attackers. Holy Fury takes its inspiration from the Northern Crusaders of Catholic Europe against its Pagan neighbors. Play either side in a new holy war.
In Holy Fury, Pagan rulers who reform their religion instead of converting will have a chance to design that new Reformed Paganism. A religion of peace or one of war? Will you be guided by the stars or bow to the whims of bloodthirsty gods? Who will lead this new church? Build a new creed on the ashes of the old ways.
Other features in Crusader Kings II: Holy Fury include:
Like all Crusader Kings II expansions, Holy Fury will be accompanied by a major free update for all Crusader Kings players, including changes to how Crusades work.
- Shattered and Random Worlds: Start your game on a fictional map of Europe as a small realm fighting for space, or on a random map with historical analogues for the great kingdoms of yore.
- Warrior Lodges: Join a Pagan warrior lodge and raid your way up the ranks, unlocking access to powerful allies and greater military skill.
- Legendary Bloodlines: Descendants of great warrior heroes will have bonuses that match the accomplishments of their forefathers, including historical bloodlines of Charlemagne, Genghis Khan and others..
- Sway or Antagonize Your Neighbors: Try to win a reluctant vassal through charm and persuasion, or provoke someone you want to push into conflict.
- Sainthood: Pious Catholics can become canonized, passing on their glory to their descendants and making their resting place a site of great value.
- Coronations: Feudal kings and emperors must find clergy to crown them, since all power descends from the heavens.
- New Crusade Events: Deeper gameplay for the religious wars of the era.
- New Succession Laws: A Pagan Elder Council may have the final word in how a realm is divided among heirs, or a ruler may challenge his brother to combat to unify a realm.
- And much more: Changes to religion, custom names for people or objects, deeper baptismal mechanics, lists of people you’ve killed, and other small changes for flavor and variety.
Holy Fury is coming in 2018 for the suggested retail price of $19.99.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: Crusader Kings II
The Crusader Kings II: Holy Fury DLC released today. It retails for $19.99 USD on Steam, but you can also get it on Green Man Gaming for 21% off.
Also available is the free 3.0 update, details in the spoiler:
Update: By the way, supposedly this is the last content DLC for CKII.
Spoiler:
Spoiler:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- GreenGoo
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Re: Crusader Kings II
My son pre-ordered this and hasn't shut up about it for the last week. His last words when leaving for school this morning were about his excitement to get home and load it up.
So...good, I guess? He really really likes CKII.
So...good, I guess? He really really likes CKII.
- Isgrimnur
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Crusader Kings II
I look forward to the spring announcement of CK III.
It's almost as if people are the problem.
- jztemple2
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Re: Crusader Kings II
A couple of new and for me, most interesting features are the ability to start with a random world, which gives a new look to everything, or alternatively to start with a Shattered World, where the entire map is broken down into small, equal entities. Of course in each there are a bunch of options. This might give the new player, or someone like me, who hasn't played in quite a while, an opportunity to start off with a small territory without having to worry about some next door giant trying to gobble me up.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Sepiche
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Re: Crusader Kings II
Yeah, the new world building options add a LOT more replay value to CK2 for anyone that thinks the historical map is getting a little stale.
Also, there's a fantastic easter egg people found... when you're generating a new world, look for the culture option on the left. Keep clicking the change option button and it will look like it's cycling through the options a couple of times, but keep going and the Animal Kingdoms option will show up. That will add Duck, Cat, Dog, Elephant, Horse, Bear, Hedgehog, and Dragon animal people cultures to the mix.
So far Duke Sepiche of the house of von Furrington and his army of loyal cat warriors are almost in control of all of Ireland.
Also, there's a fantastic easter egg people found... when you're generating a new world, look for the culture option on the left. Keep clicking the change option button and it will look like it's cycling through the options a couple of times, but keep going and the Animal Kingdoms option will show up. That will add Duck, Cat, Dog, Elephant, Horse, Bear, Hedgehog, and Dragon animal people cultures to the mix.
So far Duke Sepiche of the house of von Furrington and his army of loyal cat warriors are almost in control of all of Ireland.
- El Guapo
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Re: Crusader Kings II
C'mon, you seriously went with cat over dragon?Sepiche wrote: ↑Wed Nov 14, 2018 11:11 am Yeah, the new world building options add a LOT more replay value to CK2 for anyone that thinks the historical map is getting a little stale.
Also, there's a fantastic easter egg people found... when you're generating a new world, look for the culture option on the left. Keep clicking the change option button and it will look like it's cycling through the options a couple of times, but keep going and the Animal Kingdoms option will show up. That will add Duck, Cat, Dog, Elephant, Horse, Bear, Hedgehog, and Dragon animal people cultures to the mix.
So far Duke Sepiche of the house of von Furrington and his army of loyal cat warriors are almost in control of all of Ireland.
Black Lives Matter.
- Sepiche
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Re: Crusader Kings II
Duke von Furrington will deal with you after his midday and afternoon naps.El Guapo wrote: ↑Wed Nov 14, 2018 11:13 amC'mon, you seriously went with cat over dragon?Sepiche wrote: ↑Wed Nov 14, 2018 11:11 am Yeah, the new world building options add a LOT more replay value to CK2 for anyone that thinks the historical map is getting a little stale.
Also, there's a fantastic easter egg people found... when you're generating a new world, look for the culture option on the left. Keep clicking the change option button and it will look like it's cycling through the options a couple of times, but keep going and the Animal Kingdoms option will show up. That will add Duck, Cat, Dog, Elephant, Horse, Bear, Hedgehog, and Dragon animal people cultures to the mix.
So far Duke Sepiche of the house of von Furrington and his army of loyal cat warriors are almost in control of all of Ireland.
- jztemple2
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Re: Crusader Kings II
I saw this over on the CKII Facebook news feed and thought it was worth posting:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Isgrimnur
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Re: Crusader Kings II
Paranoia, multiple personality disorder, and suicidal tendencies are nothing to play around with.
It's almost as if people are the problem.
-
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Re: Crusader Kings II
His name is Roger a Muirebe. In death a member has a name and that name is Robert a Muirebe.
- Isgrimnur
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Re: Crusader Kings II
It's almost as if people are the problem.
- LordMortis
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Re: Crusader Kings II
Roger discovers he takes a hit out on himself to foil Roger's plans to ruin Roger's life?
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Re: Crusader Kings II
I also like how the obvious and ONLY choice is:
Expose him Immediately!
Which should be quite amusing.
Expose him Immediately!
Which should be quite amusing.
- jztemple2
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Re: Crusader Kings II
OK, it's been a while, but I saw this on the CKII Facebook feed and couldn't resist. The text with the images says "Have you played as an imbecile much? There are some great events you can only get as someone with this trait! Thanks u/Kalleboi69 for pointing this one out."
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: Crusader Kings II
A new update is coming called Iron Century which will add a new start date bookmark of move the earliest start date bookmark to 936 AD. Today the devs posted the article CK2 - Dev Diary #124 - Recommended Characters in The Iron Century
There is also this related article, Thankmar's Rebellion - An Iron Century Mini-AAR
We know a lot of people have asked for a 10th century bookmark, and similarly we have long wanted one as well, as the 10th century had a lot of interesting history to offer. It is the birth of the Fatimid caliphate, the fall of the Abbasid caliphate, the rise of the Ottonian dynasty and the decline of the Karling dynasty...
There is also this related article, Thankmar's Rebellion - An Iron Century Mini-AAR
Last edited by jztemple2 on Mon May 20, 2019 5:46 pm, edited 1 time in total.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Sepiche
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- jztemple2
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Re: Crusader Kings II
Sorry, I should have been more clear, and yes you are right, there are still the start dates of 769 and 867. I've started so many times at 1066 that I forgot about those . I'll fix my previous post and thanks for point out the error.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- LordMortis
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Re: Crusader Kings II
Apollo wrote: ↑Mon Apr 16, 2018 8:29 pm So, I slowly unified Ireland (769AD start) and even grabbed the Isle of Man as a prelude to invading England and trying to grab some territory there. At that point, around 966AD, the Swedes invaded Ireland with a massive force and made quick work of my pathetic little army. In no time at all they had conquered all of Ireland, leaving me only two scattered provinces in England. I had been having a lot of fun but at that point I decided to start over, this time as the county of Kent.
Wow! Things went much easier this time around. It's 843AD now and I have conquered about 80% of England. I highly recommend starting as Kent for those who want to start with a single county and grow from there. Playing as Kent means that a lot of your neighbors are easy targets, so it's easy to start expanding and you don't have to worry about converting to Feudalism since you start as a Feudal state.
Wish I had learned the proper way to play this game sooner, but I'm definitely having a blast now!
Arise! I just started playing this vanilla for the first time, having played CK a long time ago. With no DLC, I started in 9... I started trying to play as the Duke Dorchester with a single county but the only way to expand my holdings with a neighboring county was to declare war on the king of England. Google/Reddit assured me the King would not care about squabbles related to my birghtright because I was also an English Vessel. That was not the case. The king promptly sent 15,000 men to take on my less than 1000 and that was that. So I decided to play a petty kingdom of one county in Wales. After a few decades, I had enough money to hire mercs and took one of my cousins counties. Then Norwegians declared a holy war on the part of Wales controlled by England and I'm sitting on the very bloody sideline. It started all Norway but then England turned the tide. In mean time, I have to spend another some odd decades building a treasury to hire more mercs to get a 3rd county from the only remaining small kingdom around me while assassinating all of English who keep forging claims to my throne. When all is said and done, if this actually pans out over a few centuries, I'll wish I had vanilla EU IV to keep going. Maybe by then I'll buy it.
Discovery of how drastically different this is from my memory of CK is interesting when I am playing iron man. Will the several hundred dollars in DLC become a "CKII complete" $40 game when CKIII is released?
- El Guapo
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Re: Crusader Kings II
FWIW starting as a count / duke I would recommend starting in Sweden (I imagine Norway would work well). I started as a Swedish count, and I was able to expand by hiring mercenaries and waging war on the pagan heathens that start in Sweden / Finland. By doing that I was able to amass enough territory to declare myself a duke. Once that was done, because Sweden's crown is elected, if you maintain good relations with neighbors you can start competing to get elected King of Sweden (or just wage enough war within Sweden to usurp the throne). Of course, once you're able to get the Swedish crown you need to carefully manage domestic / vassal relationships in order to keep the crown in your family, at least until you generate enough muscle to change the monarchy to hereditary rather than elected.LordMortis wrote: ↑Tue Feb 11, 2020 1:41 pmApollo wrote: ↑Mon Apr 16, 2018 8:29 pm So, I slowly unified Ireland (769AD start) and even grabbed the Isle of Man as a prelude to invading England and trying to grab some territory there. At that point, around 966AD, the Swedes invaded Ireland with a massive force and made quick work of my pathetic little army. In no time at all they had conquered all of Ireland, leaving me only two scattered provinces in England. I had been having a lot of fun but at that point I decided to start over, this time as the county of Kent.
Wow! Things went much easier this time around. It's 843AD now and I have conquered about 80% of England. I highly recommend starting as Kent for those who want to start with a single county and grow from there. Playing as Kent means that a lot of your neighbors are easy targets, so it's easy to start expanding and you don't have to worry about converting to Feudalism since you start as a Feudal state.
Wish I had learned the proper way to play this game sooner, but I'm definitely having a blast now!
Arise! I just started playing this vanilla for the first time, having played CK a long time ago. With no DLC, I started in 9... I started trying to play as the Duke Dorchester with a single county but the only way to expand my holdings with a neighboring county was to declare war on the king of England. Google/Reddit assured me the King would not care about squabbles related to my birghtright because I was also an English Vessel. That was not the case. The king promptly sent 15,000 men to take on my less than 1000 and that was that. So I decided to play a petty kingdom of one county in Wales. After a few decades, I had enough money to hire mercs and took one of my cousins counties. Then Norwegians declared a holy war on the part of Wales controlled by England and I'm sitting on the very bloody sideline. It started all Norway but then England turned the tide. In mean time, I have to spend another some odd decades building a treasury to hire more mercs to get a 3rd county from the only remaining small kingdom around me while assassinating all of English who keep forging claims to my throne. When all is said and done, if this actually pans out over a few centuries, I'll wish I had vanilla EU IV to keep going. Maybe by then I'll buy it.
Discovery of how drastically different this is from my memory of CK is interesting when I am playing iron man. Will the several hundred dollars in DLC become a "CKII complete" $40 game when CKIII is released?
Anyway, highly recommend Scandinavia. Eventually was able to get myself declared Emperor of Scandinavia, and then conquered the British Isles. Also kind of neat how when you conquer certain parts of Scotland / Ireland the game automatically changes the territory names to Scandinavian names (presumably to reflect viking / scandinavian settlements in the area).
Black Lives Matter.
- LordMortis
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Re: Crusader Kings II
Not sure if Sweden is an option without DLC. If/when I crash and burn, I may look in to it.El Guapo wrote: ↑Tue Feb 11, 2020 2:33 pm FWIW starting as a count / duke I would recommend starting in Sweden (I imagine Norway would work well). I started as a Swedish count, and I was able to expand by hiring mercenaries and waging war on the pagan heathens that start in Sweden / Finland. By doing that I was able to amass enough territory to declare myself a duke. Once that was done, because Sweden's crown is elected, if you maintain good relations with neighbors you can start competing to get elected King of Sweden (or just wage enough war within Sweden to usurp the throne). Of course, once you're able to get the Swedish crown you need to carefully manage domestic / vassal relationships in order to keep the crown in your family, at least until you generate enough muscle to change the monarchy to hereditary rather than elected.
Anyway, highly recommend Scandinavia. Eventually was able to get myself declared Emperor of Scandinavia, and then conquered the British Isles. Also kind of neat how when you conquer certain parts of Scotland / Ireland the game automatically changes the territory names to Scandinavian names (presumably to reflect viking / scandinavian settlements in the area).
- El Guapo
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Re: Crusader Kings II
Pretty sure the base game lets you play as any Christian power (from count to King). I don't think you can play as pagans without DLC, but you should be able to play as a Christian Count (which is what I did and was suggesting).LordMortis wrote: ↑Tue Feb 11, 2020 2:39 pmNot sure if Sweden is an option without DLC. If/when I crash and burn, I may look in to it.El Guapo wrote: ↑Tue Feb 11, 2020 2:33 pm FWIW starting as a count / duke I would recommend starting in Sweden (I imagine Norway would work well). I started as a Swedish count, and I was able to expand by hiring mercenaries and waging war on the pagan heathens that start in Sweden / Finland. By doing that I was able to amass enough territory to declare myself a duke. Once that was done, because Sweden's crown is elected, if you maintain good relations with neighbors you can start competing to get elected King of Sweden (or just wage enough war within Sweden to usurp the throne). Of course, once you're able to get the Swedish crown you need to carefully manage domestic / vassal relationships in order to keep the crown in your family, at least until you generate enough muscle to change the monarchy to hereditary rather than elected.
Anyway, highly recommend Scandinavia. Eventually was able to get myself declared Emperor of Scandinavia, and then conquered the British Isles. Also kind of neat how when you conquer certain parts of Scotland / Ireland the game automatically changes the territory names to Scandinavian names (presumably to reflect viking / scandinavian settlements in the area).
Black Lives Matter.
- LordMortis
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Re: Crusader Kings II
There was only one Scandanavian king I could play and I didn't want to play a king. No counts. I tried Ireland for a bit but I didn't like starting as a tribe and the dynamic of changing from tribal to fuedal, so I wend back to Wales. After many a false start relearning the game, I have survived onto 3rd generation of king of Wales who now needs to figure how to keep his son in power in an elective monarchy of two kingships. I'm guess dramatic failure will ensue again.
I continue to make brutal mistakes. I had a quick son with a genius wife groomed to take my place but I made him a commander to subside his prestige and income and then accidentally, you know, sent him in to battle. I am currently playing as his not so quick only son who took 14 years to control the throne he took at age 2 after grandpa died, presumably of broken heart, sending his not so combat ready son off to war to die.
Next game, assuming this one hits brutal annoyance failure, I'll know to either stick with first son kingships or not to make England a kingdom until it if firmly under my thumb.
I continue to make brutal mistakes. I had a quick son with a genius wife groomed to take my place but I made him a commander to subside his prestige and income and then accidentally, you know, sent him in to battle. I am currently playing as his not so quick only son who took 14 years to control the throne he took at age 2 after grandpa died, presumably of broken heart, sending his not so combat ready son off to war to die.
Next game, assuming this one hits brutal annoyance failure, I'll know to either stick with first son kingships or not to make England a kingdom until it if firmly under my thumb.
- jztemple2
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Re: Crusader Kings II
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- LordMortis
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Re: Crusader Kings II
Missed this. Dammit.
- Isgrimnur
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Re: Crusader Kings II
Still available, probably until the regular reset at Noon CDT.
It's almost as if people are the problem.
- El Guapo
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Re: Crusader Kings II
Yup.
You can add it to your account permanently for zero currency units until 13:00 EDT March 9.
Black Lives Matter.
- LordMortis
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Re: Crusader Kings II
At work. ten minutes to go and no way to get it. Hi salt!!!!
- LordMortis
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Re: Crusader Kings II
Once of my daughters turned in to a bear. I'm not quite sure what to make of that.
Edit: and know I have a grand cub.
Edit: and know I have a grand cub.