I posted a video on this in the video game random thread. Thought Id toss up its own thread now that more people are looking at it.
Falling Frontier is a revolutionary sci-fi RTS where ship design, recon, and logistics are critical elements. Your expeditionary force has just completed construction of its first space port in orbit of a new world, but you are not alone
Looks gorgeous. Reminds me of a mix of Nexus: The Jupiter Incident with the big slow moving capital ships and Conquest Frontier Wars wit hits RTS elements.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
Really get that The Expanse and Nexus:The Jupiter Incident vibe.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
Really get that The Expanse and Nexus:The Jupiter Incident vibe.
Looking for independent confirmation - but starting at 3:29 it looks like a case of friendly fire when the turret guns of one of the destroyers hits the hull of the other one. I'm hoping it's just an example of how friendly fire can happen if you don't change the vertical plane of your ships and not due to the fact that the game is hardcoding all ships to the same vertical plane (ex. pretending that these are blue-water navy ships).
I dont know but Im the opposite. I dont like 3d in these so prefer the level plane.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I went through that video, and it does seem clear that space combat happens entirely in a 2D plane. However, planets and asteroids are placed below the plane, so they're not obstacles but only targets. See, for example, the missile launches at 12:35 in the video.
There's also a kind of ridiculous incongruity of scale. Large moons and whole planets are only a few ship-lengths in diameter. Meanwhile ships actually stop and bounce off each other at 12:02. (Even the old two-dimensional STAR FLEET COMMAND series presented ships in close proximity as sliding above or below each other.)
I think they've nailed a kind of EXPANSE ambiance in terms of comms and special effects, but realism is totally out the window here.
Reminds me of Nexus: The Jupiter Incident. I loved that game. Wish we could have more like it. It made me feel like I was in Babylon 5 with a starting destroyer but then it gave me the alien angel wing and ruined it.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake. http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"