Ironrod wrote:I also wonder if these work practices explain why so many games lack the fun factor.
Nail meet head.
What I'm seeing is an industry run by people who really haven't worked outside of this industry. So, they assume, that to get more work done, you have to work longer, not smarter – because that’s the only thing they know. I'm seeing it right now. I refuse to mandate 12-hour workdays; another department then blames ME for the low moral of their employees who are mandated to have 12-hour days. Huh? Now that I'm finding out this is illegal unless you make more then $44 and hour, and illegal NO MATTER WHAT in the entertainment industry, I'm going to hold my ground.
People who have no right to be managers, at large, run this industry. Artists, Designers and Programmers don't necessarily make good leaders, CEOs, etc. I have managed retail stores, restaurants and other software development. I know how to manage. A good programmer doesn't (at least, not usually.) What's even worse is when that good programmer finds himself at the helm of a company. First warning sign! Second is when the average age of the company is under 30. Third is if most, if not all, are single.
Games are a labor of love and no one told me they're easy to make, they're not. However, when I hear other leads say 'its time to start living here' or 'bring the cots in' I cringe.
IMO, you can't make a fun game when everyone making the game hates the game, the company they work for, and the people running it because they're a bunch of fat, pimply, chronic masturbators who have no business managing schedules, people or money.