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illegal labor practices at EAGames studio(s)?

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hitbyambulance
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illegal labor practices at EAGames studio(s)?

Post by hitbyambulance »

read this here...

yeah, they're definitely not the Electronic Arts of the mid 80s anymore. :(


my favorite aside:
EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm.
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JayG
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Post by JayG »

Sorry, but I'd have to challenge you on that count.
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Eduardo X
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Post by Eduardo X »

I don't think there's anything illegal about what EA does, thanks to Bush. It may be unethical, but not illegal. :(
I admit I only read about half of that gargantuan post.
ohh and here is your rolly eyes you lost em. :roll:
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Post by Jancelot »

This has been going on for years. I took some game programming classes and focused on graphical classes as well when I was getting my CompSci degree. I had full intentions of getting in the biz. But after reading cutthroat story after story like this one I decided to stay far away from it. I'm still happily involed in software design, but with great hours and benefits.
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Post by Kraken »

This is standard operating procedure. Some companies, of course, are worse than others, and it sounds like EA is among the worst. But game development is a sweatshop industry with a terrible burnout rate. A counterculture industry born of entrepreneurship has become entrenched and abusive. I don't know if that will ever change without unionization or legislation.
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Post by Dirt »

CA has a 'will to work' clause, both employer and employee can quit at any time. So, it's not illegal if you're willing to continue working those hours.
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Post by jg93 »

Perhaps it will:

http://www.gamespot.com/news/2004/11/11 ... 12998.html

For that sake of everyone - the fans, and the developers - this kind of abuse has to stop - it's toll is already being seen across the board.

It's my opinion that few games are as good as they could be considering you're a veteran in this biz with 3 years experience. Imagine how polished and amazing games could be if there were more real 'veterans' at the helm. There aren't any though - long hours, low pay, and to top it off no press (the studio/publisher gets all the credit, not the actual people making it. Unlike EVERY OTHER entertainment industry. Imagine buying a CD because Capital Records distributed it, or seeing a movie because Universal funded it. Nonsense.)

Anyway - I’m on the inside, working for an 800lb gorilla publisher, I hire and interview nearly constantly, and I hear stories like this

http://www.livejournal.com/users/joestraitiff/368.html

almost at every interview. This isn't limited to EA - it's ubiquitous. The time is oh so ripe for a guild it's crazy. Sign me up, I’m in. Let's start breaking legs.
JG93

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Post by Turtle »

I'm studying to be an animator, and I'm currently taking a special animation history class too.

It seems any industry where people might actually like what they do is subject to this problem. Along with a lot of copyright theft, there's many cases of overworked animators in the industry and no pay.

My instructors, all of them, have drilled it into me to work only for what I'm paid for. The only times to work free are on your own projects, and never give the benefit of the doubt.

Since I plan to go into the game industry for a while, I'm very glad they taught me this because I certainly want to avoid crap jobs like this.

Oh, and I think I'll start boycotting EA. ;)
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Post by jonsauce »

When I entered college I was planning on getting a job in the game industry as a programmer. After hearing stories like this for 4 years I changed my mind (Well I changed it after 1 or 2 years). I have a job lined up for when I'm done and it pays a decent wage with only 37.5 hours a week worked. I'd rather have my own life than work all the time.
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Post by Raven_13 »

After reading this, I really believe that I'll think twice about buying any more EA titles. I'm not normally one to boycott, but this is just inexcusable. I used to work at an online bank that had a similar kind of "use 'em and throw 'em away" kind of attitude toward it's employees (with a helping of illegal activities throw in as well), but nothing to this extent. I've never had much use for unions, but maybe it's time for software and/or game developers to start one. Of course I'm sure that the big corporations will just stand by and let that happen. :roll:
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Post by Greg Wak »

Well this is certainly depressing. My favorite hobby is run on sweat shops. I knew this happened sometimes but I didn't know it was quite so pervasive. I don't buy alot of EA games just because I don't care for them but what's the point of a boycott if most studios are doing it. At least Valve sounded kinda cool if you read the Half Life story on gamespot.
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Post by Kraken »

You'd have to boycott the whole games industry. EA is just the most visible offender, because they can afford arrogance. My experience is with one of the kinder, gentler companies in the industry...yet I still saw people routinely used up and tossed aside. You can put in 60 hours, turn in quality work, and still feel insecure from day to day.

Nothing is worth that. At this stage in my job search, I'm not even looking at the game industry. I enjoyed the work, but the culture was depressing.

BTW, I wonder if this industry culture persists because the industry is about 95% male...or is it all-male because of the culture? It is hard to imagine a more feminine industry chewing people up like that.

I also wonder if these work practices explain why so many games lack the fun factor.
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Post by elborto »

Greg Wak wrote:At least Valve sounded kinda cool if you read the Half Life story on gamespot.
Well, the way I read it, they were in crunch mode for the past 18 months basically, so not really a cakewalk. I do not know though, whether they at least compensate adequately for that overtime.

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Post by jg93 »

Ironrod wrote:I also wonder if these work practices explain why so many games lack the fun factor.
Nail meet head.

What I'm seeing is an industry run by people who really haven't worked outside of this industry. So, they assume, that to get more work done, you have to work longer, not smarter – because that’s the only thing they know. I'm seeing it right now. I refuse to mandate 12-hour workdays; another department then blames ME for the low moral of their employees who are mandated to have 12-hour days. Huh? Now that I'm finding out this is illegal unless you make more then $44 and hour, and illegal NO MATTER WHAT in the entertainment industry, I'm going to hold my ground.

People who have no right to be managers, at large, run this industry. Artists, Designers and Programmers don't necessarily make good leaders, CEOs, etc. I have managed retail stores, restaurants and other software development. I know how to manage. A good programmer doesn't (at least, not usually.) What's even worse is when that good programmer finds himself at the helm of a company. First warning sign! Second is when the average age of the company is under 30. Third is if most, if not all, are single.

Games are a labor of love and no one told me they're easy to make, they're not. However, when I hear other leads say 'its time to start living here' or 'bring the cots in' I cringe.

IMO, you can't make a fun game when everyone making the game hates the game, the company they work for, and the people running it because they're a bunch of fat, pimply, chronic masturbators who have no business managing schedules, people or money.
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Post by Jeff V »

There would be no pleasing you people. The cost of games (which is predominately labor anyway) would go up, maybe drastically. Since everyone would bitch about that, the game companies would simply stop developing the games in this country and do so overseas, creating even more unemployed game developers than we have now (ask how many folks working those 15 hour days if they would prefer to be unemployed instead).

Don't think for a second that EA is the only company behaving like this - independent development studios are just as bad. The burnout rate is 5 years on average - that is across all developers and publishers. It's only going to change when there are no more programmers, artists, and designers willing to work those kind of hours, anywhere in the world -- or the public becomes more tolerant of expensive games that are done when they are done.
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Post by Grifman »

Jeff V wrote:There would be no pleasing you people. The cost of games (which is predominately labor anyway) would go up, maybe drastically. Since everyone would bitch about that, the game companies would simply stop developing the games in this country and do so overseas, creating even more unemployed game developers than we have now (ask how many folks working those 15 hour days if they would prefer to be unemployed instead).

Don't think for a second that EA is the only company behaving like this - independent development studios are just as bad. The burnout rate is 5 years on average - that is across all developers and publishers. It's only going to change when there are no more programmers, artists, and designers willing to work those kind of hours, anywhere in the world -- or the public becomes more tolerant of expensive games that are done when they are done.
Apparently what you've written above is a common misperception (including myself for that matter) but according to this guy it is not true:

http://enginesofmischief.com/blogs/ramb ... /11/11/643

Interesting read from someone who's been there.

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Post by MeSlayer »

Jeff V wrote: Since everyone would bitch about that, the game companies would simply stop developing the games in this country and do so overseas, creating even more unemployed game developers than we have now (ask how many folks working those 15 hour days if they would prefer to be unemployed instead).
I don't know about you Jeff, but I know the first time I get a title made by Bollywood Software, and my Honorable knight saves the princess by doing an intricate song and dance routine right at the antigonist, I'm quitting PC Gaming for good ;) Same thing that while I like some Japanese titles (squaresoft notably) a lot of them American Audiences just dont "get". Same with many european titles (with the exception of gothic and whatnot, think of how many copies settlers sold in the states vs europe...)

Also I find it really weird (this may by an R&P thing but I'm going to toss it in anyways :p) that some of the most draconian labor practices are currently being carried out in arguably the most liberal (or even socialist some might say) state in the union : o
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Post by jg93 »

Jeff V wrote:There would be no pleasing you people. The cost of games (which is predominately labor anyway) would go up, maybe drastically. Since everyone would bitch about that, the game companies would simply stop developing the games in this country and do so overseas, creating even more unemployed game developers than we have now (ask how many folks working those 15 hour days if they would prefer to be unemployed instead).

Don't think for a second that EA is the only company behaving like this - independent development studios are just as bad. The burnout rate is 5 years on average - that is across all developers and publishers. It's only going to change when there are no more programmers, artists, and designers willing to work those kind of hours, anywhere in the world -- or the public becomes more tolerant of expensive games that are done when they are done.
Ummm... No. The primary cost of games is not labor. The primary cost of games these days is purchasing the IP, and then marketing.

What you fail to understand here is the disparity in income the 'grunts' make compared to those running the companies.

Not all Independent Devs are 'just as bad' either. I can name a dozen off the top of my head right now that don't work 13 hours a day 7 days a week. I work at one.

If you really think fair labor practices would equal higher cost on games you have no idea what you're talking about, from basic economics to the particulars of this industry. If you think it would result in unemployment you're just silly - it would create MORE jobs because more people would be required to finish projects. Or, at the very least, people would get compensated for their time. The only thing this would hurt is the f*cking gargantuan profits of companies like EA. Sure doesn't hurt the film industry now, huh?
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Post by Grifman »

jg93 wrote:Ummm... No. The primary cost of games is not labor. The primary cost of games these days is purchasing the IP, and then marketing.
I would disagree. Not all, even most games are based upon purchased IP. Blizzard games don't use purchased IP, neither does the Total War series, the Age of "X" series, the Civilization series, the Sims series, etc. I don't know about the marketing vs. production split, but I would say for most games purchased IP simply isn't a factor.

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Post by Kraken »

jg93 wrote:However, when I hear other leads say 'its time to start living here' or 'bring the cots in' I cringe.

IMO, you can't make a fun game when everyone making the game hates the game, the company they work for, and the people running it because they're a bunch of fat, pimply, chronic masturbators who have no business managing schedules, people or money.
Some game developers have no discernable lives outside of their work...and companies obviously love to hold that out as the ideal. I've heard managers lament the end of a project because they don't know what to do with their free time, and they have to go back to eating meals outside the office. It is sick. This is the mentality that gets people promoted to managerial roles, perpetuating the system.

There is definite value in having managers rise through the ranks. The real problem is that the wrong criteria lead to promotions. I've seen more than one company in more than one industry ruined by MBA types who didn't understand the nuances of the business. Look for the contented guy who is consistently turning in quality work during a productive 40-hour week, not the maniac who has to work 80 hours for similar output and lives his whole life for the job. Speaking as a former producer: A project can definitely be completed on time and within budget with only the shortest and gentlest of crunches if it is properly managed. This largely means locking down design much, much earlier than is commonly done. Most of the problems I've encountered stem from designers driving the project. Instead of restraining the global workload to fit the schedule, design leads keep expanding the project's scope within the same time allotment.

It's no mystery when a bunch of sleep-deprived drudges slaving in a joyless work environment churn out lackluster games.

FWIW, my experience confirms that labor is 90% of a game's development cost. That doesn't make it 90% of the total cost, though. Marketing and distribution typically cost as much as actual development. Getting past the retail channel would be a major boon, if it were realistic. But we've done that thread a few times already.
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Post by noxiousdog »

jg93 wrote:What you fail to understand here is the disparity in income the 'grunts' make compared to those running the companies.
Considering the number of games companies that fall by the wayside, I find it unlikely game companies are high margin/low risk entities.
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Post by JSHAW »

With the gaming industry earning more money than the film industry I think it's way overdue that some type of union or guild is setup so these type of abuses can be dealt with.

Hollywood has it's unions, it's time for the gaming industry to get some representation for it's employees so they don't get treated like 3rd world sweat shop workers.

I hope the EA employee's bringing this lawsuit set a precedent for the rest of the gaming industry to take notice of and learn from.

You can't hold employee's job hostage by implementing mandatory overtime and not compensate them in accordance with existing labor laws already on the books. It's just not right or fair.
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Post by Misguided »

Great....and here I am thinking of trying to get into the industry at the age of 35...*sigh*

Incidentally, a lot of places think they can legally make people work any number of hours they want, simply because they are salaried. This is true in some cases, but there are requirements involved...like a certain number of employees etc.
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Post by Grifman »

JSHAW wrote:With the gaming industry earning more money than the film industry
Uh, that's really not exactly true. When people quote that number they are not only talking about software, but gaming machines (consoles) and peripherals. Pure software alone is significantly less than the movie industry, though growing.

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Post by Kraken »

Misguided wrote:Great....and here I am thinking of trying to get into the industry at the age of 35...*sigh*

Incidentally, a lot of places think they can legally make people work any number of hours they want, simply because they are salaried. This is true in some cases, but there are requirements involved...like a certain number of employees etc.
I wouldn't warn anybody else not to give it a try, as long as you go in with your eyes open. If you're already thinking about what they can and can't do legally, you don't have the attitude to get ahead. And nobody ever retires from a game studio!
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Post by LawBeefaroni »

Grifman wrote:
JSHAW wrote:With the gaming industry earning more money than the film industry
Uh, that's really not exactly true. When people quote that number they are not only talking about software, but gaming machines (consoles) and peripherals. Pure software alone is significantly less than the movie industry, though growing.

Grifman
Additionally, I think the "earnings" for Hollywood only include box office take. Not DVDs, merchandising, licensing, etc.
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Post by Blackhawk »

Give it a few years. The IGDA just officially jumped on the bandwagon, and if anyone can get the inertia going for a union or guild, they can. The publicity these last couple of incidents has brought has a good chance of either causing some change, or leaving the industry with a dearth of skilled employees.
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